Psychic Abilities & Magic (3.5e Variant Rule)
Psychic Abilities & Magic
If psychic talents coexist in a world with magic and spellcasters, the Gamemaster needs to consider how (and if) the two interact. Naturally in a setting that only has psychic abilities this is a moot point, but if the GM wishes to include psychic skills in a setting where other special abilities are available, how they interact has certain effects on the campaign, as described below.
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gollark: 🌸 🦀 🛎
gollark: I could make it interactive somehow, by... having it display random "code" as you type like hackertyper?
gollark: It's a fork of another program which I made some tweaks to.
gollark: <@593113791252660224> https://osmarks.tk/guihacker
gollark: Can you *smell* CO2?
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