< Diablo (series)

Diablo (series)/Characters


The High Heavens

The Angiris Council

The Angiris Council is the ruling body of the High Heavens, formed to oppose the Great Evils of the Burning Hells. The Council comprises five Archangels, each of whom represents an aspect of Anu: Imperius the Archangel of Valor, Tyrael the Archangel of Justice, Auriel the Archangel of Hope, Itherael the Archangel of Fate, and Malthael the Archangel of Wisdom. Among these five, Malthael was the leader, until he departed to become the Aspect of Death. Imperius took on the leadership after Malthael's betrayal and defeat.


Tropes applying to the Angiris Council

Tyrael, Archangel of Justice

Tyrael is the Archangel of Justice and the closest thing the games have to a main good guy outside of the player characters. Despite or because of his standing as the Archangel of Justice, Tyrael has several times gone against the Council's decision to not interfere with the world of Sanctuary against the Great Evils. He is as a result something of a maverick within the Angiris Council. In particular, he and Imperius frequently butt heads over whether or not to aid humanity against the Burning Hells. He personally formed the Horadrim to combat the Prime Evils. Eventually, they, aided by Tyrael, succeeded and imprisoned the Prime Evils within their soulstones.

He first appears in the second game where he attempts to prevent the Diablo-possessed Aidan in freeing Baal, but he is overwhelmed and imprisoned by both in after Marius sets Baal free. He is freed by the heroes of the second game, however, and he subsequently aid them against Diablo from Pandemonium Fortress at the gates of Hell. In Lord of Destruction, he is unable to aid against Baal, but after the Lord of Destruction's death, he arrives to find the Worldstone corrupted and as such subsequently finds it necessary to destroy it with his sword.


Imperius, Archangel of Valor

Imperius is the Archangel of Valor and the effective leader of the Angiris Council. As such, he is essentially the ruler of the High Heavens. Imperius is noted to be the greatest warrior in creation, and he has clashed with the Prime Evils several times. Despite his hatred of the demons, he refuses to help the humans of Sanctuary against them, as he believes the humans to be abominations that should be purged, as they were born of the union between an angel and a demon. Because of this, he frequently butts heads with Tyrael who wishes to aid the humans and interfere in the world of Sanctuary.


Auriel, Archangel of Hope


Malthael, Archangel of Wisdom


Itherael, Archangel of Fate



The Prime Evils

The Prime Evils are the Big Bads of Diablo and consist of Diablo, the Lord of Terror; Baal, the Lord of Destruction; and Mephisto, the Lord of Hatred. As the strongest of the seven Great Evils, the Prime Evils rule over the Burning Hells in unity. Before the events of the games, the three brothers had been exiled from the Burning Hells by the Lesser Evils and subsequently imprisoned within soulstones by Tyrael and the Horadrim. These soulstones were then hidden in certain locations in Sanctuary. However, unknown to their jailors, the Prime Evils had found a way to take control of the soulstones...


Tropes applying to all Prime Evil

Diablo, Lord of Terror

Of the three Prime Evils, Diablo is the youngest brother; however, he is also the forthmost and the strongest of the three in raw power. However, he should not be taken for a mere brute, for his power belie a most cunning mind. Of the three brothers, Diablo was the one captured last. His was soulstone buried at the bottom of a labyrinth deep beneath Tristram Cathedral. There he was imprisoned for nearly 200 years until the soulstone was found and shattered by Archbishop Lazarus, the new king of Khanduras Leoric's closest advisor. Diablo immediately tried to possess King Leoric, but though he failed, the king was left a maddened wreck until he was eventually slain. Having failed to possess King Leoric, Archbishop Lazarus offered up the king's youngest son Prince Albrecht as a host. A shattered piece of the soulstone was jammed into the young prince's head, allowing Diablo to take over.

He was eventually slain by the hero of the first game: Aidan, a warrior of great prowess and King Leoric's eldest son. However, this would be far from the last heard of Diablo, for the Aidan jammed the soulstone into his own head, believing his will strong enough to contain the Lord of Terror. Alas, he failed and Diablo took over his body and in the company of Marius, he set out east to free Baal and reunite with Mephisto, before he headed back into Hell to reclaim his dominion over it. The heroes of the second game managed to defeat him, however, and his soulstone was shattered, seemingly putting Diablo to rest forever. Except... it proved not to be the case...


Baal, Lord of Destruction


Mephisto, Lord of Hatred



The Lesser Evils

Andariel, Maiden of Anguish

Duriel, Lord of Pain

  • An Ice Person
  • Big Creepy-Crawlies: Resembles a gigantic mantis, but with bulging flesh.
  • The Brute
  • Creepy Twins: With Andariel.
  • Flat Character: All other demonlords have dialogues, schemes and lead legions for strategic purposes in the game. Him? He just shows up out of nowhere as the Guardian of Tal'Rasha's tomb and is immediatly killed by the main character, with no information given about him; his demonlord status and parenty with Andariel were only revealed in the Expanded Universe, and were not mentionned in game until Diablo III. And even then, he has no dialogues nor is her developped even the slightest.
  • Lightning Bruiser: One of the main reasons he is remembered as That One Boss amongst the fans. This guy is big, inflicts massive damages (to the point he almost kill you with one attack) and is insanely fast.
  • To the Pain: His hat being physical pain to match with his sister's mental anguish.
  • The Voiceless: He is the only one amongst the Lesser Evil to have no dialogue (at least nothing you can understand).

Belial, Lord of Lies

Azmodan, Lord of Sin

Humans of Sanctuary

Adria

Adria is a witch who arrived in Tristram shortly before the troubles within the cathedral began. Being a witch, she was not well-liked by the villagers and even Cain was wary of her; however, he found her a valuable partner when it came to researching the evils within the cathedral. When Tristram finally fell, she was nowhere to be found, having fled before the demons arrived and tore it down. It is later learned in the third game that she was pregnant with the hero of the first game, Aidan's child: Leah. She immediately left Leah in care of someone else after she was born and eventually Deckard Cain adopted Leah as his niece.


Covetous Shen

Everybody loves Shen...

A Jeweler that the Nephalem comes across in the aqueducts outside Caldeum, while he was searching for a valuable cursed crucible. He tags along, but is also on a quest of his own that involves finding (and fixing) a magical jewel with an evil spirit trapped inside. He recalls the multiple misadventures (and romantic conquests) that he's had on his quest, but also states that the "never touched" truth and that his memory isn't all that good. There exists the possibility that he might be an ancient Xiansai trickster-god... or he might simply be a crazy old man.


Deckard Cain

Stay a while and listen.

The last of the Horadrim, an order of scholars and magi formed by Tyrael to combat the threat of the Great Evils. Old and wise, he aids the heroes of the games by giving away useful knowledge and identifying certain items. He can come off as rambling and a bit too eager to locate certain truths. In the first game, he acts as the local town elder in Tristram and is, apart from Adria who fled the town beforehand, the only survivor of the fall of Tristram, having been stuck in a cage. He's eventually rescued by the heroes of Diablo II, whereafter he aids them for all of the remaining acts. Following the destruction of the Worldstone, he believed that the demon invasion would come instantly. When he learned this wasn't the case, he travelled about for twenty years, along with his adopted niece Leah, searching for the pieces of the Prophecy of the End Days. While in the cathedral of Tristram, he has pierced almost the entire prophecy together, just as the Fallen Star lands on the cathedral and plunges Deckard down into its depth, starting the events of the third and final game.


Haedrig Eamon

A blacksmith in the town of New Tristram in the third game. His grandfather was Chancellor Eamon, a close advisor to the king, who was buried with the king's crown so that the Skeleton King could never rise again. In New Tristram, he's the one in charge of disposing the people who has been bitten by the undead. However, he hesitates as he is about to have to kill his own wife, but the hero of the game assures and assists him in this task. Afterwards, he both sets up his blacksmith shop and tells the hero of the location of the crown so that the Skeleton King can manifest in physical form and finally die. When the hero retrieves it, he repairs it and sends the hero on his or her merry way.


Lachdanan

Hero of Khanduras.

Captain of King Leoric's knights. As King Leoric's madness became apparent, and Lazarus' poisonous advice took hold of the king, Lachdanan was sent off to fight against Westmarch. When he returned from the disastrous campaign, he found the king's madness having only increased and that he was slaughtering the people of Tristram. As such, he found himself forced to slay the mad king. However, after having given the king a proper burial, he rose from the grave as the Skeleton King and cursed both Lachdanan and his men to servitude in death. While cursed, Lachdanan managed to flee as the only one, but as the curse took hold, he dared not venture out of the Tristram Cathedral for fear of turning on the people he should be protecting. The hero of the first game eventually acquired an elixir for him which allowed him to pass on peacefully. In the third game, his journal can be found scattered within the cathedral catacombs and a ghostly vision of him slaying the mad king appears before the hero fights against the Skeleton King.


Archbishop Lazarus

King Leoric was a devoted follower of Zakarum and as such he placed great trust in Archbishop Lazarus from the Church of Zakarum. However, unbeknownst to him, the heart of the church had been corrupted by Mephisto and Lazarus was no exception. In the labyrinth underneath the cathedral in Tristram, he found Diablo's soulstone and shattered it, unleashing the Lord of Terror, who immediately tried to possess Leoric. While Diablo failed, Leoric was maddened by his attempts to possess him, and Lazarus used this opportunity to sow distrust of his own court in the king. He also manipulated the king to send his own army into a meaningless war against Westmarch which only weakened his own armies. After Diablo gave up trying to possess Leoric, Lazarus took Albrecht, Leoric's youngest son, down into the labyrinth underneath the cathedral where Diablo took over the prince's body. He was eventually slain by the hero of the first game when he came knocking, trying to find the missing prince.


Leah

Introduced in the third game, Leah is the daughter of Aidan and Adria. After being born, she was left in the care of a supposed friend of Adria's, though at some point, Deckard Cain picked her up and raised her as his adoptive niece while they travelled around the world. Having been born after the Prime Evils had been slain and as such raised in a world without the threat of demons looming over the world, she is highly sceptical of her uncle's stories. She still aids him in his research, even if she does not believe in the Prophecy of the End Times that Deckard Cain searches so fervently for. A very driven young woman, she does her very best in aiding wherever she can, be it helping the guards of New Tristram or tending to the wounded all night.


King Leoric/The Skeleton King

The Black King.

Leoric came to Khanduras as a lord from the east, and he quickly rose to becoming king of Khanduras. He ruled justly and wisely for many years, through which he was dearly beloved by his people. Alas, this was not to be. The cathedral in Tristram from which Leoric ruled turned out to have been built upon Diablo's prison. Released by the Archbishop Lazarus, Diablo promptly attempted to possess and take over the king. While the king was too strong-willed to be possessed, the ordeal gradually made him lose his own sanity. In addition, Lazarus fed him lies, convincing him to turn against the neighbouring kingdom of Westmarch, which was militarily superior to Khandrus, by making him believing Westmarch was plotting to overthrow him. Diablo eventually stopped trying to possess Leoric and instead turned on his youngest son Albrecht. Madder than ever with grief over his son being missing, the king turned on his own subjects in Tristram, for which the returning captain of his knights, Lachdanan, had him slain. Yet, this would not be the end of the king, as he rose from the grave and cursed the knights who slew him. He was eventually slain by the hero of the first game, Aidan, who is revealed in Diablo III to have been his eldest son. He returns in the third game, having been awakened by the Fallen Star, however, not in fully physical form. He still commands his undead legions however and sends them against New Tristram, but the hero of the game eventually manages to make him manifest physically and slay the Skeleton King for the third and final time. In addition, his journal can be found within the lower levels of the cathedral, detailing his thoughts from his arrival in Tristram to his final bouts of madness.


Maghda

An dark, sadistic witch leading a Coven of fanatical demon adorators.

  • The Baroness
  • Dirty Coward: She rarely goes for a direct approach, instead relying on her Coven, demon summoning, tricks and illusions. The only guy she killed personnally was Deckard Cain, and she did it while he was weakened and immobilized by her minions. Even when you finally confront her, she goes half of the fight behind a shield and sending demonical slaves to fight you. The Wizard even lampshades it by saying he/she didn't thought she would have the guts to face him/her in person.
  • The Dragon: To Belial.
  • Evil Sorcerer
  • Hero-Killer: She is the one who kills Deckard Cain.
  • I Shall Taunt You
  • Manipulative Bitch
  • Not So Harmless: When she first appear, it seems her and her Coven appear to just be a bunch of fanatical morons who don't appear that much of a treath. Then they attack and destroy Wortham, kill Deckard Cain and kidnap Tyrael. Needless to say, your character doesn't really take it well...
  • Religion of Evil: Her Coven basically is this.
  • Smug Snake
  • Villainous Breakdown: It's subtle, but she displays signs of it when your character points out Belial is using her as a pawn to distract the protagonist from him.
  • Wicked Witch

Marius

  • Bad Dreams: Mentions in the cinematic intro that he suffers from this.
  • The Insomniac: Throughout the second game's cinematics, he only gets to sleep for real once and that's out in the desert. Poor guy.
  • The Ishmael: The Diablo II cinematics are told from his point of view, as it is him who is the narrator.
  • Killed Off for Real
  • My God, What Have I Done?: When he realizes he not only released Baal and failed to deliver his soulstone to the heroes, but that also ended up giving the soulstone back to a disguised Baal, this is essentially his reaction. Then Baal puts an end to his misery.
  • Nice Job Breaking It, Hero: Nice job releasing Baal, Marius.
  • Non-Action Guy
  • Recurring Dreams: He keeps getting bad dreams, depriving him of sleep.
  • Sanity Slippage: Poor guy gradually loses his sanity through the cinematics as narrated by himself.
  • Unwitting Pawn

Zoltun Kulle

Murderer. Torturer. Monster.

The most powerful of the original founding members of the Horadrim, Zoltun Kulle is... or rather was a mage of unparalleled power and skill, probably the best ever. He was also completely insane. He participated in the Horadrim's hunt and capture of the three Prime Evils , and served as the keeper of the order's Soulstones. After the hunt was complete, he lost his sense of purpose, and became obsessed with the power of the Soulstones, and with duplicating and improving Tyrael's design for them. Eventually, he left the order and retreated to the deserts outside Caldeum, where he built his Archives, a place where he conducted unspeakable experiments aimed at creating a Soulstone of his own, which he would then use to unlock his Nephalem potential (that the Worldstone had supressed). His evil spread so far, and became such a threat that the order rallied against him, eventually breaching his Archive and stopping him before he could complete the Black Soulstone, his creation. Since they were unable to kill him, however, the order instead removed his head, hiding it away while stashing his body in Another Dimension, and sealed his Archive with a curse. Obviously, he's far from dead...


Diablo Character Classes

Warrior (The Dark Wanderer, Aidan)

A warrior who served in the Mad King Leoric's campaign against the neighboring nation of Westmarch, when this man returned from service he found his beloved homeland cursed and set out to vanquish the source of the impending demonic invasion. In the end, the Warrior was able to defeat Diablo, but his fatal error was his decision to try and forever seal him away within his own body by plunging the soulstone into his head. His name is later revealed in Diablo III to be Aidan and is also revealed to have actually been King Leoric's eldest son.


  • Badass Normal: Well, story-wise. Gameplay-wise, all the three classes could use spell scrolls.
  • Bishonen: Judging by the portrait.
  • Blue Blood: It was revealed that he was the eldest son of King Leoric in Diablo III.
  • Demonic Possession: Possessed by Diablo in Diablo II, though he keeps fighting a vain battle against Diablo's influence. He eventually loses just as he is about to reach Baal.
  • Evil Makes You Ugly: Following the jamming of the soulstone into his head and Diablo beginning to try and take over, he becomes a broken shell of himself, both in spirit and appearance. Try and compare his handsome appearance in the portrait to his appearance in the Diablo II cinematics.
  • Fallen Hero: In Diablo II.
  • Fighter, Mage, Thief: The Fighter.
  • The Hero: In Diablo.
  • In the Hood: As the Dark Wanderer in the sequel.
  • Killed Off for Real: It's not made clear when exactly, but it's either when Diablo fully takes hold of his body or when he sheds the mortal guise to assume his true form.
  • Knight in Shining Armor
  • Perma-Stubble: His portrait shows he has some.
  • Unwitting Pawn: Poor guy ended up doing exactly what Diablo wanted.
  • Warrior Prince

Rogue (Blood Raven)

A rogue captain from the Sisterhood of the Sightless Eye, she traveled from her people's ancestral home to aid Tristram against the invasion of Diablo and his minions. She returned home notably different from the experience and when Andariel invaded the rogues monastery home, she was corrupted by the Maiden of Anguish.


Sorcerer (The Summoner)

A powerful spellcaster, member of the most powerful of the eastern mage clans: the Vizjerei Clan. He traveled from his home of Lut Gholein to help vanquish Diablo and his hellborn minions, but his experiences drove him mad. When he returned home, he delved in Things Man Was Not Meant to Know in the Arcane Sanctuary and Jumped Off the Slippery Slope.


Diablo II Character Classes

Amazon

Introduced in Diablo II, it's a very versatile class that can play well in melee and ranged combat. May use bows and crossbows, Spears and Javelins to use her abilities better. May be able to summon a Valkyre to help in battle. In story, the Amazon is a mercenary from a nomadic culture of warrior women from the south sea.


Assassin

A class introduced in the expansion. Can become one of the fastest characters but is not that bulky. Can play as a melee warrior with martial arts or ranged with elemental damage with her traps. In story, she is from the Viz-Jaq'taar, also known as the Order of the Mage Slayers, an ancient order originally founded by the Vizjerei Clan to hunt down and eliminate rogue magi.


Barbarian

Introduced in Diablo II. A very bulky class designated to go melee in battle. Can use various weapons with efficiency, has a good list of battle skills and his Warcries have nice effects to him and companions. In story, he is a warrior from the city of Harrogoth.


Druid

Introduced in Lord of Destruction. A warrior of nature who specializes in summoning animals and spirit pets, transforming and using fire and wind based attacks. In story, he is a Warrior Poet from a tribe of forest dwelling Barbarian exiles, practicing nature magic.


Necromancer

A user of the arts of the dead introduced in Diablo II, who has troubles if going to battle physically, but is a great caster, using bone and poisonous spells, summoning minions or cursing his enemies. In story, he is a priest of the Cult of Rathma come out from the underground city of the eastern jungles to help restore balance between life and death.


Paladin

A holy warrior introduced in Diablo II. Essentially a melee class with a few ranged spells and auras that give him and the party various bonuses, as well as debuffs to the enemies. In the story, the Paladin is one of the mighty Knights of Westmarch who fought against and defeated the armies of King Leoric during his reign of madness. While the original Church of Zakarum has long since become corrupted, the Paladins have also long since split with it in protest against its increasingly harsher methods in spreading the faith. Despite this, they still firmly believe in and actively work to spread the faith of Zakarum.


Sorceress

The basic caster class of Diablo II she can choose from the Fire, Ice, Lightning trees to cast very variable spells. In story, she is a magi from the all female clan of Zann Esu from which all members are hand picked from a young age to study magic to perfection.


Diablo III Character Classes

Barbarian

The sole returning class from Diablo II, the Barbarian plays similarly to his earlier counterpart. Earlier, Blizzard stated that the Diablo III barbarian was the same as the Diablo II version, but this is no longer the case. In the tie-in story on the Diablo III website, the male barbarian's name is Kehr Odwyll. The Barbarian uses Rage, which builds up when using certain abilities, but fades away when not in combat.


Demon Hunter

Vengeful harbingers of righteous doom who bring swift judgment and death to the hellish creatures daring enough to trespass on the mortal lands of Sanctuary. The Demon Hunter goes Guns Akimbo with crossbows, and uses a variety of traps and devices to keep enemies at bay. Their energy is divided into Hatred, which replenishes quickly and focuses on offense, and Discipline, which replenishes slower and keeps the Demon Hunter out of harms way. In the tie-in story, the female Demon Hunter's name is Valla.


Demon Hunter: They asked me if I wanted to hunt demons, and I said yes.

Monk

Holy warriors from the Theocracy of Ivgorod who believe that the madness and chaos of Sanctuary are destined to be brought into order, and that it is their sacred mission to assist their thousand and one gods in doing so. Monks are physical attackers who are very good one to one but have difficulty with crowds. They use Spirit, which is built up through combos and specific moves, and can be used for devastating attacks.


Witch Doctor

Sage conjurers, enchanters, and mystical warriors who are driven by a charge to maintain spiritual balance and harmony in the violent world of Sanctuary. They command ancient magics rooted in the primal powers of life and death, and are adept at summoning fearsome, shadowy creatures. They use Mana, which replenishes slowly and can be drained from enemies.


Wizard

Wizards are renegade spellcasters who use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. They manipulate all manner of forces to disintegrate, burn and freeze their foes, and they can control time and light to teleport, create powerful illusions and deflect oncoming attacks. They use Arcane Power, which regenerates quickly. However, their spells have cooldown times, due to the dangers of channelling too much energy. In the tie-in short story on the Diablo III website, the female Wizard's name is Li-Ming.


  • The Archmage: Well on the way to becoming this.
  • Badass Bookworm: Both the backstory and the dialogues makes it obvious the Wizard, male of female, is an avid bookworm who will read every writing he/she will get his/her hands on; even books supposed to be forbidden (the book who led the character to New Tristram was not supposed to be read) or books that don't seem to have anything to do with magic (such as the Writings of the Order Kormac is looking for). Doesn't stop him/her from being an incredibly powerful character who can blast several demons at the same time after gaining a few level.
  • Badass Long Robe: Par for the course, although the female wizard's one is much skimpier.
  • Bishounen: The male Wizard is this.
  • Celibate Hero: A dialogue between the female Wizard and Haegin reveals that she never had anyone close to her.
  • Colony Drop
  • Deadpan Snarker: The female wizard, a bit. Especially visible in her line with the cowardly Mayor of New Tristram:

Mayor: It's over ! Now I can as well dig a hole and let myself die in it!
Female Wizard: Why Not ? At least, that will keep you busy...


Followers

Tropes applying to the whole group:

Kormac the Templar

  • Anti-Hero: He's pitiless and unforgiving towards wrongdoers (especially betrayers of the Order like Jondar) and sees nothing wrong with his order's practice of simply executing criminals. On the other hand, he's passionate about helping the villagers and farmers who are endangered by the monsters and undead horrors that are loose in the land.
  • The Atoner: Subverted. He has nothing to atone for.
  • Badass: When you first meet him, you have to free him as he is being cursed by sorcerers while stripped of his armor and weapons. As soon as you got him free from the curse, he helps you kill them with his bare hands.
  • Black and White Morality: Kormac's views on morality are highly simplistic, to the point that he can't understand how evil can walk in the day because to him, it's obvious that Light Is Good and Dark Is Evil. Unfortunately for him, the world he lives in isn't nearly so clear-cut.
  • Blade on a Stick: His preferred weapon, but he isn't limited to just that.
  • Blood Knight
  • Brainwashed and Crazy: Really, more like Brainwashed And Lawful Stupid.
  • Break the Haughty: His experiences over the course of the game, particularly if the player goes through all of his conversations, leave him a much humbler man than he was when he first appeared. By Act IV, he acknowledges that he's misjudged both the Player Character and Lyndon and apologizes to both for his arrogance.
  • Captain Obvious: He has a bad habit of reiterating things...
  • Good Is Not Soft: Borderline Good Is Not Nice. He is unwilling to forgive betrayal and judges criminals should all be executed immediatly after his crimes. His nice behaviour when interacting with your character is still enough to keep him in this territory.
  • Holier Than Thou
  • Knight Templar: Literally, though he is a rare heroic example; even though his conception of justice tends to be extreme, he has good intentions and is open-minded enough to not just team up with but genuinely befriend the player character, even if he or she is a class with radically different beliefs than his own such as a Witch Doctor (a class that thrives on Creepy Good and Dark Is Not Evil) or a Monk (who Kormac seems to actually embrace as a kindred spirit).
  • Large Ham
  • Light Is Good
  • Luckily, My Shield Will Protect Me
  • The Paladin: Though a very violent version of it.
  • Principles Zealot: Borders on a Deconstruction of the trope, since the order brainwashed him.
  • Stone Wall
  • Undying Loyalty: To his Order, of course.
  • Unresolved Sexual Tension: He's a Celibate Hero but clearly has a crush on Eirena.
  • Weapon of Choice: Daggers, One-handed Swords, Maces, Spears and Shields.

Lyndon the Scoundrel

  • Anti-Hero: Type I.
  • The Archer
  • The Atoner: The PC can eventually get him to reveal that he sends most of the wealth he steals back to Kingsport to support his brother's wife and children and to pay off the Merchant's Guild in order to someday get his brother released from prison, in an effort to make up for the theft he pulled that got his brother, a city guardsman, put in jail in the first place.
  • Badass Longcoat
  • Badass Mustache
  • Badass Normal
  • The Casanova: He clearly has a bad habit of flirting with every woman he meet. Yes, including your character if you choose to play a female.
  • Casanova Wannabe: Of course, both the female playable characters and Leah reject him when he tries something.
  • The Charmer
  • Dark Is Not Evil: He uses assassins-like moves, his design becomes more and more dark as his level raise and he is clearly not much honest, but he is at worst a bit of a jerk.
  • Deadpan Snarker: Especially in his dialogues with Kormac.
  • Greed: His motivation for almost everything, including joining you (according to him, the more dangerous a quest is, the better is the reward).
  • Jerkass: He deliberately abandoned a woman he seduced in the game, and it's clearly stated it was not the first time.
  • Jerk with a Heart of Gold: As much of a jerk he can be, he genuinely shows concern for Leah after Decard Cain got killed in front of her, even advising you to talk to her, arguing he can't do it himself because "he is not good with those things." And apart from that, he gets a few other moments to show that deep down, he's a good guy.
  • Lovable Coward: According to him, his brother said the Crossbow was the perfect weapon for him because it allowed him to escape quickly should his shoot miss.
  • Lovable Rogue
  • Noodle Incident: Lyndon has a lot of these kinds of stories.
  • Poisonous Person: One of his spell involves poisoned arrows.
  • Trying to Catch Me Fighting Dirty: Of the A Handful for an Eye type.
  • Weapon of Choice: Bows and Crossbows.

Eirena the Enchantress

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