Psychic Powers (3.5e Variant Rule)
Psychic Powers
In most fantasy settings, psychic abilities, if they exist at all, are usually seen as just an alternate form of magic. This appendix provides a completely independent system for adding psychic abilities to your campaign, abilities that are at once more subtle and wider-reaching than magic, powers with their own applications and limitations that separate them from the spells of clerics and wizards, and even the powers of psions. This material, which derives from Green Ronin’s Psychic’s Handbook, is suitable for introducing psychic abilities to any campaign. Read on and discover the hidden powers of the mind.
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gollark: This module contains functions that can read and write Python values in a binary format. The format is specific to Python, but independent of machine architecture issues (e.g., you can write a Python value to a file on a PC, transport the file to a Sun, and read it back there). Details of the format are undocumented on purpose; it may change between Python versions (although it rarely does). [1]This is not a general “persistence” module. For general persistence and transfer of Python objects through RPC calls, see the modules pickle and shelve. The marshal module exists mainly to support reading and writing the “pseudo-compiled” code for Python modules of .pyc files. Therefore, the Python maintainers reserve the right to modify the marshal format in backward incompatible ways should the need arise. If you’re serializing and de-serializing Python objects, use the pickle module instead – the...
gollark: Well, it loads things.
gollark: <@593113791252660224>
gollark: ```>>> marshal.loads<built-in function loads>```
gollark: By the way, this only works on Linu-X.
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