Aero Fighters Assault

Aero Fighters Assault, known in Japan as Sonic Wings Assault (ソニックウィングス アサルト), is an arcade style combat flight simulator developed by Paradigm Entertainment and published by Video System for the Nintendo 64 in 1997. It was first released in North America on October 30, 1997, then in Japan on March 19, 1998, and finally in Europe on April 12, 1998.

Aero Fighters Assault
North American Nintendo 64 cover art
Developer(s)Paradigm Entertainment
Publisher(s)Video System
Platform(s)Nintendo 64
Release
  • NA: October 30, 1997
  • JP: March 19, 1998
  • EU: April 12, 1998
Genre(s)Combat flight simulator
Mode(s)Single-player, multiplayer

It is the first and only game in the Aero Fighters series (known in Japan as the Sonic Wings series) with 3D computer graphics, as well as the sixth and final title of the series before Video System filed for bankruptcy sometime in 2001. It pits a group of four pilots going after a fictional world-dominating organization Phutta Morgana.

Gameplay

Screenshot of Level 2, "Pacific Ocean"

Mission objectives must be completed within a time limit.[1] Points are awarded for having all wingmen survive, how many defensive countermeasures and special weapons the player has remaining, and how many hits the plane has remaining when the stage ends. In many cases, earning high point values unlocks a bonus mission during gameplay, with a total of four bonus missions in all.

There are four aircraft to choose from at the beginning, each with a different special weapon and missile type. Two more aircraft can be unlocked; one via push-button code, and the other by successfully completing all of the missions in the game including the bonus missions. The aircraft paint scheme for the four main characters is changeable by pushing the R-button in the selection screen. Additional planes can also be unlocked for the multiplayer mode based on progress in the single-player campaign.

The game also features a two-player deathmatch option in which two players face off against each other.[2]

Reception

Reception
Aggregate score
AggregatorScore
GameRankings59%[3]
Review scores
PublicationScore
EGM7/10[4]
GameSpot5.4/10[5]
IGN5/10[6]
Next Generation[7]

Aero Fighters Assault received mostly mediocre reviews. Commentary varied considerably from critic to critic, but though the more common criticisms included the music[5][6][7] and the inane dialogue of the voice clips.[5][6] A number of reviews praised the diversity of the missions,[4][5][6] but some found that the overall formula of enemy jets, boss, enemy jets, boss to be repetitive and unengaging.[4][7] Most also remarked that while the graphics are appealing in still shots, with impressive effects, the frame rate is choppy enough to hurt both the visual appeal and gameplay.[4][5][6][8]

The game's flight models,[4][5][7] controls,[4][5][6][7] and third person perspective during dogfights[4][5] were all widely praised. Nonetheless, overall assessments were dismal, with most comparing it unfavorably to its PlayStation competitor Ace Combat 2[4][5][6] and/or to Paradigm's previous Nintendo 64 offering, Pilotwings 64.[6][8] GamePro found the controls difficult and the overall slowness of the game frustrating.[8] Next Generation stated that "All in all, the game needs more high-intensity dogfight levels, realism instead of science fiction trappings, and less linearity. Had the gameplay matched its flight model, Aero Fighters Assault would have been a real gem. But as it is, the game's not quite a diamond in the rough."[7] GameSpot and IGN both concluded that the game has some solid features but simply lacks fun, with IGN describing it as "dreadfully average and [lacking] the balance of many N64 games."[5][6] Contrarily, three of Electronic Gaming Monthly's four reviewers found the game to be fun once one gets past its flaws, though they allowed that it was not as polished as other titles, and the remaining reviewer, Shawn Smith, said the fun it offers is fleeting.[4]

gollark: https://imgflip.com/i/2eggob
gollark: The trade hub is missing pagination, you see, making it mostly unusable.
gollark: https://imgflip.com/i/2egghz
gollark: I'd expect that filtering would be much harder to add than pagination, but we got *that*.
gollark: Rough sketch.

References

  1. Shadow Dragon (November 1997). "AeroFighters Assault". GamePro. No. 110. IDG. p. 101.
  2. "Aerofighters Assault: Look Out! Bogey on my 64!". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 104.
  3. "Aero Fighters Assault Reviews". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved August 21, 2016.
  4. "Review Crew: Aerofighters Assault". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 153.
  5. Fielder, Lauren (November 18, 1997). "Aero Fighters Assault Review". GameSpot. CBS Interactive. Retrieved August 21, 2016.
  6. Schneider, Peer (December 1, 1997). "Aerofighters Assault". IGN. Ziff Davis. Retrieved August 21, 2016.
  7. "Finals". Next Generation. No. 36. Imagine Media. December 1997. p. 160.
  8. Captain Scary Larry (January 1998). "Nintendo 64 ProReview: Aerofighters Assault". GamePro. No. 112. IDG. p. 78.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.