Flying Kick (3.5e Martial Artist Maneuver)

3e Summary::You jump to deliver an unarmed attack to your enemy.

Flying Kick

Ah, the oldfashioned flying kick. There isn't much more to say, is there?

Level: Hard 1
Type: Action (Attack)
Prerequisite: Jump 5 ranks.
Description: You start this maneuver off by performing a Jump check. You attack a target no further away from you than two times your reach. If your attack hits, you add one quarter the result of your Jump check to the damage of the attack.


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gollark: Also channels aren't actually a great synchronization primitive.
gollark: You also literally cannot write stuff like `map` with sound types.
gollark: Also, mandatory lol no generics.
gollark: Notably, they are implemented automatically if you have the right signatures, which is very fragile.
gollark: Its interface *types* have their own problems.
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