Count Meinhard (3.5e NPC)

A sarcastic, wisecracking, and joker vampire, Count Meinhard is one of the most feared and powerful men in the Lower Keecheedee Basin. He rules the basin by force and fear. His operations are centrally located at his keep, far removed from the towns and villages in the Lower Keecheedee Basin. A few locals, many in positions of power, report to him. They let Count Meinhard know the towns' and villages' plans. If their plans or methods of dealing with issues, such as fear or unrest, differ from how he planned to deal with them, then he uses force to resolve the situation. He normally has a few blood knights under servitude and vampire spawn under his command who resolve such situations, enslaving or killing all those involved. In certain situations he can order a militia to provide assistance or even, as he is no pushover, fight himself. He taxes the locals in the Lower Keecheedee Basin and if they instead pay in goods he raises their tax. Count Meinhard likes to taunt his foes with witty insults and remarks and he enjoys toying with foes he believes aren't a significant threat to him. He is a peerless and merciless warrior, and he usually rides to battle atop a heavy warhorse.

Count Meinhard

CR 17

Male Human vampire paladin of tyranny 5/blood knight 10
Lawful Evil Medium undead (augmented humanoid)
Init/Senses +7/darkvision 60 ft.; Listen +14, Spot +14
Aura evil, despair
Languages Common, Draconic, Undercommon
AC 31, touch 13, flat-footed 28
(+12 armor, +3 Dex, +6 natural armor)
hp 103 (15 HD); damage reduction 10/silver and magic, fast healing 5
Immune undead traits
Resist divine health, cold resistance 10, electricity resistance 10, turn resistance +4
Fort/Ref/Will +15/+13/+14
Weakness blood point weaknesses, vampire weaknesses
Speed 20 ft. (4 squares) in full plate, base 30 ft.
Melee +2 longsword +25/+20/+15 (1d8+12/1920) and energy drain bite +17 (1d6+3) or energy drain slam +22 (1d6+10) and energy drain bite +17 (1d6+3)
Ranged +2 composite longbow +20/+15/+10 (1d8+9/×3)
Base Atk/Grp +15/+22
Atk Options smite good 2/day, Combat Expertise, Power Attack, blood drain, children of the night, dominate, Dodge, blood fang
Special Actions rebuke undead 7/day, alternate form, animate dead, armoring of death, bestow curse, contagion, displacement, false life, lifeforce strike, vampiric touch; blood points 9, blood-drinking blade, blood heal 4, spider climb
Spells Prepared (CL 2nd):
Spell-Like Abilities
at will—detect good
Abilities Str 24, Dex 17, Con , Int 16, Wis 14, Cha 14
SQ divine grace, deadly touch, undead traits, create spawn, alternate form, gaseous form, vampire ascension
Feats Combat Expertise, Combat Reflexes, Dodge, Improved Disarm, Improved Initiative, Lightning Reflexes, Mounted Combat, Power Attack, Ride-By Attack, Spirited Charge, Trample, Weapon Focus (longsword)
Skills Appraise +5, Balance +5, Bluff +12, Climb +9, Concentration +12, Diplomacy +8, Handle Animal +16, Intimidate +16, Knowledge (nobility and royalty) +18, Knowledge (religion) +18, Listen +14, Move Silently +14, Ride +17, Search +5, Spot +14, Tumble +4
Possessions cloak of charisma +4, +2 composite longbow (+7 Str), +4 full plate, headband of intellect +2, heavy warhorse with chain shirt barding, military saddle, and horseshoes of speed, quiver with 100 arrows, +2 longsword, spell component pouch, 855 gp.



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