Drider Cleric (3.5e NPC)

The drider cleric presented here had the following ability scores before racial adjustments, ability score increases, and template adjustments: Str 8, Dex 10, Con 12, Int 13, Wis 15, Cha 14.

Drider Cleric

CR 9

Sexless drider drow cleric 6
CE Large aberration (augmented humanoid, elf)
Init/Senses +3/darkvision 180 ft.; Listen +9, Spot +9
Languages Common, Draconic, Drow Sign Language, Elven, Undercommon
AC 25, touch 14, flat-footed 22
(+3 armor, +2 deflection, +3 Dex, +6 natural, +2 shield, 1 size)
hp 48 (6 HD)
Immune magic sleep
SR 17
Fort/Ref/Will +8/+5/+8 (+10 against spells and spell-like abilities); +2 against enchantments
Weakness light blindness
Speed 30 ft. (6 squares), climb 15 ft.
Melee +1 rapier +6 (1d6+3/1820) and bite +0 (1d4+1 plus poison) or
Melee bite +0 (1d4+1 plus poison)
Ranged +1 hand crossbow +6 (1d6+1 plus poison)
Space/Reach 10 ft./5 ft.
Base Atk/Grp +4/+10
Atk Options smite 1/day (+4 attack, +6 damage)
Special Actions rebuke undead 6/day (+3, 2d6+9, 6th), spontaneous inflict spells
Combat Gear potion of cure serious wounds (CL 5th), potion of gaseous form (CL 5th), wand of command (CL 3rd, DC 14, 50 charges)
Cleric Spells Prepared (CL 6th):
2nd—bulls strength, death knell (+6 touch, DC 15), owls wisdom, shatterD (DC 16), silence (DC 16)
D: Domain spell. Domains: Destruction, Trickery.
Spell-Like Abilities (CL 6th):
Abilities Str 14, Dex 16, Con 16, Int 15, Wis 18, Cha 16
Feats Combat Casting, Exotic Weapon ProficiencyB (hand crossbow), Highborn DrowU, Martial Weapon ProficiencyB (rapier), Martial Weapon ProficiencyB (short sword), Lolths BlessingRoF
Skills Climb +10, Hide +12, Listen +9, Move Silently +7, Search +8, Spot +9
Possessions combat gear plus +1 hand crossbow, +1 mithral light shield, +1 rapier, 20 poisoned bolts, bracers of armor +3, periapt of wisdom +2, ring of climbing, ring of protection +2
Light Blindness (Ex) Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds a drider cleric for 1 round. On subsequent rounds, it is dazzled as long as it remains in the affected area.
Poison (Ex) Injury (bite attack), Fortitude DC 16, initial and secondary damage 1d6 Str. The save DC is Constitution-based.

Injury (poisoned bolts), Fortitude DC 13, initial damage unconsciousness for 1 minute, secondary damage unconsciousness for 2d4 hours.

Strategies and Tactics

TBD

Sample Encounter

TBD

Drider Cleric (EL 9): TBD



Back to Main Page 3.5e Homebrew NPCs CR 9
Back to Main Page 3.5e Homebrew NPCs ECL 10

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