Worms Forts: Under Siege

Worms Forts: Under Siege is a 3D artillery tactical game.[1] It was designed by Team17. Like the previous Worms game, it is in complete 3D and showcases new features, such as buildings. While the primary method of victory is to destroy the opposing team, victory can also be achieved by destroying the opposing Stronghold, the most important building in the game.

Worms Forts: Under Siege
Developer(s)Team17
Publisher(s)Sega
SeriesWorms
Platform(s)Microsoft Windows, PlayStation 2, Xbox
Release
  • EU: November 19, 2004
  • NA: November 24, 2004 (PC)
  • NA: March 15, 2005
Genre(s)Artillery, strategy[1]
Mode(s)Single-player, multiplayer

Gameplay

Players can build a variety of structures or buildings to increase efficiency. Players can also fire from these structures, and buildings can be unlocked based on players' performance. Different structures can provide different benefits; while most provide upgraded buildings, some provide extra bonuses such as generating weapons crates that can be collected for more weapons.

Stories

Egyptian: The Egyptian story focuses on a worm called Seth, who tries to raise an army of the dead to battle the Pharaoh.

Greek: The Greek story focuses on the war against Troy and a worm called Helen.

Oriental: The Oriental story focuses on the Mongol invasions, with names beginning with Rise of and Fall of. The last map shows a destroyed Mongol ship, a reference to the tsunami which destroyed the Mongol fleets.

Medieval: The Medieval story focuses on King Arthur and how he became king. The last map is called "Mordred and Morgana", a reference to the last battle, in which Arthur was fatally wounded.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings(PC) 59.75%[2]
(PS2) 64.69%[3]
(Xbox) 67.72%[4]
Metacritic(PC) 60[5]
(PS2) 63[6]
(Xbox) 67[7]
Review scores
PublicationScore
Eurogamer4/10 (PC)[8]
GameSpot6.5[9]
IGN6.9[10]

Worms Forts: Under Siege was met with mixed reviews. Aggregating review websites GameRankings and Metacritic gave the PC version 59.75% and 60/100, the PlayStation 2 version 64.69% and 63/100 and the Xbox version 67.72% and 67/100.

gollark: <@212016618727931904> You can use a table of locks scoped to each individual database/file.
gollark: <@212016618727931904> As much as I hate to say it, you could use a global variable for locking.
gollark: Also, if you have a specific question you should probably just ask that.
gollark: Hmm, still nothing except testing data in the PotatOS Incident Reports log.
gollark: You could get better resolution for dots using blittle or something.

References

  1. "Gamespot Summary for Worms Forts: Under Siege!". GameSpot. Retrieved 2007-12-31.
  2. "Worms 3D". GameRankings. Retrieved 2013-08-02.
  3. "Worms 3D". GameRankings. Retrieved 2013-08-02.
  4. "Worms 3D". GameRankings. Retrieved 2013-08-02.
  5. "Worms 3D". Metacritic. Retrieved 2013-08-02.
  6. "Worms 3D". Metacritic. Retrieved 2013-08-02.
  7. "Worms 3D". Metacritic. Retrieved 2013-08-02.
  8. Tom Bramwell (23 November 2004). "Worms Forts: Under Siege PC Review". Eurogamer. Retrieved 17 May 2015.
  9. Davis, Ryan (2005-04-14). "Worms 3D Review". GameSpot. Retrieved 2013-08-02.
  10. Butts, Steve (2004-11-29). "Worms 3D PC". IGN. Retrieved 2013-08-02.
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