Kid Icarus: Uprising/YMMV



Palutena: Pit, I know it's hard when she flirts with you, but remember that she's the enemy!

    • Also somewhat between Pit and Viridi. See Ship Tease in the main page.
  • Funny Aneurysm Moment: Throughout the entire game, Pit has been complaining about he wanted to fly longer than five minutes and isn't happy how he has to rely on someone else to give him the power of flight. The fact everyone mocks him for not being able to fly doesn't help. Then comes Chapter 21, where Pit flies longer than the given time in order to save Dark Pit from Chaos Kin. Palutena even pictures Pit talking about wanting to fly... yet his wings are burned up as a result of the heroic deed.
  • Game Breaker: Now has its own page.
  • Genius Bonus: The binary code said by Aurum Pyrrhon translates to "kill".
  • Goddamned Bats:
    • Many flying enemies, even the Monoeyes.
    • The Plutons are back! Thankfully, they're no longer invincible, and you can pick up the weapons they steal if you kill them.
  • Memetic Molester: It's not hard to think of the Chaos Kin as one given that the way it latches onto Palutena during battle and the way that it grabbed Dark Pit by the leg to throw him off the ledge and wrapping itself around him. Petrified Palutena's idol description states the Chaos Kin tried to drag her into the Chaos Vortex with it, but she turned herself to stone at the last minute so that it could only escape with her soul.
  • Memetic Mutation:
  • Misblamed: People have accused Uprising of straying from Medusa's original design when it actually accurately portrays Medusa's true form seen upon her death. And her classic final boss form appears in the game, anyway.
    • The reason why there's no dual-analog controls is because the developers weren't aware of the Circle Pad Pro until late in development, and hastily added it in as a late solution for lefties.
  • Moral Event Horizon: Hades crosses it when he spreads the rumor about the Wish Seed to get the humans to kill each other, and when he reveals he's using a ton of human souls to power his minions. The last one is also treated as an In-Universe one.
  • Narm: The Reapers's "piercing scream" is actually just their 8-bit squeak.
  • Non Sequitur Episode: For three chapters, the war between the Gods is put on hold to fight an alien invasion, of all things.
  • Scrappy Mechanic:
    • Simply put, the controls in Uprising aren't designed for lefties in mind, though there is an option to use the Circle Pad Pro.
    • The controls are one of Uprising's most cited problems. Some do prefer touchscreen aiming, though, and you get used to the controls very quickly regardless.
    • Besides which, it's easy to set the controls so that you use the A, B, X, Y, and R buttons instead of the circle pad and L (after the first level, which is just a blast for lefties) It takes no more adjusting too than learning the right handed controls.
  • Shocking Swerve: There are quite a few unexpected twists, such as Hades being the one behind everything, Pyrrhon taking over the Aurum (and then another immediate one as it the Aurum take over Pyrrhon), Pit getting trapped in the Ring of Chaos for three years, Palutena becoming brainwashed and becoming the enemy of mankind, Pandora returning to life and becoming a Hot Amazon, and the real Medusa not being dead after all. Whew.
  • Spiritual Licensee: As a review on this wiki says, this is the best third-person, Greek-themed Serious Sam title ever.
    • Likewise, some call it stuff like "Nintendo: the danmaku", and "Sin and Punishment: Successor to Skyworld" (the latter being understandable, considering the gameplay is very similar).
  • Straw Man Has a Point:
    • While she is a colossal bitch about it, Viridi's views of humanity are shown to be absolutely correct. Why should they receive special treatment compared to other lifeforms?
    • Hades tries this on Pit in Chapter 23. When Pit calls him out on eating souls and removing them from existence, saying they can't move on or be reincarnated, Hades makes a pretty convincing argument on why reincarnation is no different than being removed from existence. Pit's reply is "I... uh... Eating souls isn't right!".
  • That One Achievement: Pretty much any achievement that requires you to go through a level without getting hit even once.
  • That One Attack:
    • Aurum Pyrrhon's ring of fire is one of his hardest attacks to avoid even when using the jump pad. Hope you brought Sky Jump or Jump Glide...
    • The Heart of Hades, the boss of the Womb Level, seems like a manageable boss considering it only uses two attacks: dropping mines with a small blast radius and forming a clone that explodes Bomberman-style. What makes it That One Boss is whenever it Turns Red. It becomes invincible and furiously rushes at you, which can only be avoided by dashing right into it. Just keeping an eye on it is difficult enough, but the real clincher is that it can still make clones in the middle of its rampage. And to top it all off, it uses this attack four times!
  • That One Boss:
    • The Aurum Core is a nightmare to fight on higher difficulties. First, you have to deal with a rotating shield that will block your shots if you don't time them correctly. Then you have to worry about the cannons on the walls and the center of the room. Finally, when it Turns Red and stays red, the rest of the boss fight becomes a 3D Bullet Hell as it launches giant explosives that roll throughout the room, electrifies the walls, and even electrify the floor. All while you're still dealing with the previous hazards.
    • Aurum Pyrrhon can be tricky, as some players might not realize that you're supposed to attack the poles[1] that he's chained to before attacking him directly, during which you won't be able to see any of his attacks due to their placement. What's more, some of his attacks hit hard and are tricky to avoid in time... especially his ring of fire.
    • Palutena in Chapter 20, mainly because you're supposed to attack the Chaos Kin, not her. In the beginning of the fight, the Chaos Kin hovers above in a very subtle purple smoke, and when revealed it will hover around Palutena or even wrap itself around her. Weapons like clubs or cannons won't be very effective given their power and broad range, making it very easy to hit or even kill Palutena by accident.
    • The Heart of Hades; see That One Attack above.
  • That One Level: Quite a few actually.
    • Chapter 13 feels like one long marathon when it isn't. The air battle portion isn't difficult and neither is the boss at the end, but what makes it difficult is the fact that this level introduces some powerful enemies that can easily kill you if you're not careful. Plus, there are many holograms to distract you, and a tricky mirror room where if you move too quickly, you'll fall off the edge and lose a lot of health. Finally, midway through the chapter, you're fighting Dark Pit who makes destroying the generator much harder given that he'll be aiming at you instead of the generator even if you decide to hide behind it hoping he'll shoot the arrow at it.
    • Chapter 17 for being an Escort Mission in a sense. If you lose all four Centurions carrying you toward Prryon, you get a game over and given that you're fighting on a small platform, barely having room to dodge enemies that are coming at you and that the Centurions die easily, you'll be screaming at higher levels.
    • Chapter 18 when you get to play as Magnus. On lower levels, it's fun, but when you rack up the difficulty level, the level suddenly becomes hell, as Magnus' lack of a ranged attack is the difference between a life and death situation. What's more, you can't use any powers, he's slower than Pit given the weapon he uses makes it harder for him to dodge, the modifiers are nulled till you get Pit's body back, and there are hardly any healing items in the level. And of course, if you try to go for the Souflee near the end, you might miss the hot spring before the boss battle (although you do get a Drink of the Gods). Then the icing on the cake is the fight against Pit's body.
    • Chapter 19 is the Marathon Level where there are at least two checkpoints when climbing up the tower.
    • Chapter 21 when you chase down the Chaos Kin, it's very difficult to stay alive during the air portion on higher levels given all the enemies the Chaos Kin throws at you. Plus, the air battle lasts longer than your average five minutes as lampshaded by Viridi when she keeps warning Pit that time is almost up. And just when you thought the hard part was done in the air you have to fight 13 sets of monsters that are from all the main armies in the game... and the Chaos Kin chooses the hardest monsters of course. Luckily, Dark Pit joins you around the ninth wave to help out, but at that point, you might have dropped a difficulty level. Finally, the Chaos Kin is hard to catch on foot, and unless you trap it, you'll likely be hitting Dark Pit instead of your intended target. And what's worse? He hits back.
  • What Do You Mean It Wasn't Made on Drugs?:
    • The entirety of Chapter 5. Justified seeing as Pandora is essentially the Goddess of Mind Screw.
      • Chapter 21 is even crazier.
  • The Woobie: Pit bounces between this and the Chew Toy for the majority of Uprising. By Chapter 18 though, you'll want to give him a hug. It gets worse in Chapter 21...
  • Woolseyism: Uprising's U.S. localization is up there with the Mario & Luigi series as one of their funnier, more self-aware localizations. The English dub is also a major step up from Nintendo's previous dubs, using mostly voice-acting veterans rather than newcomers.
  1. Pyrrhon's pylons?
This article is issued from Allthetropes. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.