Bloody Roar 2
Bloody Roar 2,[1] known as Bloody Roar 2: Bringer of the New Age in Europe and Japan and as Bloody Roar II: The New Breed in the United States, is a fighting arcade game developed by Eighting and Raizing in 1999. It is the sequel to the first Bloody Roar and the second installment of the Bloody Roar series.
Bloody Roar 2 | |
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North American cover art, depicting the character Gado | |
Developer(s) | Eighting, Raizing |
Publisher(s) | Hudson Soft (Japan) SCEA (North America) Virgin Interactive (Europe) |
Director(s) | Kenji Fukuya Susumu Hibi |
Designer(s) | Tetsu Ozaki |
Programmer(s) | Yasunari Watanabe Yūichi Ochiai |
Artist(s) | Shinichi Ōnishi Naochika Morishita |
Composer(s) | Arcade Manabu Namiki Kenichi Koyano Masaharu Iwata Jin Watanabe PlayStation Takayuki Negishi |
Series | Bloody Roar |
Platform(s) | Arcade, PlayStation |
Release | |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Gameplay
Just like its predecessor, every character has a beast mode that can be used to initiate new attacks, recover some lost health and generally be faster and/or more powerful with their attacks. In addition, the sequel introduces "Beast Drives": super attacks that initiate a cutscene and inflict substantial damage towards the opponent, with each Beast Drive varying in uniqueness depending on the character.
Plot
Five years after the events of the first game, the zoanthropes who had gotten involved in the conflict against the fallen Tylon Corporation have since resumed their normal and peaceful lives. However, the peace does not last long as a new threat emerges. With the revelation of the zoanthropes' existence being made and known full well to the world, tensions and hostilities between humans and zoanthropes start to rise at an alarming and dangerous rate. The conflict gives birth to an organization called the Zoanthrope Liberation Front, or ZLF for short, which espouses zoanthrope supremacy, threatening both humans and non-member zoanthropes alike. Meanwhile, Alan Gado, a figure known for promoting understanding between zoanthropes and humans, becomes a fugitive for an unclear reason. Several rebel zoanthropes are thrown into a battle with the ZLF and Gado with the fate of the world at their hands.
Eventually, it is revealed that the ZLF's supposed "leader", Shenlong, is actually a puppet under the control of Hajime Busuzima, who masquerades as the group's right-hand man. Although he manages to flee, the rebels are able to subdue Shenlong and disband the ZLF. Subsequently, the rebels are tasked by Gado, who became a fugitive merely to escape attention, to band together and create a movement with the aim to achieve peace and reconciliation between the zoanthropes and humans.
Characters
The game features a total of eleven playable characters. Seven are new additions and include:
- Bakuryu: A mole zoanthrope and successor to another mole zoanthrope with the same name. A ninja assassin formerly employed by Tylon Corporation as a weapon, he was found by Yugo Ogami during the events of the first game and adopted as his younger brother, being given the name Kenji.
- Uriko Nonomura: A cat zoanthrope half-beast. She was kidnapped by Tylon Corporation in the first game. Although she was freed by her mother, Mitsuko, the experiment conducted on her had produced a weakening side effect, preventing her from turning into a cat completely.
- Stun: An insect zoanthrope. As a human named Steven Goldberg, he was employed as a scientist of Tylon Corporation alongside Hajime Busuzima, but quit upon learning that his experiments used live zoanthrope subjects. Subsequently, Busuzima captured and turned him into a "man-made zoanthrope".
- Shina: A leopard zoanthrope. She is Alan Gado's adopted daughter and follows his footsteps in becoming a mercenary.
- Jenny Burtory: A bat zoanthrope and a freelancer.
- Hajime Busuzima: A chameleon zoanthrope. He is a scientist intrigued by the power of zoanthropes.
- Shenlong: A tiger zoanthrope. He is a clone of Long used by Tylon Corporation as a weapon.
The other four are returning characters from the first game:
Reception
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Bloody Roar 2 received generally positive reviews from critics. Doug Perry of IGN said that "What the game lacks in history and originality, it makes up for in a deep combo-laden fighting system, exquisite graphics, and layers of gameplay modes that few games offer."[6] Johnny Liu of Game Revolution concluded that "Bloody Roar II is a game that you just don't want to spend that much time with. It's fine for a try or two and nothing more. While good enough, Bloody Roar II isn't anywhere near the best.[4] James Mielke of GameSpot said that "if you never picked up the first game, Bloody Roar 2 is still a good game, with a much better cast than the first one. However, in contrast to the original American version of BR1, Bloody Roar 2 is a marginal improvement that still suffers from second-best status due to the exclusion of integral gameplay elements that should never have been messed with. The game is a major disappointment for such a promising series."[5]
Next Generation reviewed the PlayStation version of the game, rating it three stars out of five, and stated that "Bloody Roar 2 is a visually pretty and fun-to-play fighting game with just enough to set it apart from the rest of the 'me too' titles. Despite the minor balance issues, there is a whole lot to like."[7]
Response to the graphics and design was mostly favorable. Perry noted that the game's high-resolution graphics "sharpen and crystallize the polygonal, textured-mapped characters" and proclaimed that this brought the game "into the top tier of best-looking PlayStation games." He added that the animal designs "are all bizarre, lean toward a Japanese sensibility, and are exquisitely designed, both in their tight programming, and in the level of texture details, shape, and movement."[6] Liu stated that while the game is graphically sharp, "it employs minimal animation outside of the characters." He said that the animal designs "do look pretty good, although the human counterparts could use some work," and compared the appearance of the Stun character's beetle form to "a bulked up Unit 01 robot from the anime Neon Genesis Evangelion".[4] Mielke considered the game to be "as gorgeous as the first installment - in fact, it looks almost exactly the same, with beautiful light-sourcing, speedy 60fps action, and all sorts of special effects when switching into beast mode."[5]
The sound and music was met with mixed response. Perry said that the sound effects were "as good if not better than last year's game," but called the music "truly uninspired" and compared it to "a series of generic riffs extracted straight from the bad heavy metal of the dour mid-'80s."[6] Liu was critical of the voice-acting, noting that "most of these guys sound just sound wrong" and that "the announcer is completely devoid of excitement; instead of getting pumped up for an exciting match, I felt more pumped up to go do something else... anything else." His response to the rest of the audio was more middling, saying that the sound effects are "good, but nothing new" and the music "isn't very impressive -- typical fighter fare, with a few choice selections, funneling down to some bothersome noise."[4] Mielke positively described the voice-overs and sound effects as "really well done".[5]
References
- Bloody Roar 2 (ブラッディロア2, Buraddi Roa Tsū)
- "Bloody Roar II for PlayStation". GameRankings. Retrieved October 18, 2012.
- プレイステーション - BLOODY ROAR2 -BRINGER OF THE NEW AGE-. Weekly Famitsu. No.915 Pt.2. Pg.5. 30 June 2006.
- Johnny Liu (June 1, 1999). "Bloody Roar 2 Review". Game Revolution. Retrieved October 18, 2012.
- James Mielke (February 2, 1999). "Bloody Roar 2 Review". GameSpot. Retrieved October 18, 2012.
- Doug Perry (June 3, 1999). "Bloody Roar 2: The New Breed". IGN. Retrieved October 18, 2012.
- "Finals". Next Generation. No. 56. Imagine Media. August 1999. p. 90.