Kid Icarus: Uprising/YMMV
- 8.8: What else can you say when Destructoid gave Uprising a 5 out of 10? Better yet, it was reviewed by none other than Jim Sterling. And why did he give it such a low score? "The controls sucked", so he cut the review in half.
- And the Fandom Rejoiced:
- Okay, maybe not the whole fandom, but Uprising's unveil caused much joy among Nintendo fans in general and ensured the E3 2010 keynote's status as Nintendo's Crowning Press Conference Of Awesome.
- And before that, Pit's inclusion in Brawl.
- The announcement that Production I.G, Studio 4°C and Studio Shaft would each create 3-minute animated shorts for Uprising.
- For left-handed players, the game is confirmed to support the Circle Pad Pro.
- Some fans were excited when it was revealed that Nintendo would be using more experienced voice actors like Ali Hillis and Cree Summer compared to their previous dubs.
- The game is able to get patches, leaving people hopeful that they'll add in the oft-requested dual-analog scheme.
- Awesome Music:
- Uprising's trailer theme.
- The boss battle theme.
- The Space Pirate theme.
- "Mysterious Invaders".
- Magnus's theme, an oddly heroic theme for a blatant Anti-Hero.
- Lightning Battle.
- Dark Pit's Theme.
- Wi-Fi Waiting Room Theme.
- The composers for Uprising? They include Yasunori Mitsuda, Motoi Sakuraba, Yuzo Koshiro, Masafumi Takada and Noroyuki Iwadare. Whew.
- Base Breaker: Viridi. Half the fans love her for providing some of the funniest lines in the game. The other half hate her for being an Ax Crazy Tsundere and a Karma Houdini.
- Breather Boss: The boss of Chapter 16, the Aurum Generator, is considerably easier than the bosses before and after it, even on the highest difficulties.
- Breather Level: Chapter 20 is significantly easier than both 19 and 21.
- Complacent Gaming Syndrome: Subverted. There's just so many weapons in Uprising that you can't help but try them all.
- And if you find yourself double-subverting it, the Treasure Hunts are happy to offer some incentive to trying out each level with different weapon categories.
- Complete Monster: Hades. Despite how funny he is, he constantly crosses the Moral Event Horizon. What makes him fall into this for many fans is not starting a pointless war, but by laughing at Pit, who was trapped in a ring for three years with no way to get help.
- Contested Sequel: The first concept art got this along with They Changed It, Now It Sucks, Ruined FOREVER, and Complaining About Games You Don't Play. It's no surprise they ended up keeping Pit's Brawl redesign.
- Demonic Spiders: Eggplant Wizards are baaaaaaaack...
- Say hello to Tempura Wizard, You though Eggplant Wizards were bad enough? This guy can turn Pit into tempura and then chase him around and if he catches him, it's a One-Hit Kill. And how does that One-Hit Kill function? Well... he eats you.
- The Reapers have upgraded to Demonic Spider status in this game. They hit extremely hard and are difficult to avoid, and better yet, they can summon Reapettes that can pass through walls and paralyze you.
- Clubberskulls are weak to melee attacks. The catch is they also use melee attacks, which can take you out quickly if you aren't careful. Oh, and they're fast.
- The Chest Monsters are surprisingly deadly, as they kick you fast and kick you hard, making for an easy death.
- The Orne can One-Hit Kill you just by touching you. What's more, they're invincible. Even Pit remarks how unfair it is. They even have their own ominous 8-bit theme tune that plays whenever you get near one. Ornes can be killed if you're using the Three Sacred Treasures in Chapter 9, which is doubly helpful because they're EVERYWHERE in Chapter 9.
- Surprisingly, Miks are this in Air Battles. While on land they're not much more of a threat than a Monoeye, their tongue-lash is HELL to avoid in the sky on high intensities.
- Ear Worm: The Reapers' theme. They even keep the original NES theme, as well as an Orchestral Version used in Chapter 4 as a BGM.
- Constant replays on all chapters will eventually make you subconsciously memorize what each character says. C'mon, you seriously didn't turn the voices off, did you?
- Ensemble Darkhorse:
- Dark Pit was this even before he was a Canon character. He first appeared as a Palette Swap for Pit in Brawl before appearing in a trailer [dead link] for Uprising.
- Ever since the Multiplayer video has gone up, Beam Claws has been slowly becoming one of these.
- Magnus is also rather popular with fans, with many clamoring for him to appear in the next Super Smash Bros..
- Phosphora is quite popular as well.
- Phyrron is also well-loved for being hilarious, hammy, and being voiced by Troy Baker who is a fan-favorite voice actor in his own right.
- The little girl from chapter 18, as some of the comments on this video would attest to.
- Evil Is Sexy: Medusa, Phosphora and Amazon Pandora. Phosphora isn't so much "evil" as "working for Viridi", who is more of a Knight Templar toward humanity. She even helps out with the Lightning Chariot later on.
- Foe Yay: Between Pit and Phosphora. Lampshaded by Palutena:
Palutena: Pit, I know it's hard when she flirts with you, but remember that she's the enemy!
- Also somewhat between Pit and Viridi. See Ship Tease in the main page.
- Funny Aneurysm Moment: Throughout the entire game, Pit has been complaining about he wanted to fly longer than five minutes and isn't happy how he has to rely on someone else to give him the power of flight. The fact everyone mocks him for not being able to fly doesn't help. Then comes Chapter 21, where Pit flies longer than the given time in order to save Dark Pit from Chaos Kin. Palutena even pictures Pit talking about wanting to fly... yet his wings are burned up as a result of the heroic deed.
- Game Breaker: Now has its own page.
- Genius Bonus: The binary code said by Aurum Pyrrhon translates to "kill".
- Goddamned Bats:
- Many flying enemies, even the Monoeyes.
- The Plutons are back! Thankfully, they're no longer invincible, and you can pick up the weapons they steal if you kill them.
- Memetic Molester: It's not hard to think of the Chaos Kin as one given that the way it latches onto Palutena during battle and the way that it grabbed Dark Pit by the leg to throw him off the ledge and wrapping itself around him. Petrified Palutena's idol description states the Chaos Kin tried to drag her into the Chaos Vortex with it, but she turned herself to stone at the last minute so that it could only escape with her soul.
- Memetic Mutation:
- Some of Pit's lines in the Uprising trailer are already turning out to be this.
- "RAGE QUIT! RAAAAGE QUIIIIIT!"
- Bark like a dog!
- Old Pit's here to to teach you some new tricks! Now play dead!
- The Multiplayer trailer is strangely becoming popular.
- Grinding on rails makes for an easy target!
- X does Y WITH AUTHORITY!
- Beam Claws is a Memetic Badass.
- GIANT STEEL BALLS!!!
- "Floor ice cream gives you health!"
- Pit and Hades saying each other's name over and over. Bring up one character and someone will respond with the other name.
- Misblamed: People have accused Uprising of straying from Medusa's original design when it actually accurately portrays Medusa's true form seen upon her death. And her classic final boss form appears in the game, anyway.
- The reason why there's no dual-analog controls is because the developers weren't aware of the Circle Pad Pro until late in development, and hastily added it in as a late solution for lefties.
- Moral Event Horizon: Hades crosses it when he spreads the rumor about the Wish Seed to get the humans to kill each other, and when he reveals he's using a ton of human souls to power his minions. The last one is also treated as an In-Universe one.
- Narm: The Reapers's "piercing scream" is actually just their 8-bit squeak.
- Non Sequitur Episode: For three chapters, the war between the Gods is put on hold to fight an alien invasion, of all things.
- Scrappy Mechanic:
- Simply put, the controls in Uprising aren't designed for lefties in mind, though there is an option to use the Circle Pad Pro.
- The controls are one of Uprising's most cited problems. Some do prefer touchscreen aiming, though, and you get used to the controls very quickly regardless.
- Besides which, it's easy to set the controls so that you use the A, B, X, Y, and R buttons instead of the circle pad and L (after the first level, which is just a blast for lefties) It takes no more adjusting too than learning the right handed controls.
- Shocking Swerve: There are quite a few unexpected twists, such as Hades being the one behind everything, Pyrrhon taking over the Aurum (and then another immediate one as it the Aurum take over Pyrrhon), Pit getting trapped in the Ring of Chaos for three years, Palutena becoming brainwashed and becoming the enemy of mankind, Pandora returning to life and becoming a Hot Amazon, and the real Medusa not being dead after all. Whew.
- Spiritual Licensee: As a review on this wiki says, this is the best third-person, Greek-themed Serious Sam title ever.
- Likewise, some call it stuff like "Nintendo: the danmaku", and "Sin and Punishment: Successor to Skyworld" (the latter being understandable, considering the gameplay is very similar).
- Straw Man Has a Point:
- While she is a colossal bitch about it, Viridi's views of humanity are shown to be absolutely correct. Why should they receive special treatment compared to other lifeforms?
- Hades tries this on Pit in Chapter 23. When Pit calls him out on eating souls and removing them from existence, saying they can't move on or be reincarnated, Hades makes a pretty convincing argument on why reincarnation is no different than being removed from existence. Pit's reply is "I... uh... Eating souls isn't right!".
- That One Achievement: Pretty much any achievement that requires you to go through a level without getting hit even once.
- That One Attack:
- Aurum Pyrrhon's ring of fire is one of his hardest attacks to avoid even when using the jump pad. Hope you brought Sky Jump or Jump Glide...
- The Heart of Hades, the boss of the Womb Level, seems like a manageable boss considering it only uses two attacks: dropping mines with a small blast radius and forming a clone that explodes Bomberman-style. What makes it That One Boss is whenever it Turns Red. It becomes invincible and furiously rushes at you, which can only be avoided by dashing right into it. Just keeping an eye on it is difficult enough, but the real clincher is that it can still make clones in the middle of its rampage. And to top it all off, it uses this attack four times!
- That One Boss:
- The Aurum Core is a nightmare to fight on higher difficulties. First, you have to deal with a rotating shield that will block your shots if you don't time them correctly. Then you have to worry about the cannons on the walls and the center of the room. Finally, when it Turns Red and stays red, the rest of the boss fight becomes a 3D Bullet Hell as it launches giant explosives that roll throughout the room, electrifies the walls, and even electrify the floor. All while you're still dealing with the previous hazards.
- Aurum Pyrrhon can be tricky, as some players might not realize that you're supposed to attack the poles[1] that he's chained to before attacking him directly, during which you won't be able to see any of his attacks due to their placement. What's more, some of his attacks hit hard and are tricky to avoid in time... especially his ring of fire.
- Palutena in Chapter 20, mainly because you're supposed to attack the Chaos Kin, not her. In the beginning of the fight, the Chaos Kin hovers above in a very subtle purple smoke, and when revealed it will hover around Palutena or even wrap itself around her. Weapons like clubs or cannons won't be very effective given their power and broad range, making it very easy to hit or even kill Palutena by accident.
- The Heart of Hades; see That One Attack above.
- That One Level: Quite a few actually.
- Chapter 13 feels like one long marathon when it isn't. The air battle portion isn't difficult and neither is the boss at the end, but what makes it difficult is the fact that this level introduces some powerful enemies that can easily kill you if you're not careful. Plus, there are many holograms to distract you, and a tricky mirror room where if you move too quickly, you'll fall off the edge and lose a lot of health. Finally, midway through the chapter, you're fighting Dark Pit who makes destroying the generator much harder given that he'll be aiming at you instead of the generator even if you decide to hide behind it hoping he'll shoot the arrow at it.
- Chapter 17 for being an Escort Mission in a sense. If you lose all four Centurions carrying you toward Prryon, you get a game over and given that you're fighting on a small platform, barely having room to dodge enemies that are coming at you and that the Centurions die easily, you'll be screaming at higher levels.
- Chapter 18 when you get to play as Magnus. On lower levels, it's fun, but when you rack up the difficulty level, the level suddenly becomes hell, as Magnus' lack of a ranged attack is the difference between a life and death situation. What's more, you can't use any powers, he's slower than Pit given the weapon he uses makes it harder for him to dodge, the modifiers are nulled till you get Pit's body back, and there are hardly any healing items in the level. And of course, if you try to go for the Souflee near the end, you might miss the hot spring before the boss battle (although you do get a Drink of the Gods). Then the icing on the cake is the fight against Pit's body.
- Chapter 19 is the Marathon Level where there are at least two checkpoints when climbing up the tower.
- Chapter 21 when you chase down the Chaos Kin, it's very difficult to stay alive during the air portion on higher levels given all the enemies the Chaos Kin throws at you. Plus, the air battle lasts longer than your average five minutes as lampshaded by Viridi when she keeps warning Pit that time is almost up. And just when you thought the hard part was done in the air you have to fight 13 sets of monsters that are from all the main armies in the game... and the Chaos Kin chooses the hardest monsters of course. Luckily, Dark Pit joins you around the ninth wave to help out, but at that point, you might have dropped a difficulty level. Finally, the Chaos Kin is hard to catch on foot, and unless you trap it, you'll likely be hitting Dark Pit instead of your intended target. And what's worse? He hits back.
- What Do You Mean It Wasn't Made on Drugs?:
- The entirety of Chapter 5. Justified seeing as Pandora is essentially the Goddess of Mind Screw.
- Chapter 21 is even crazier.
- The entirety of Chapter 5. Justified seeing as Pandora is essentially the Goddess of Mind Screw.
- The Woobie: Pit bounces between this and the Chew Toy for the majority of Uprising. By Chapter 18 though, you'll want to give him a hug. It gets worse in Chapter 21...
- Woolseyism: Uprising's U.S. localization is up there with the Mario & Luigi series as one of their funnier, more self-aware localizations. The English dub is also a major step up from Nintendo's previous dubs, using mostly voice-acting veterans rather than newcomers.
- ↑ Pyrrhon's pylons?
This article is issued from Allthetropes. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.