Aero Fighters 3

Aero Fighters 3[lower-alpha 1] is a vertical-scrolling shoot 'em up arcade game released in 1995 by Video System.[1] The Neo Geo version was not released in North America, but the Neo Geo CD version was released in North America.

Aero Fighters 3
Japanese Arcade flyer
Developer(s)Video System
Publisher(s)
Designer(s)A. Ōkawara
A. Sakamura
Count IKuei
Composer(s)Hiroyuki Itou
Norie Aoki
Soshi Hosoi
SeriesAero Fighters
Platform(s)Arcade, Neo Geo AES, Neo Geo CD, Nintendo Switch, PlayStation 4, Xbox One
Release
Genre(s)Vertically scrolling shooter
Mode(s)
CabinetUpright
Arcade systemNeo Geo MVS
CPUM68000

Gameplay

Gameplay screenshot.

Ten different planes are available for selection by default, some of whom return from previous Aero Fighters games. An additional two secret characters from previous Video System games can be accessed by entering a code. Various characters can carry different numbers of power-ups (P) and bombs (B) before reaching a full stock; picking either of these up while fully stocked grants the player 2,000 points, while a full-power (F) grants 10,000.

Destroying large enemies on the ground, as well as buildings and other prominent bits of scenery, will frequently reveal any of the above powerups as well as currency icons, which change depending upon the nationality of the player's character. Currency icons are worth anywhere between 10,000 and 200 points each; picking the icons up at the very top of the screen nets the maximum, picking them up more than halfway down nets the minimum.

The game contains a total of 18 stages, of which eight will be played in each of the game's two loops using a branching system. After defeating the bosses of certain stages, a plane will appear with two destructible wings; whichever wing is destroyed first determines the next stage that is played. Stages 3 and 6 are always bonus stages; these have no boss, and will either contain enemies which release lots of power-ups which can be collected for 2,000 points each, or a large number of non-firing ground enemies which release currency.

The game also contains a number of secrets; both of the last bosses will very rarely be replaced by hidden bosses, who also grant hidden endings. Some smaller enemies will sometimes exhibit unusual behaviour; for example, the gun turrets in the USA stage will occasionally turn into a bust of Villiam from Aero Fighters.

In two-player mode, players must use any two planes which are on the same row as each other on the character select screen. During gameplay, if both players' sprites sit exactly on top of each other, a powerful combined shot will be fired as long as neither player uses a bomb.

Plot

After their presumed defeat, the evil alien forces launch a surprise attack against the Aero Fighters' base, effectively destroying their aircraft. Unable to counter the attack, they must use old World War II-era warplanes with strange modifications, in a desperate scramble for victory.

Characters

CountryPlayer 1Player 2
United StatesKeaton (F4U Corsair)Blazers (P-61 Black Widow)
JapanHien (Zero Fighter)Mao Mao (Seiran)
RussiaChaika & Pooshka (IL2 Sturmovik)Spanky (Polikarpov I-16)
GermanyMalcom (DO335 Pfeil)Kowful & River (Ju 87 Stuka)
United KingdomAlex & Pictus (Whirlwind)Ellen & Cindy (Fairey Swordfish)

Reception

Reception
Review scores
PublicationScore
EGM(Neo Geo) 19.5 / 40[2]
GamePro(Neo Geo) 15 / 20[3]
Nintendo Life(Switch) 8 / 10[4]
Hobby Consolas(Neo Geo CD) 90 / 100[5]
MAN!AC(Neo Geo) 39%[6]
Video Chums(Switch) [7]
VideoGames(Neo Geo CD) 5 / 10[8]

In Japan, Game Machine listed Aero Fighters 3 on their December 1, 1995 issue as being the twentieth most-successful arcade game of the year, outperforming titles such as Shanghai: The Great Wall.[9] Reviewing the Neo Geo AES version, GamePro's Major Mike said the game has intense action and audio, but lacks fresh gameplay and is not as fun as Aero Fighters 2. He particularly noted that Aero Fighters 3 has shorter stages than 2 and removes the ability to mix-and-match pilots of different nationalities in two-player mode.[3]

Notes

  1. Also known as Sonic Wings 3 (Japanese: ソニックウィングス3, Hepburn: Sonikkū~ingusu 3) in Japan.
gollark: Sure, there's a spectrum of difficulty of making more.
gollark: It's also just something people agree is shiny and expensive™, but it's been shiny and expensive™ longer.
gollark: Gold isn't "inherently valuable" either.
gollark: It is basically baked in increasing inequality.
gollark: Proof of stake bad however.

References

  1. "Aero Fighters 3 jets into battle on PS4, Xbox One and Switch". Archived from the original on 26 April 2018. Retrieved 22 March 2018.
  2. Baran, Andrew; LeFebvre, Mark; Desmond, Mike; Williams, Ken (December 1995). "Review Crew - Neo•Geo - Aero Fighters 3". Electronic Gaming Monthly. No. 77. Sendai Publishing. p. 50. Archived from the original on 2018-09-07. Retrieved 2020-03-08.
  3. Mike, Major (January 1996). "ProReview: Neo•Geo - Aero Fighters 3". GamePro. No. 88. IDG. p. 108. Archived from the original on 2018-08-11. Retrieved 2020-03-08.
  4. Frear, Dave (April 3, 2018). "Aero Fighters 3 Review (Switch eShop / Neo Geo) - Another fun shmup for Switch". Nintendo Life. Nlife Media. Archived from the original on September 1, 2019. Retrieved 2020-03-08.
  5. "Novedades – Neo Geo CD: Aero Fighters 3 - Diversión elevada al cubo". Hobby Consolas (in Spanish). No. 54. Hobby Press. March 1996. p. 93.
  6. Knauf, Andreas (January 1996). "Spiele-Tests - NG - Sonic Wings 3". MAN!AC (in German). No. 27. Cybermedia. p. 80. Archived from the original on 2019-01-04. Retrieved 2020-03-08.
  7. Maciejewski, A.J. (August 12, 2019). "ACA NeoGeo Shoot 'em Ups - Aero Fighters 3 Review". videochums.com. Video Chums. Archived from the original on August 13, 2019. Retrieved 2020-03-08.
  8. O'Connor, Frank (January 1996). "Reviews – Neo•Geo CD: Aero Fighters". VideoGames - The Ultimate Gaming Magazine. No. 84. L.F.P., Inc. p. 80. Archived from the original on 2019-01-04. Retrieved 2020-03-08.
  9. "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 508. Amusement Press, Inc. 1 December 1995. p. 21.
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