OGC:Aridni (5e Creature)
Aridni
Small fey, neutral evil Armor Class 15
Saving Throws Dex +8 Flyby. The aridni doesn’t provoke an opportunity attack when it flies out of an enemy’s reach. Magic Resistance. The aridni has advantage on saving throws against spells and other magical effects. Innate Spellcasting. The aridni’s innate spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells: At will: dancing lights, detect magic, invisibility ACTIONSShortsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage. Pixie Bow. Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 7 (1d4 + 5) piercing damage. Slaver Arrows. An aridni can add a magical effect in addition to the normal damage done by its arrows. If so, the aridni chooses from the following effects:
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Pale Archers. These ashen-faced fey with gray moth wings fire green-glowing arrows with a sneer and a curse. Aridni prefer ranged combat whenever possible, and they are quite difficult to lure into melee. They sometimes accept a personal challenge to respond to accusations of cowardice. |
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