OGC:Kalke (5e Creature)
Kalke
Small fiend, neutral evil Armor Class 14 (natural armor)
Skills Perception +0, Stealth +5 Extinguish Flames. Kalkes can extinguish candles, lamps, lanterns and low-burning campfires within 120 feet as a bonus action. Detect Spellcasting. Kalkes can sense spellcasting in a 5-mile radius, as long as the effect is not innate. Magic Resistance. Kalkes have advantage on saving throws against spells and magical effects. ACTIONSDagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
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Fiendish pests that infest derelict wizards’ towers and laboratories, the kalkes are either the by-product of botched gates into the lower realms or the personification of an evil deity’s contempt for wizards. All kalkes act with the arrogance of magi while having the social characteristics of baboons. Being of fiendish blood, kalkes do not age and require neither food nor drink. Though lacking any formal spellcasting ability, all kalkes can produce magical effects through the dramatic mumming of largely spontaneous and unstudied rituals. |
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