Martial Arts Maneuvers

NOTE: THESE MANEUVERS ARE NOT MEANT FOR THE TOME OF BATTLE

Back to Main Page 3.5e Homebrew Complex Special Ability Components Maneuvers

Martial Arts Maneuvers

These maneuvers are for the Martial Artist, not the Monk Maneuvers, which can be found here.

Martial arts maneuvers are often amazing to behold. The power and insight into the physical and metaphysical that such feats of performance require sometimes border on the impossible, but at its core, a martial arts maneuver is still nonmagical. Martial arts cannot punch holes in the fabric of reality, cannot curse you, cannot set you on fire, cannot grant spell resistance. Martial artists may have a degree of inner power, but it is not magic. As such, the effects that they cause are bounded by the laws of physics. What other races of beings may consider as 'ki', or 'that physical energy that lets you blast stuff', is in fact better explained as 'the act of focusing all of your body's power in a single point'. The effects of such Ch'i are bewildering to the point of making you doubt reality, but are always nonmagical, extraordinary abilities.

As a note for people interested in making such maneuvers, do note that anything that might resemble a supernatural or spell-like ability is therefore not a proper martial arts maneuver.


1st-Level Maneuvers

Active

SMW::off

Dashing Chimaera (3.5e Martial Artist Maneuver): This stance aids in faster movement and acrobatics
Usurping Palm (3.5e Martial Artist Maneuver): Your attacks prevent an opponent from making attacks of opportunity.
Wind Step (3.5e Martial Artist Maneuver): You can flank an opponent by yourself. SMW::on
Aggressive

SMW::off

Adrenaline Rush (3.5e Martial Artist Maneuver): You gain a short haste effect.
Avenging Strike (3.5e Martial Artist Maneuver): When taking damage, you give immediate retribution
Close Edge (3.5e Martial Artist Maneuver):
Winding Strike (3.5e Martial Artist Maneuver): Your attack can stun opponents, and demoralize them if you hit them before they hit you. SMW::on
Hard

SMW::off

Flying Kick (3.5e Martial Artist Maneuver): You jump to deliver an unarmed attack to your enemy.
Knife Hand (3.5e Martial Artist Maneuver):
Stone Body (3.5e Martial Artist Maneuver): This stance gives you natural armor and allows you to empower your strikes.
Wounding Strike (3.5e Martial Artist Maneuver): Your attack deals Constitution damage. SMW::on
Reactive

SMW::off

Bidding Mantis (3.5e Martial Artist Maneuver): This stance allows you to resist grapples, bull rushes and overruns, and dodge charges.
Circle Step (3.5e Martial Artist Maneuver): Gain a bonus to attack after dodging an opponent's attack.
Deceiving Counter (3.5e Martial Artist Maneuver): A counter for the Deceiving Stance
Deceiving Stance (3.5e Martial Artist Maneuver): A stance to fool your opponents
Mental Conditioning (3.5e Martial Artist Maneuver): Use a Concentration check instead of a Will save.
Physical Conditioning (3.5e Martial Artist Maneuver): Use a Concentration check instead of a Fortitude save.
Quickness of Mind (3.5e Martial Artist Maneuver): Use a Concentration check instead of a Reflex save. SMW::on
Soft

SMW::off

Force Palm (3.5e Martial Artist Maneuver):
Merciful Palm (3.5e Martial Artist Maneuver): Make a non-lethal unarmed attack for more damage.
Meridian Touch (3.5e Martial Artist Maneuver): Your attack lessens your enemy's fighting ability.
Swift Repose (3.5e Martial Artist Maneuver): You harmlessly redirect your opponent's attack. SMW::on
Tempered

SMW::off

Lensing Palm (3.5e Martial Artist Maneuver): Cause delayed effect damage against creatures with damage reduction.
Palm Thrust (3.5e Martial Artist Maneuver): You can attempt a bull rush when you hit.
Skillful Evade (3.5e Martial Artist Maneuver): You do not provoke a single attack of opportunity of your choice.
Viper's Lash (3.5e Martial Artist Maneuver): SMW::on

2nd-Level Maneuvers

Active

SMW::off

Morning Peacock (3.5e Martial Artist Maneuver): This stance allows you to enter the battlefield more quickly. SMW::on
Aggressive
Hard

SMW::off

Roundhouse Kick (3.5e Martial Artist Maneuver): A standard roundhouse kick. SMW::on
Reactive

SMW::off

Retributive Throw (3.5e Martial Artist Maneuver): You can throw opponents, dealing unarmed damage and extra if the attacker used Power Attack.
Snake Style (3.5e Martial Artist Maneuver): This stance lets you deal double damage on certain attacks of opportunity. SMW::on
Soft

SMW::off

Cording Strike (3.5e Martial Artist Maneuver): You make a nonlethal unarmed strike that deals Strength and Dexterity damage. SMW::on
Tempered

SMW::off

Folding Thrust (3.5e Martial Artist Maneuver): You make four attacks with a single attack roll.
Three Point Stance (3.5e Martial Artist Maneuver): This stance allows you to better withstand bludgeoning strikes. SMW::on

3rd-Level Maneuvers

Active

SMW::off

Gliding Step (3.5e Martial Artist Maneuver): Run over a surface of water in a straight line.
Ground Tornado (3.5e Martial Artist Maneuver): This stance gives you faster movement and a minor sneak attack. SMW::on
Aggressive

SMW::off

Endless Strikes (3.5e Martial Artist Maneuver): Stop your enemies from attacking your allies with this maneuver SMW::on
Hard

SMW::off

Piercing Palm (3.5e Martial Artist Maneuver): Your unarmed strikes become adamantine piercing weapons. SMW::on
Reactive
Soft

SMW::off

Renal Concussive Palm (3.5e Martial Artist Maneuver): Attack damages organs, poisons the target. SMW::on
Tempered

SMW::off

Armor Piercer Chi Thrust (3.5e Martial Artist Maneuver): You imbue your attack with chi, causing damage upon your opponent even on the slightest touch.
Coiled Serpent (3.5e Martial Artist Maneuver): This stance allows you to focus all of your focus on a single opponent, allowing for more effective strikes.
Coiling Strike (3.5e Martial Artist Maneuver): A powerful strike that takes a little time to prepare SMW::on

4th-Level Maneuvers

Active

SMW::off

Thunder Step (3.5e Martial Artist Maneuver): You can flank an opponent by yourself and make a full attack. SMW::on
Aggressive
Hard
Reactive

SMW::off

Sheltered Defence (3.5e Martial Artist Maneuver): A stance used to protect one from massive damage. SMW::on
Soft
Tempered

SMW::off

Oscillatory Strike (3.5e Martial Artist Maneuver): A palm thrust creates extreme oscillations in that which it hits, with multiple benefits. SMW::on

5th-Level Maneuvers

Active
Aggressive

SMW::off

Stance of the Red Dragon (3.5e Martial Artist Maneuver): One of the more powerful attacking stances SMW::on
Hard

SMW::off

Hammerfist (3.5e Martial Artist Maneuver): A simple maneuver that uses the bottom of the fist to strike with the force of a war hammer leaving opponents dazed.
Mountain Crushing Fist (3.5e Martial Artist Maneuver): The most powerful strike a martial artist could know SMW::on
Reactive

SMW::off

Return the Favor (3.5e Martial Artist Maneuver): SMW::on
Soft

SMW::off

Great-Beast Palm (3.5e Martial Artist Maneuver): put simply, swing, hit, calculate dmg, negate dmg, send foe flying 5ft. for each point of dmg you would have dealt, foe tumbles 1/4 distance traveled, lies prone till their turn. SMW::on
Tempered

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