OGC:Bucca (5e Creature)
Bucca
Tiny fey, neutral evil Armor Class 14 (natural armor)
Skills Perception +1, Sleight of Hand +7, Stealth +7 Flyby. The bucca doesn’t provoke an opportunity attack when it flies out of an enemy’s reach. Vulnerability to Sunlight. A bucca takes 1 point of radiant damage for every minute it is exposed to sunlight. Innate Spellcasting. The bucca’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components: At will: invisibility ACTIONSDagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 13 Constitution saving throw against poison or take 1d2 Strength damage. The target must repeat the saving throw at the end of each of its turns, and it loses another 1d2 Strength for each failed saving throw. The effect ends when one of the saving throws succeeds or automatically after 4 rounds. All lost Strength returns after a long rest.
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Hidden in Crevices. Buccas are tiny, underground faeries who are also known as “snatchers,” because they love to steal from miners and hoard precious minerals and gems in tiny, trap‑filled crevices. Their small size makes them easy to overlook. |
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