Flying Kick (3.5e Martial Artist Maneuver)
Flying Kick
Ah, the oldfashioned flying kick. There isn't much more to say, is there?
Level: Hard 1
Type: Action (Attack)
Prerequisite: Jump 5 ranks.
Description: You start this maneuver off by performing a Jump check. You attack a target no further away from you than two times your reach. If your attack hits, you add one quarter the result of your Jump check to the damage of the attack.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Maneuvers → Martial Arts Maneuvers
gollark: It was the first image I found in my images folder which works as an icon.
gollark: I have now made "icons" work in the search results.
gollark: If I did that sort of thing, I would probably just store some wikitext/markdown notes together with a PDF.
gollark: Given the annoyances using a relational database, especially one which isn't widely-used with async (forcing me to write this stuff myself) is causing, I'm actually quite tempted to just replace the database tables with an array of dicts or something.
gollark: Oh no, the horrible concurrency bug remains unfixed.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.