Alien Breed (video game)

Alien Breed is a shooter video game, the first in the Alien Breed series. It is played with a top-down view, for one or two players. It was released in 1991 by Team17 for the Commodore Amiga and later in 1993 by MicroLeague for MS-DOS.

Alien Breed
Developer(s)Team17
Publisher(s)Team17, MicroLeague
Producer(s)Martyn Brown
Designer(s)Rico Holmes
Programmer(s)Andreas Tadic, Peter Tuleby
Artist(s)Rico Holmes
Composer(s)Alister Brimble
SeriesAlien Breed 
Platform(s)Amiga, Amiga CD32, MS-DOS, Android, iOS, PlayStation 3, PlayStation Vita, PlayStation Mobile
Release1991 (Amiga version)
1993 (DOS version)
Genre(s)Run and gun
Mode(s)Single-player, multiplayer

Gameplay

The game is based on the Alien films, specifically Aliens, and also on the 8-bit-era games Laser Squad and Paradroid[1] (although the game bears some gameplay similarities with Gauntlet, with which it has been compared,[2] as well an obvious comparison with Sega's Alien Syndrome, and Pandora's Into the Eagle's Nest). Alien Breed consists of the player or players having to find the lift down to the next level, occasionally setting the self-destruct sequence to blow up the level above them. The players collect or purchase a variety of weapons from the space station's computer terminals. In some versions of the game, these so-called Intex terminals provide additional features such as a clone of the classic computer game Pong. Credits found on the ground have to be saved for these weapons and other enhancements, each giving the players an edge over the gradually more and more powerful alien forces. In advanced levels, players are occasionally trapped in enclosed spaces with huge "boss" aliens.

Reception

Alien Breed was released to critical acclaim. CU Amiga awarded it 90%, noting that "Team17 have come up with a winner", while the Channel 4 video game program GamesMaster gave the Amiga version a 70% rating.

Computer Gaming World in March 1994 criticized the "asinine copy protection", but said that the DOS version "is still a good action title for those who like their play quick and simple".[3] The magazine in April 1994 stated that while "right at home at the local arcade or any cartridge game machine", the DOS version of Alien Breed "has fallen behind in the tech race". Citing the "European" use of mission codes instead of save games and "pretty" but shallow gameplay, the reviewer unfavorably compared it to Doom, with "an almost identical (somewhat tired) premise" but of which "the execution makes all the difference". Despite the good graphics and "fast-paced" action, he concluded that Alien Breed was "not suitable for the average computer gamer on this continent", but might be for the "less demanding player" or one who wanted a Nintendo.[4]

Intro disk

Team17 also made an "intro disk" available, containing a short animated introductory sequence with on-screen narration which follows events leading into the start of the game. After the introduction is finished, the player is prompted for disk one of the game, effectively making the introduction disk "disk zero". Team17 produced a similar introduction disk for Superfrog, animated by Eric W. Schwartz, although this was included with the retail edition of the game.

Other releases

Alien Breed Special Edition '92 was an expanded version, published in 1992, at budget price. It was hugely popular, staying in the British software charts for more than a year. It also featured a film trailer-style advert for Team17's upcoming Superfrog, which was unusual at the time. As well as being released on the Amiga, this version of the game was also released on the Amiga CD32 in a double-pack with Qwak.

Both the original and the Special Edition did well enough to merit further sequels, almost all of which have been commercial and critical successes.

The player characters in this game and its sequel were named Johnson and Stone. By the third game (Alien Breed: Tower Assault), the player characters were named John and Nash. In keeping with the Aliens theme, a female voiceover (the voice of Lynette Reade) provided warnings and other messages to the players.

In 2012, a port of Alien Breed for smartphones and tablets was released for iOS[5] and Android,[6] to very favourable reviews.[7]

gollark: https://slatestarcodex.com/2020/06/22/nyt-is-threatening-my-safety-by-revealing-my-real-name-so-i-am-deleting-the-blog/
gollark: Well, it's actually particularly relevant for me today, since a blog I follow, SlateStarCodex, is (temporarily? I hope) shut down because a news reporter is apparently planning to release the author's real-world name in an article about it, i.e. very literal doxxing, despite said blog author saying that they did not want this.
gollark: Eh. I think it's better than the alternative.
gollark: When people decide to violate that by identifying you in the real world, that is problematic.
gollark: One of the good things about the internet is the ability to have pseudonyms and not be connected to your real-world identity, which allows (some amount of) safety and helps allow freedom of thought.

References

  1. "Interview with Rico Holmes of Team 17". Archived from the original on 2008-01-09. Retrieved 2007-04-16.
  2. "Review of DOS version of Alien Breed at Mobygames". Retrieved 2007-04-16.
  3. "Taking A Peek". Computer Gaming World. March 1994. pp. 174–180.
  4. Cirulis, Maritin E. (April 1994). "Yet Another Bug Hunt". Computer Gaming World. p. 90.
  5. "Archived copy". Archived from the original on 2013-07-25. Retrieved 2013-06-18.CS1 maint: archived copy as title (link)
  6. http://www.pocketgamer.co.uk/r/Android/Alien+Breed/news.asp?c=48646
  7. http://www.metacritic.com/game/ios/alien-breed
  • Alien Breed entry at The Hall of Light: The Database of Amiga Games
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