Team Soho

Team Soho (formerly credited as SCEE Internal Development Team[1][2] or also known as SCEE Studio Soho) was a British first-party video game developer and a studio of Sony Computer Entertainment based in Soho, London.

Team Soho
Formerly
  • SCEE Internal Development Team
  • SCEE Studio Soho
Subsidiary
IndustryVideo games
FateDissolved
SuccessorSCEE Studio London
Founded1994 (1994)
Defunct2002 (2002)
Headquarters,
Products
OwnerSony
ParentSony Computer Entertainment

The company was founded in 1994. The original development staff had little to no experience in the video game industry, with most of them being recent college graduates.[3] They started out with developing NBA ShootOut, the first entry of the NBA ShootOut series, which released in 1996. In 2002, the studio was closed and merged with SCEE Camden Studio to form SCEE Studio London. The Team Soho brand was retained for The Getaway: Black Monday.

The Getaway creative director, Brendan McNamara, founded Team Bondi in mid-2003, and had hired several former staff members of Team Soho.[4][5]

List of software developed

YearGamePlatform(s)
1996NBA ShootOut[3]PlayStation
NBA ShootOut '97
1997Porsche Challenge
Rapid Racer
1998Spice World
1999This is Football
2000This is Football 2
2001This is Football 2002PlayStation 2
2002The Getaway
gollark: ```c#define TWICE(x) x; x;#define METATWICE(f, x) f(f(x))#include <stdio.h>int main() { METATWICE(TWICE, METATWICE(TWICE, METATWICE(TWICE, printf("a"))))}```
gollark: mu-hahahahaha, yes.
gollark: Oh, right.
gollark: That is what I said, no?
gollark: ```c#define TWICE(x) x; x;#define METATWICE(f, x) f(f(x))#include <stdio.h>int main() { TWICE(TWICE(TWICE(printf("bee\n")))) METATWICE(TWICE, printf("bee2\n"))}```μhahaha.

References

  1. "Porsche Challenge Screenshots: Title screen". MobyGames. San Francisco: Blue Flame Labs. Retrieved 29 May 2020.
  2. "Turbo Prop Racing Screenshots: The game's booting screen". MobyGames. San Francisco: Blue Flame Labs. Retrieved 29 May 2020.
  3. "NG Alphas: Sony Computer Entertainment U.K." Next Generation. Vol. 2 no. 23. Brisbane, California: Imagine Publishing. November 1996. p. 135-138. Retrieved 7 October 2019 via Internet Archive.
  4. Jenkins, David (21 January 2004). Written at San Francisco. "Team Bondi's PS3 title named". Gamasutra. London: Informa. Retrieved 28 May 2020.
  5. Bramwell, Tom (25 September 2006). "New Australian Studio Formed". Eurogamer. Brighton: Gamer Network. Retrieved 28 May 2020.
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