Steel Battalion: Heavy Armor

Steel Battalion: Heavy Armor[lower-alpha 1] is a video game developed by FromSoftware and published by Capcom for the Xbox 360. Released worldwide in June 2012, it is a sequel to both Steel Battalion and Steel Battalion: Line of Contact on the Xbox. It was announced at the 2010 Tokyo Game Show, and requires the Kinect sensor. The game uses a combination of the standard Xbox 360 controller and the Kinect for gameplay.

Steel Battalion: Heavy Armor
European box art
Developer(s)FromSoftware
Publisher(s)Capcom
Director(s)
  • Isamu Okano
  • Yukio Ando
Producer(s)
  • Tatsuya Kitabayashi
  • Masanori Takeuchi
  • Kenji Kataoka
Designer(s)Kazuhiro Hamatani
Programmer(s)Takeshi Suzuki
Artist(s)Daisuke Satake
Composer(s)Yoshikazu Takayama
Platform(s)Xbox 360
Release
  • NA: June 19, 2012
  • JP: June 21, 2012
  • EU: June 22, 2012
  • AU: June 28, 2012
Genre(s)Action, vehicle simulation
Mode(s)Single-player, multiplayer

Gameplay

The gameplay takes place inside a tank-like bipedal robot, known as a Vertical Tank (VT, veet, or Victor Tango), which the player and their crew control. The player is tasked with completing series of missions, which include destroying set targets, clearing areas of enemies or providing defense for military units. During these missions, the player must monitor enemy movements while coordinating with their crew members inside the robot, dealing with both interior and exterior threats. The player's crew, and other military units, can be killed, injured or suffer from other problems during battle, forcing the player to stay on alert and improvise during situations; killed crew members would also be replaced with other crew members, or their position would be left empty in consecutive battles, which would cause the player to have to fill in for their duties.

The game uses Kinect software, which coordinates the player's movements to their actions in the game. However, the limited control of the Kinect software combined with the need for precise movements in-game led to the game being nearly unplayable for some, due to the erratic and unresponsive controls.

Setting

Steel Battalion: Heavy Armor takes place in the year 2083, 63 years after the "Datacide", a catastrophic event in which the world's supply of computer technology is destroyed due to a silicon-eating microbe that started destroying all microprocessors in 2020.[1] As a result, military technology is reduced to rudimentary weapons, including the Vertical Tank, a large bipedal robot which is operated by a four-man crew: a pilot, left loader who doubles as an engine starter, a radio operator, and a right loader.

China, because of its huge industrial complex, becomes the new world superpower; taking over the United Nations and soon begins to dominate the world, both economically and militarily. On November 19, 2081, China, supported by the Chinese led-UN, launch a savage but swift blitzkrieg invasion against the United States, reducing the country from fifty to eight states: Tennessee, Mississippi, South Carolina, North Carolina, Georgia, Florida, Alabama and the new elevated state of Puerto Rico (with San Juan as the new capital of the US), before a ceasefire was declared. In the game, the Chinese led-UN is colloquially referred to as "Uncle" by the United States military.

Plot

The story follows Sergeant Powers, a VT pilot, and the crew of his VT as they battle UN forces. The initial crew consists of Natch, Rainer, and Parker. During the course of the game, the crew sometimes switches from different members of Powers' platoon who may or may not be killed during gameplay which in turn may affect the crew over the course of the game.

On March 17, 2083, sixteen months after the China-UN invasion of America, the United States military runs an amphibious landing operation to retake the now occupied New York City using Vertical Tanks as the primary attack force. The troops, with the help of the VTs, are able to take New York City and establish a foothold on the mainland. After clearing New York City of the remaining enemy troops, Sergeant Powers and his crew are tasked with a series of missions, including the destruction of several ammunitions depots, a radio array, a series of decoys to draw the enemy's attention and the capture of a naval harbour in Norfolk, Virginia in order to disrupt the naval supply lines of the Chinese-UN, which is mounting a heavy counter-attack. After a vital mission to retrieve a microfilm from an American spy in the UN, it is revealed that the UN is developing the new generation of VT called the Heavy Vertical Tank (HVT) in Berlin (after a war in Europe, Germany joined the UN, and is now a close partner with China), whose prototype proved highly successful in destroying Russian forces in Siberia (which is now a China controlled territory). American citizens are systematically captured and sent to Berlin as "test subjects".

The US military eventually decide to launch an offensive on Berlin, but since the closest remaining US forces situated near Europe are stranded in Libya, the military decide to mount an assault on Colorado Springs, Colorado where the main airbase of the UN in North America is situated in order to stop the bombardments on New York City and to secure the supply lines to Libya. After taking control of the UN airport, the battalion is shifted to Morocco, where the US forces are preparing an assault on the Gibraltar Strait to cross into Europe and reach Berlin. However, during a supply run in a UN-controlled refinery, the battalion is ambushed by the HVT, which kills the battalion leader, Lieutenant Straw, before the battalion are able to damage it, destroying the entire refinery in the process. Rejoining with the US forces in Libya, Powers is promoted as new Lieutenant and leader of the battalion, and is tasked a series of missions before leading the attack on the Gibraltar Tunnel. During one of the missions, Powers' battalion manage to seize a damaged HVT, revealing that the HVT is piloted by only one person in the cockpit and another in a hidden seat, who, the US intelligence finds out from the enemy's body, underwent a series of physiological modifications and is connected with the HVT by a series of cables. During the attack on the Gibraltar Tunnel, the US forces destroy all UN enemy forces in the area (including one of the HVTs). With this victory, and the fact that the Russian Army are launching a massive attack against the Chinese-UN forces in Europe along the border of Warsaw, Poland, the UN has no choice but to retreat its forces from Spain and lift the pressure on America by retreating its East Coast forces to face the invasion on Europe.

The US military takes advantage of the situation to launch a coordinated invasion of France, the invasion proves successful in taking Paris and destroying a military fort used to replenish the HVT's Human Processing Unit (HPU), which are in fact UN-captured prisoners of war turned into biological processors (the second "pilot" of the HVT). En route to Paris, it is possible for Parker to be killed by sacrificing himself to protect the crew from a grenade thrown into the VT. The US Military receive intelligence information suggesting that Russia and the UN have called a ceasefire. To avoid the UN's opportunity to crush the US forces in Western Europe, the US command decide to speed up the advance of its forces into Germany, which however puts pressure on Lieutenant Powers, after he receives news that his daughter (who disappeared during the China-UN invasion of America) is now a CI (Civilian Internee) inside a UN labor camp. In the end, the US military's concerns prove unnecessary since talks between Russia and the UN soon break apart and the conflict resumes. To support the Russian advance in Europe, the battalion is tasked the mission of destroying a railway gun used by the Chinese to keep the Russians in check at Dresden. Once destroyed, the Russian and American military commands agree to a joint mission to attack the HVT-factory in Berlin, where Powers' crew, aided by the Russians, manage to penetrate the factory and destroy several incomplete but still deadly HVTs, taking control of the factory itself. Following this, the Chinese Leader of the UN is killed in Coup d'état which leaves his protégé, Colonel Mao, as the full commander of the UN military.

In the aftermath, the American-Russian task force attack Berlin, breaking through the UN lines after destroying a black heavily armoured HVT (the last new model) and managing to seize Dr. Hamlin (the head of the HPU program), who decides to defect in exchange of asylum. Unfortunately, the train used to carry Dr. Hamlin is later ambushed and destroyed by the UN, even though Powers' crew manage to protect the train from the UN forces. Unwilling to let Colonel Mao escape back in China with the data of Hamlin's research, the American-Russian command launch an attack to Mao's fort and research lab just outside of Berlin, opening the way to American troops in the fort (freeing hundreds of American CI's imprisoned there) and destroying the personal black-HVT of Mao. However, Colonel Mao activates the missiles stored in the fort, setting them to self-destruct and kill everyone within a few miles of the fort. Natch volunteers to go out towards the central computer to stop the countdown with the help of a VT.

Mao manages to leave his black-HVT and attempts to stop Natch. If Powers is able to kill Mao, Natch returns to the VT successfully and survives the mission. If Powers is unable to kill Mao in time; after the countdown being stopped, Mao kills Natch before killing himself. As Powers rushes to Natch, the point-of-view of Powers' daughter is seen inside Mao's black HVT as a HPU, seeing her father one last time before apparently dying. Later on, a radio report, reveals that the US has liberated the rest of the Continental US and that Russia is advancing in Siberia, with the UN and China willing to reach a compromise with both countries, ensuring that the war is now finally over.

If the player manages to complete the campaign with none of the platoon members dying, a bonus cinematic plays in which Powers leads the platoon with the crew optimistic about their upcoming battle with Russian forces, dialogue implying that Powers' daughter survived her internment as a CI.

Development

The first Steel Battalion required players to control the game with a $200 special controller, Capcom was unwilling to make such a requirement for a 360-game and for a while it looked like the franchise was dead.[2] This was until Microsoft began showing an early version of Kinect (then named Project Natal) to developers and publishers at which point producer Tatsuya Kitabayashi realized that the series could work with the new motion based controller.[2] Describing the first game as "limited by the controller",[3] Kitabayashi recognized that the Kinect could allow much more movement than the original game could provide[3] Because the game uses both the controller and the Kinect, Capcom had to seek special permission from Microsoft as their certification rules normally require that use the controller or the Kinect, but not both.[3]

Capcom chose to work with FromSoftware from their work on Chromehounds, the Armored Core series as well as their work on Dark Souls.[3] Capcom and FromSoftware worked to make sure that the game was not too easy, although in an interview with Digital Spy, producer Kenji Kataoka noted it was not as difficult as Dark Souls.[3]

The game's original score was written by Yoshikazu Takayama. Motoi Sakuraba, who had previously worked with FromSoftware on Dark Souls, wrote the game's main theme.

Reception

Reception
Aggregate score
AggregatorScore
Metacritic38/100[4]
Review scores
PublicationScore
Destructoid3/10[5]
Edge6/10[6]
EGM4.5/10[7]
Eurogamer5/10[8]
Famitsu33/40[9]
Game Informer3/10[10]
GameRevolution[11]
GameSpot3.5/10[12]
GameTrailers4.4/10[13]
Giant Bomb[14]
IGN3/10[15]
Joystiq[16]
OXM (US)7.5/10[17]
Polygon1/10[18]
Digital Spy[19]
The Escapist[20]

Steel Battalion: Heavy Armor was widely panned by critics for being nearly unplayable due to the inability of the Kinect to accurately read the player's movements. It received "generally unfavorable reviews" according to the review aggregation website Metacritic.[4] In Japan, however, Famitsu gave it a score of one nine and three eights for a total of 33 out of 40.[9]

Digital Spy gave it a score of three stars out of five and called it "the first genuine hardcore Kinect game, something that makes it so much more appealing. Despite some flashy visuals and a hard as nails single-player mode, there's a sense that Heavy Armor would be a little dull if played exclusively with a controller."[19] The Digital Fix gave it a score of five out of ten and said, "With the cost of Kinect included, Steel Battalion: Heavy Armor almost matches that price tag but lacks any of the niche appeal."[21] The Escapist gave it one-and-a-half stars out of five and said, "While the concept is intriguing, the motion controls of Steel Battalion: Heavy Armor fail at making a game that's any fun."[20] Mike Splechta of GameZone gave it a score of three out of ten and said it "could have been my dream game. It could have been the game that successfully brought on the marriage of an actual controller with full Kinect integration. The ambition behind the title was certainly huge, and I can't fault Capcom for that. However, with barely functional Kinect controls (tested out in various locations), Steel Battalion: Heavy Armor ends up being largely disappointing."[22]

Notes

  1. Japanese: 重鉄騎 Hepburn: Jūtekki
gollark: Well, yes, but only to/from your inventory and enderchest.
gollark: Oh, right, yes, introspection modules, sure.
gollark: 113673208296636420
gollark: <@113673208296636420>
gollark: <@198130613759246337>

References

  1. Rubens, Alex (June 25, 2012). "Steel Battalion: Heavy Armor Review". G4TV. G4 Media. Archived from the original on March 4, 2016. Retrieved February 10, 2018.
  2. Pitts, Russ (June 18, 2012). "Steel Battalion: Heavy Armor interview: War as a celebration of life". Polygon. Vox Media. Retrieved December 24, 2014.
  3. Reynolds, Matthew; Wotton, Jamie (May 28, 2012). "Steel Battalion: Heavy Armor interview: Capcom on Kinect". Digital Spy. Hearst Communications. Retrieved December 24, 2014.
  4. "Steel Battalion: Heavy Armor for Xbox 360 Reviews". Metacritic. CBS Interactive. Retrieved July 14, 2012.
  5. Carter, Chris (June 19, 2012). "Review: Steel Battalion: Heavy Armor". Destructoid. Enthusiast Gaming. Retrieved February 10, 2018.
  6. Edge staff (June 21, 2012). "Steel Battalion: Heavy Armor review". Edge. Future plc. Archived from the original on June 23, 2012. Retrieved February 10, 2018.
  7. Harmon, Josh (June 19, 2012). "EGM Review: Steel Battalion: Heavy Armor". EGMNow. EGM Media, LLC. Retrieved February 10, 2018.
  8. Edwards, Matt (June 25, 2012). "Steel Battalion: Heavy Armor Review". Eurogamer. Gamer Network. Retrieved February 10, 2018.
  9. Gantayat, Anoop (June 13, 2012). "Steel Battalion, Kenka Bancho Rated By Famitsu". Andriasang. Retrieved February 10, 2018.
  10. Cork, Jeff (June 19, 2012). "Steel Battalion: Heavy Armor: Gameplay Goes AWOL In Mech-Combat Revival". Game Informer. GameStop. Retrieved February 10, 2018.
  11. Bischoff, Daniel R. (June 25, 2012). "Steel Battalion: Heavy Armor Review". Game Revolution. CraveOnline. Retrieved February 10, 2018.
  12. Watters, Chris (June 19, 2012). "Steel Battalion: Heavy Armor Review". GameSpot. CBS Interactive. Retrieved February 10, 2018.
  13. "Steel Battalion: Heavy Armor Review". GameTrailers. June 26, 2012. Archived from the original on June 30, 2012. Retrieved February 10, 2018.
  14. Shoemaker, Brad (June 19, 2012). "Steel Battalion: Heavy Armor Review". Giant Bomb. CBS Interactive. Retrieved February 10, 2018.
  15. McCaffrey, Ryan (June 19, 2012). "Steel Battalion: Heavy Armor Review". IGN. Ziff Davis. Retrieved February 10, 2018.
  16. Mitchell, Richard (June 19, 2012). "Steel Battalion: Heavy Armor review: Grasping at nothing". Engadget (Joystiq). Oath Inc. Retrieved February 10, 2018.
  17. Rudden, Dave (June 19, 2012). "Steel Battalion: Heavy Armor review". Official Xbox Magazine. Future US. Archived from the original on June 21, 2012. Retrieved February 10, 2018.
  18. McElroy, Justin (June 19, 2012). "Steel Battalion: Heavy Armor review: emergency ejection". Polygon. Vox Media. Retrieved February 10, 2018.
  19. Martin, Liam (June 19, 2012). "'Steel Battalion: Heavy Armor' review (Xbox 360): Test your mettle". Digital Spy. Hearst Communications. Retrieved February 10, 2018.
  20. Tito, Greg (June 28, 2012). "Steel Battalion: Heavy Armor Review". The Escapist. Defy Media. Retrieved February 10, 2018.
  21. Marshall, James (July 13, 2012). "Steel Battalion: Heavy Armor". The Digital Fix. Poisonous Monkey. Archived from the original on June 27, 2015. Retrieved February 10, 2018.
  22. Splechta, Mike (June 23, 2012). "Steel Battalion: Heavy Armor review". GameZone. Archived from the original on June 23, 2012. Retrieved February 10, 2018.
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