3.5e NPCs CR 17
CR 17 NPCs
NPCs without an improving, reviewing, or removing template present.
Name | Race | Levels | Description |
---|---|---|---|
Aaron Tagge | Human | Bishop 17 | A man wearing a crisp, clean, white, robe, with a slightly forceful yet smooth aura about him. |
Bar'mini | Rakshasa | Cleric 7 | A divine-caster rakshasa who uses her ability to heal only to hurt. |
Belg | Demonic Half-orc | True Fiend 2/Fiendish Brute 4/Rogue 7 | Belg is a fiendish hit man who brings sneaky tactics with overwhelming power. |
Count Meinhard | Human vampire | paladin of tyranny 5/blood knight 10 | A blood knight vampire who rules the lower Keecheedee Basin. |
Damian Loki | Kaylik (3.5e Race) | wizard 9/Augmentor (3.5e Prestige Class) 8 | Through force of arcane might & physical violence, Damian Loki seeks challenge, adventure & fortune across the known worlds of the multiverse & beyond. |
Damian Morte | Half-fiend Human | Rogue 7/Fighter 7 | Victor the Black's most trusted follower, and his bodyguard. |
Darshan | gray elf | wizard (evoker) 15/archmage 2 | Using no weapons, no allies, and no familiars, Darshan stands alone. With the power of the arcane at his side, he tackles his opponents effortlessly and shows no mercy. |
Geruul Ra'tesh | Rakshasa | 6 Fighter, 11 Ashborn | A well-known, and often highly intimidating, Ashborn mercenary with a unique sense of honor. |
Maverick Stone | Jann | Sonic Warrior 6 | A tall, rather mad looking man wearing a dusty cloak and matching boots. |
Osahar Ini-herit | Doppelganger | Time Bender 9 | A dark form stands in the shadows just on the edge of vision, it seems to be shifting from one form to another, the only thing remaining fix being it's eyes, eyes that look as though they could pierce your very soul. |
Yasunori Kato | Human | wizard 17 | Human wizard |
NPCs with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
gollark: Create a new section "Bees" %bees.Create a rule "Bee utilization part 1" (%bees-1) in %bees:> The deployment status of bees is considered part of the Game State. No bee action (except for bee deployment) may be taken unless bees are currently deployed. Bee actions include deployment of bees, which makes bees become deployed, cessation of bees, which makes bees not be deployed, and use of bees against a player. The player bees are to be used against must be indicated in the Bee Poll authorizing this action. Use of bees against players causes their Points quantity to be reduced by 1, unless it is already 0, in which case there is no effect.Create a rule "Bee Poll" (%bee-poll) in %polls:> A Bee Poll is required to authorize bees to perform actions, as described in %bees. The default allowed reactions for a Bee Poll are 👍 (representing a vote for) and 👎 (representing a vote against). Bee Polls may be closed if they have existed for 12 hours or more, rather than the usual 24. If a Bee Poll is passed, the action it describes is taken. Players are permitted to use multiple reactions on a Bee Poll. A Bee Poll must clearly indicate that it is a Bee Poll.Due to the passage of proposal #207, bees are to be considered "deployed" initially.
gollark: Because funlolz.
gollark: I'm describing it.
gollark: No.
gollark: I'm rewriting mine and it's better because it provides a general framework for bee deployment.
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