R-Type

R-Type[lower-alpha 1] is a horizontal-scrolling shooter arcade game developed and released by Irem in 1987. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful alien race bent on wiping out all of mankind. The R-9 can acquire a glowing orbicular device called a "Force", protecting it from enemy fire and providing additional firepower. The arcade version was distributed by Nintendo in North America; it is the last arcade title Nintendo distributed.

R-Type
Japanese arcade flyer.
Developer(s)Irem
Publisher(s)
Producer(s)Kinte
Designer(s)Abiko
Programmer(s)
  • Sum
  • Misachin
Artist(s)
  • Akio
  • Yoshige
Composer(s)Masato Ishizaki
SeriesR-Type
Platform(s)
Release
Genre(s)Horizontal-scrolling shooter
Mode(s)Single-player, multiplayer
CabinetUpright
Arcade systemIrem M72
DisplayRaster, standard resolution (Used: 384 x 256)
horizontal orientation

R-Type was the first game to run on Irem's 16-bit M72 arcade system. Initially a joke among staff, the Force was based on dung beetles. The development team drew inspiration from Gradius, Aliens and works by H.R. Giger. Music was composed by Masato Ishizaki, while character designs were done by "AKIO".[2] The game's title stems from the word "ray", as in a ray of light, in reference to the player's raylike weapons used throughout the game.

R-Type was celebrated by critics for its graphics and addictive gameplay, although it would receive criticism for its high difficulty level. It is commonly cited as one of the best shoot 'em up video games, as well as one of the greatest video games of all time. Its success would prompt the creation of several sequel and spin-off games, alongside home ports and releases for digital distribution services. A remake of the game was released as R-Type DX for the Game Boy Color in 2000, while a 3D remake, R-Type Dimensions, was released for the Xbox 360 in 2009 and later to the PlayStation 3 in 2014, for Microsoft Windows, the Nintendo Switch and the PlayStation 4 in 2018, and for iOS in 2019.

Gameplay

Gameplay screenshot showcasing Dobkeratops, the game's first boss.

The game is composed of several sequential levels, with a boss enemy at the end of each. The player controls a small spacecraft and must navigate terrain and fight enemies using the various ship weapons. The player's spacecraft has, by default, a weak but rapid-firing main gun; and a more powerful gun called a wave cannon, which requires the player to hold their fire to build up power for the cannon.

During the game, the player can obtain an auxiliary device called a Force. This resembles a glowing orange ball. The Force can be attached to the front or back of the player's spacecraft, or detached to fly freely. When attached, the Force provides one of three different powerful weapons, in addition to the main gun and the wave cannon.

When detached, these weapons cannot be used, but the Force will instead resort to a secondary set of guns, which can be fired by the player even if the Force is at a distance from the spacecraft. The Force has a secondary use as a shield; it is completely indestructible and can block most things fired at it, as well as damage or destroy enemies on contact. The inspiration for the Force came partly from a joke, where AKIBO (the designer), was envisioning the behavior of a dung beetle.[3][4]

The R- in the series title stands for "ray", as in a ray of light, in reference to the many different types of rayed weapons that players use in the series.[5] Another theory suggests that "R-Type" refers to Bydo as r-strategists in r/K selection theory.[6]

Reception

Reception
Review scores
PublicationScore
AllGame[7]
Crash92%[8]
CVG93%[9]
Sinclair User90%[10]
Your Sinclair9/10[11]
ACE871[12]
The Games Machine90%[13]
Awards
PublicationAward
Your SinclairMegagame
CrashCrash Smash

The original R-Type was well-received by most gaming critics. However, it was also infamous for its relentless difficulty.[14] In Japan, Game Machine listed R-Type on their August 1, 1987 issue as being the most-successful table arcade unit of the year.[15]

The ZX Spectrum version of R-Type was awarded 9/10 in the January 1989 issue of Your Sinclair[16] and was placed at number 6 in the Your Sinclair official top 100. The Games Machine praised the "incredible use of colour" and that it "blows away almost every other shoot'em up on the Spectrum". Crash congratulated Electric Dreams for "retaining the frenetic arcade feel and producing such a brilliant game". Sinclair User praised the weapons system and difficulty curve. C+VG concluded their review by saying "an excellent shoot'em up that's both challenging and addictive. An absolute must for Spectrum blasting fanatics". R-Type was placed number 1 in RGTV's YouTube video "Top 5 Shoot 'em ups on the ZX spectrum".

A successful 1988 port to the Master System was immediately recognized as one of the best games available in the Sega library. A Mean Machines magazine review praised in particular the graphics and the high quality of the challenge offered by the game, awarding it an overall rating of 92%.[17]

A 1995 article in Next Generation stated that the "PC Engine [TurboGrafx-16] conversion of Irem's arcade smash R-Type is still regarded as the system's definitive contribution to the shoot 'em up genre."[18] The following year they listed both it and the arcade original (but not any other ports of the game) at number 98 in their "Top 100 Games of All Time", praising its art direction, graphics, design innovations, and huge bosses.[19]

In a retrospective review, Allgame editor Shawn Sackenheim described the TurboGrafx-16 version of R-Type as "(the) most accurate home conversion (of the arcade version) of the game", furthermore stating that "it's the shooter that started it all and it's still a thrill ride from beginning to end".[7]

The Amiga version was runner-up in the category of Best "8-Bit" Coin-Op Conversion of the Year at the Golden Joystick Awards, behind Operation Wolf.[20]

Ports

Hudson Soft developed[21] a fairly accurate port of R-Type that was released for the TurboGrafx-16 (a.k.a. PC Engine) console, although it suffered from a slightly lower resolution, reduced colour palette, sprite flickering and slowdown. Due to the slightly reduced resolution, the playfield also scrolls slightly in the vertical axis whenever the player's ship approaches the top or bottom of the screen. The Japanese release was split across two game cards (HuCards) titled R-Type I (アール・タイプI, Āru Taipu Wan) and R-Type II (アール・タイプII, Āru Taipu Tsū)[22] and the later North American release contained the entire game on a single card.[23] The TurboGrafx-16 version of R-Type has a boss at the end of Stage 6, rather than a prolonged wave of enemies as in all other versions.

The Xbox Live Arcade game R-Type Dimensions was released on February 4, 2009 by Tozai Games. It is a port of the original R-Type and the sequel R-Type II. It can be played either with the original 2D graphics or with new 3D graphics, and has added co-op gameplay functionality. An analogous version for PS3 has been released in May, 2014.[24]

The TurboGrafx-16 version of R-Type was one of the first games confirmed for Nintendo's Virtual Console. The Japanese release for the Wii is split between two downloads, mirroring the original format of the game.[25][26] However, the Japanese releases for the Nintendo 3DS and Wii U use the North American version instead of the Japanese one, presenting the game as a single download.[27][28]

A Master System version became available as well on the Virtual Console for Japan on May 19, 2009, for North America on November 2, 2009 and for Europe on September 25, 2009;[29] however, due to licensing issues, this version was delisted on September 30, 2011 in North America and Europe[30] and October 18, 2011 in Japan.

In 2010, DotEmu developed an iOS port of R-Type, published by Electronic Arts, released also for Android in September 2011.

Tozai Games returned in 2018 and re-issued an updated digital-only release of "R-Type Dimensions", now carrying the title "R-Type Dimensions EX", now landing on Steam, PlayStation 4 and Nintendo Switch.[31] Strictly Limited Games released physical copies of the PlayStation 4 and Nintendo Switch versions in February 2019. These were limited to 2,000 and 3,000 copies respectively.[32] Collector's Edition variants were also issued which contained a hardcover artbook, dog tags, stickers and cards, once again limited to 1,000 on the PlayStation 4 and 2,000 on the Nintendo Switch.[33][34]

Sequels and legacy

Irem has developed a number of sequels and related games, including R-Type II and Armed Police Unit Gallop. Their XMultiply, although not part of the series, has similar themes and gameplay, and was released around the same time as R-Type II. However, before any of these games was Katakis, a 1987 clone produced by Factor 5 for the Commodore 64 and the Amiga.

In 1991, Konami released Xexex, a game heavily influenced by R-Type and XMultiply. The game used similar weapons and concepts, such as the "Flint" being a combination of R-Type Force and X Multiply tentacle equipment.

Other games similar to R-Type are Rezon, released by Allumer in 1991,[35] Aicom's Pulstar and Blazing Star (the latter published under Yumekobo) for the Neo Geo, and Technosoft's 1992 title Thunder Force IV for the Sega Genesis.

On April 1, 2019, Granzella announced the development of R-Type Final 2, a sequel to R-Type Final.

Adaptations

  • An R1 Fighter, from R-Type, is one of the video game characters adapted for the manga Warera Hobby's: Famicom Seminar (われらホビーズファミコンゼミナール, Ware-ra Hobīzu Famikon Zemināru) which was published from 1988 to 1990.
  • R-Type is one of the video games featured in the manga Rock'n Game Boy, by Shigeto Ikehara, which was published by Comic BomBom from October 1989 to December 1991.

Notes

  1. Japanese: アール・タイプ Hepburn: Āru Taipu
gollark: If you want that nice user login icon, you either have to:- serve your files statically, have an API, and add some JS to add the user icon- start serving all your files off a custom webserver thing which does templating or something and adds the icon
gollark: And while you *can* do it with JS and an API, you still need a backend and then people complain because JS and there are some problematic cases there.
gollark: > what's non-trivial about sending data from two sources?You have to actually have a backend instead of just a folder of static files behind nginx, which adds significant complexity.
gollark: Anyway, the web platform can be very fast, but people mostly don't care. I'm not sure *why*, since apparently a few hundred ms of load time can reduce customer engagement or something by a few %, which is significant, but apparently people mostly just go for easy in-place solutions like using a CDN rather than actually writing fast webpages.
gollark: Nope, it's mostly static. The SSG is actually a horrible Node script.

References

  1. "Nintendo's 'R-Type' Dedicated Game". Cashbox. October 24, 1987.
  2. Tanaka, Haruhisa (March 25, 2014). "R-Type Creator Interview (クリエイターインタビュー): Masato Ishizaki (石崎正人)". Shooting Gameside (in Japanese). Vol. 9. Micro Magazine. pp. 50–57. ISBN 978-4896374551. (Translation by Shmuplations. Archived 2020-01-23 at the Wayback Machine).
  3. Ishii, Zenji; Suzuki, GOD (December 1987). "R-TYPE開発座談会; R-TYPE Q&A". Gamest (in Japanese). No. 15. Shinseisha. pp. 10–12. (Translation by Shmuplations. Archived 2019-12-30 at the Wayback Machine).
  4. "私製それ!". Famitsu (in Japanese). ASCII Corporation. October 1991. (Translation by Shmuplations. Archived 2020-05-20 at the Wayback Machine).
  5. "R-type developer interview". Gamest. 13. 1987.
  6. "R-Type". Hardcore Gaming 101. Archived from the original on February 1, 2016.
  7. Sackenheim, Shawn. "R-Type - Review (TurboGrafx-16)". AllGame. Archived from the original on November 15, 2014. Retrieved March 18, 2019.
  8. http://www.worldofspectrum.org/showmag.cgi?mag=Crash/Issue59/Pages/Crash5900027.jpg
  9. http://www.worldofspectrum.org/showmag.cgi?mag=C+VG/Issue085/Pages/CVG08500021.jpg
  10. http://www.worldofspectrum.org/showmag.cgi?mag=SinclairUser/Issue081/Pages/SinclairUser08100091.jpg
  11. "R-Type". ysrnry.co.uk. Archived from the original on June 26, 2015. Retrieved September 4, 2015.
  12. http://www.worldofspectrum.org/showmag.cgi?mag=ACE/Issue15/Pages/ACE1500050.jpg
  13. http://www.worldofspectrum.org/showmag.cgi?mag=TheGamesMachine/Issue15/Pages/TheGamesMachine1500035.jpg
  14. "Top 10 Tuesday: Toughest Games to Beat - IGN". ign.com. Retrieved September 4, 2015.
  15. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 313. Amusement Press. August 1, 1987. p. 21.
  16. "R-Type". ysrnry.co.uk. Archived from the original on June 26, 2015. Retrieved September 4, 2015.
  17. Mean Machines, R-Type Review, Issue 7, April 1991, pp.88-90
  18. "Hudson Soft". Next Generation. No. 3. Imagine Media. March 1995. p. 78.
  19. "Top 100 Games of All Time". Next Generation. No. 21. Imagine Media. September 1996. p. 38.
  20. "Golden Joysticks 1989". Computer + Video Games. No. 92. June 1989. p. 63. Retrieved March 30, 2020.
  21. blackoak. "shmuplations.com". shmuplations.com. Retrieved June 12, 2019.
  22. "Video Game Den". Video Game Den. Retrieved August 13, 2011.
  23. "R-Type". Hardcore Gaming 101. Archived from the original on February 2, 2016. Retrieved August 13, 2011.
  24. "R-Type Dimensions Out Today on PS3 PlayStation.Blog". blog.us.playstation.com. Retrieved September 4, 2015.
  25. "Wii Virtual Console". Nintendo.co.uk (in Japanese). Retrieved March 30, 2020.
  26. "Wii Virtual Console". Nintendo.co.uk (in Japanese). Retrieved March 30, 2020.
  27. "R-Type (3DS)". Nintendo.co.jp (in Japanese). Nintendo. Retrieved March 30, 2020.
  28. "R-Type (Wii U)". Nintendo.co.uk (in Japanese). Retrieved March 30, 2020.
  29. "This Week's Downloadable Lineup Truly Sparkles". Nintendo of America. November 2, 2009. Archived from the original on January 9, 2019. Retrieved November 3, 2009.
  30. Sahdev, Ishaan (September 28, 2011). "Last Chance to Grab R-Type Off the Wii Virtual Console". Siliconera. Retrieved March 30, 2020.
  31. Inc, Tozai Games. "R-Type Dimensions EX | Tozai Games". R-Type Dimensions EX. Retrieved April 9, 2020.
  32. BenedictBraitsch. "R-Type Dimensions EX". Strictly Limited Games. Retrieved April 9, 2020.
  33. "R-Type Dimensions EX Collector's Edition (PS4) - Preorder". Strictly Limited Games. Retrieved April 9, 2020.
  34. "R-Type Dimensions EX Collector's Edition (Nintendo Switch) - Preorder". Strictly Limited Games. Retrieved April 9, 2020.
  35. "Rezon Videogame by Taito/Allumer (1991) - The International Arcade Museum and the KLOV". klov.com. Retrieved September 4, 2015.
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