OGC:Bearfolk (5e Creature)

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Bearfolk

Medium humanoid (bearfolk), chaotic good


Armor Class 14 (hide armor)
Hit Points 45 (6d8 + 18)
Speed 40 ft.


STR DEX CON INT WIS CHA
19 (+4) 14 (+2) 16 (+3) 8 (-1) 12 (+1) 9 (-1)

Senses , darkvision 60 ft.,passive Perception 11
Languages Common, Giant
Challenge 3 (700 XP)


Frenzy (1/rest). As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.

Keen Smell. The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

Multiattack. The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.


{{{description}}}


Although it has the head of a shaggy bear, this humanoid creature wears armor and carries a battleaxe in one massive, clawed hand and a warhammer in the other. It’s a solid slab of muscle that towers imposingly over most humans.

The hulking bearfolk are intimidating creatures. Brutish and powerful, they combine features of humanoid beings and bears. Their heads are ursine with heavy jaws and sharp teeth. Dark fur covers their bodies, which are packed with muscle. Adult bearfolk stand at least 7 feet tall and weigh more than 600 pounds.
Sworn to the Bear King. Bearfolk are almost universally the subjects of the Bear King, one of the great fey lords. The bearfolk protect the cities of their northern kingdom and roam the wooded roads of the wilderness. The greatest number of bearfolk are concentrated around the court of the Bear King himself, with ancient bear jarls governing their unruly kin. Only a handful of renegades, exiles, and other rogue bearfolk live permanently outside this society.
Passionate and Volatile. Boisterous and jovial, the bearfolk are a people of extremes. They celebrate with great passion and are quick to explosive anger. Settling differences with wrestling matches that leave permanent scars is common, as is seeing two bloodied bearfolk sharing a cask of mead and a raucous song after such a scuffle.




Back to Open Game Content Creatures CR 3 humanoid Type


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Bearfolk from Tome of Beasts (5e), © 2016, Kobold Press; Author Various Authors, based on original material by Kobold Press. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Tome of Beasts (5e) Transcribed Content
Tome of Beasts (5e)
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gollark: Maybe I am to support WebMentions™ in osmarks.net.
gollark: BEEEEEEEEEE `CAP_NET_RAW` not `CAP_NET_RAW`ing.
gollark: Maybe you should remove the RAM.
gollark: Yes, fear those also?
gollark: It is already too late.]
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