Hell’s Gaze (5e Spell)

Cast a melee spell attack on a creature within 45 feet of yourself. You appear directly in front of the target and grab it by its throat forcing it to look into your eyes. The target begins to wail in pain as necrotic energy flows out of the caster’s eyes and surrounds the target. Roll with advantage to hit the surprised target, target takes 6d10 necrotic damage and must make a Constitution saving throw. On a fail target’s maximum hit points are reduced by the amount of damage taken, and it is blinded. On success target takes half damage and their maximum hit points is not reduced. Target may roll a Constitution saving throws at the start of each turn to remove the blinded condition. Maximum hit points are restored to target after a long rest.

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Hell’s Gaze
4th-level Necromancy
Casting time: 1 Action
Range: 45 Feet
Duration: Instantaneous

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher add an additional 1d10 per level.

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