OGC:Azza Gremlin (5e Creature)

This material is published under the OGL


Azza Gremlin

Small fey, neutral


Armor Class 14
Hit Points 7 (2d6)
Speed 10 ft., fly 40 ft. (hover)


STR DEX CON INT WIS CHA
5 (-3) 18 (+4) 10 (+0) 12 (+1) 13 (+1) 10 (+0)

Damage Immunities lightning, thunder
Senses , darkvision 120 ft.,passive Perception 11
Languages Common, Primordial
Challenge 1/4 (50 XP)


Contagious Lightning. A creature that touches the azza gremlin or hits it with a melee attack using a metal weapon receives a discharge of lightning. The creature must succeed on a DC 10 Constitution saving throw or attract lightning for 1 minute. For the duration, attacks that cause lightning damage have advantage against this creature, the creature has disadvantage on saving throws against lightning damage and lightning effects, and if the creature takes lightning damage, it is paralyzed until the end of its next turn. An affected creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.

ACTIONS

Lightning Jolt. Melee or Ranged Spell Attack: +6 to hit, reach 5 ft. or range 30 ft., one creature. Hit: 3 (1d6) lightning damage, and the target is affected by Contagious Lightning.

REACTIONS

Ride the Bolt. The azza gremlin can travel instantly along any bolt of lightning. When it is within 5 feet of a lightning effect, the azza can teleport to any unoccupied space inside or within 5 feet of that lightning effect.

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These tiny, hairless, rail-thin creatures crackle with static electricity. Arcs of lightning snap between their long ears.

Lightning Lovers. Azza gremlins live among storm clouds, lightning-based machinery, and other places with an abundance of lightning.
Magnetic Flight. Although wingless, their light bodies are perfectly attuned to electromagnetic fields, giving them buoyancy and flight. They love playing in thunderstorms and riding lightning bolts between the clouds or between clouds and the ground. They feed off lightning and love to see its effects on other creatures.
Work with Spellcasters. Although they aren’t much more than hazardous pests by themselves, more malicious creatures and spellcasters that use lightning as a weapon work with azza gremlins to amplify their own destructiveness.
Azza gremlins stand 12 to 18 inches tall and weigh approximately 8 lb.




Back to Open Game Content Creatures CR 1/4 fey Type


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Azza Gremlin from Tome of Beasts (5e), © 2016, Kobold Press; Author Various Authors, based on original material by Kobold Press. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains Open Game License v1.0a material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
Tome of Beasts (5e) Transcribed Content
Tome of Beasts (5e)
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gollark: 20 lines of code I can't reason about very well because unsafe.
gollark: Well, I have no idea what y ou're doing... and this already seems to be heavily built around a lot of unsafe, so I'd have to rewrite the whole thing.
gollark: Do you want me to execute Protocol Epsilon or something?
gollark: You could create an issue asking for per-byte access, except *they seem to provide that but you just want to ignore ownership*!
gollark: Well, they *can* do it, but probably *shouldn't* and I won't depend on any library which recklessly uses unsafe.
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