Worms Crazy Golf

Worms Crazy Golf is a 2011 action game developed by Team17. A sequel to the mobile-exclusive Worms Golf, the game uses the basic framework of the Worms series as the foundation for a 2D golf title.

Worms Crazy Golf
Cover art for the European PC Version
Developer(s)Team17
Publisher(s)Team17
SeriesWorms
Platform(s)Microsoft Windows, Mac, iOS, PlayStation 3
ReleaseOctober 2011
Genre(s)Sports (Golf)

Gameplay

The game utilizes a side-on two-dimensional playfield, as in the core Worms series. The goal is to putt a ball from the starting point on the map to the hole in as few turns (or strokes) as possible. There are also coins to be collected on each map which can be used to purchase unlockables including costumes, golf clubs and balls. Additionally there are Sheep on the field that can be caused to explode by the ball, and weapon crates containing perks and utilities. The game does not feature online play of any kind.

Aesthetically, the game draws from the third 2D generation of the Worms series, specifically Worms 2: Armageddon/Worms Reloaded. To celebrate the release of Worms Crazy Golf a golf-themed terrain style was added to Worms Reloaded on the PC as free DLC.

Reception

Reception
Aggregate scores
AggregatorScore
GameRankingsiOS: 81%[1]
PS3: 64%[2]
MetacriticiOS: 85/100[3]
PS3: 61/100[4]
Review scores
PublicationScore
IGN9/10[5]
TouchArcadeiOS: [6]

Worms Crazy Golf was met with mixed to positive reviews. It holds Metacritic scores of 85/100 and 61/100 for iOS and the PlayStation 3, and 81% and 64% for iOS and the PlayStation 3 respectively on GameRankings..[3][4][1][2] Keza MacDonald of IGN gave the iPad version of a game a 9 out of 10 score praising its unique game layouts and humor.[5] GamingLives gave the game an 8 out of 10 score criticizing its camera but praising its beautiful art style.[7]

gollark: Everyone knows the Earth is a 6/2 (6 space 2 time)-dimension Mandelbrot-Julia fractal embedded in a 13/6 spacetime.
gollark: Generic data structures?
gollark: Also, nils.
gollark: No generics, reliance on compiler magic, utterly horrific versioning, ugly syntax, multiple returns instead of ADTs/tuples.
gollark: What if you implement Go in Go?

References

  1. "Worms Crazy Golf for iOS (iPhone/iPad)". GameRankings. CBS Interactive. Retrieved 5 July 2018.
  2. "Worms Crazy Golf for PlayStation 3". GameRankings. CBS Interactive. Retrieved 5 July 2018.
  3. "Worms Crazy Golf for iPhone/iPad Reviews". Metacritic. CBS Interactive. Retrieved 5 July 2018.
  4. "Worms Crazy Golf for PlayStation 3 Reviews". Metacritic. CBS Interactive. Retrieved 26 May 2018.
  5. Keza MacDonald (31 October 2011). "Worms Crazy Golf iPad Review". IGN. News Corporation. Retrieved 26 May 2018.
  6. Klosowski, Thorin (24 October 2011). "'Worms Crazy Golf' Review – A Hole in Worm". TouchArcade. Retrieved 5 July 2018.
  7. "Worms Crazy Golf – Review". GamingLives. 14 December 2011. Retrieved 26 May 2018.
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