Flying Kick (3.5e Martial Artist Maneuver)

3e Summary::You jump to deliver an unarmed attack to your enemy.

Flying Kick

Ah, the oldfashioned flying kick. There isn't much more to say, is there?

Level: Hard 1
Type: Action (Attack)
Prerequisite: Jump 5 ranks.
Description: You start this maneuver off by performing a Jump check. You attack a target no further away from you than two times your reach. If your attack hits, you add one quarter the result of your Jump check to the damage of the attack.


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gollark: What do I have to do with this?
gollark: Yes, viewbombers have good AR systems.
gollark: I try to avoid that, and as someone without anything *massively* valuable I remain mostly unaffected.
gollark: Look, we have several hundred people, don't be surprised.
gollark: Fog them?
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