Gamest

Gamest[lower-alpha 1] was a Japanese video game magazine that specialized in covering arcade games. Published by Shinseisha, it first began in May 1986 and originally published bi-monthly, later changed to be a monthly-issued magazine in the late 1980s. The magazine also featured the annual "Gamest Awards", which hands out awards to games based on user vote. The magazine had a heavy-focus on shoot 'em up arcade games, but would also cover games from other genres. Gamest originated from the bi-monthly fanzine VG2 Newsletter from the early 1980s. The magazine ran for several years, with its final issue being released in September 1999. Following the bankruptcy of publisher Shinseisha, many editors would move to ASCII and create a successor magazine, Monthly Arcadia.

Gamest
Cover art for the first issue of Gamest magazine, May 1986.
CategoriesArcade game
Frequency1986: Bi-monthly
1987-1992: Monthly
1993-1999: Bi-weekly[1][2]
FormatPaper magazine
PublisherShinseisha, Ltd.
First issueIssue #001: May 5, 1986
Final issueIssue #274: September 30, 1999
CountryJapan
LanguageJapanese

History

Gamest arose from the bimonthly fanzine VG2 newsletter (VG2 Japanese: 会報, VG2 kaihō) which was also called VG2 Union magazine (VG2 Japanese: 連合誌, VG 2 rengō-shi) edited by Uemura Bankita (Japanese: 植村伴北, Uemura Tomokita).[3]

On the cover of the first issue of read "Game book Gamest - High score magazine for fans of games" (Japanese: ゲ一メス卜 Gamest Japanese: ゲームファンのためのハイスコアマガジン, Gēmesu boku Gamest Gēmufan no tame no haisukoamagajin). Initially it covered arcade games with an emphasis on 2D Shoot 'em ups. From issue 6 on, it appeared monthly and from issue 116 (1994) the magazine was published twice a month.

In the mid-90s, the magazine covered mainly the then booming beat 'em ups. In 1999, the magazine was discontinued without a final issue due to the sudden bankruptcy of the publisher Shinseisha. Thereafter, much of the Gamest staff transferred to the publisher ASCII (currently Enterbrain) who launched the arcade game magazine Monthly Arcadia (Japanese: 月刊アルカディア, Gekkan arukadia).

Table of contents

Gamest was subdivided into the following sections:

  • New Game Japanese: 初弾 (New Game Hatsutama)
  • Report
  • Comic

Notes

  1. Japanese: ゲーメスト Hepburn: Gēmesuto
gollark: With some Wojbie2-style setup to attain fire aspect books it would probably be possible to get more lasers than that, and the bot could also supervise the turtles so no human input is needed.
gollark: Assuming that that allows me to do one chunk per 15 seconds (linear speedup), it'd only take 130 days of turtle runtime.
gollark: If I spent a lot of krist on lasers I could plausibly get 128 or so, enough to cover half a chunk at once.
gollark: It'd take a year at optimal speeds. Probably more in practice since a player would need to be there to manage them.
gollark: 32 GTech™ experimental laser drills could plausibly clear a chunk in a minute or so. There are (14000/16)² chunks. Oh no.

References


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