Eizo

EIZO Corporation (EIZO株式会社, EIZO Kabushiki-gaisha) is a Japanese visual technology company, founded in March 1968, who manufacturers high-end computer displays. It has its headquarters in Hakusan, Ishikawa Prefecture.[1]

EIZO Corporation
Public KK
Traded asTYO: 6737
ISINJP3651080008 
IndustryComputer
FoundedHakui, Ishikawa, Japan (March 1968 (1968-03))
Headquarters153 Shimokashiwano, Hakusan, Ishikawa 924-8566, Japan
Key people
Yoshitaka Jitsumori
(President and CEO)
Products
Revenue US$ 718 million (FY 2013) (¥ 73.64 billion) (FY 2013)
US$ 53 million (FY 2013) (¥ 5.43 billion) (FY 2013)
Number of employees
1,675 (consolidated, as of March 31, 2014)
SubsidiariesIrem
Websitewww.eizo.com
Footnotes / references
[1][2][3][4][5]

Eizo, pronounced AY-ZO, means "image" or "vision" in Japanese.[6] EIZO develops and manufactures high-end display products and other solutions for markets such as business, healthcare, graphics, air traffic control, and maritime.[7]

Name

The name "Eizo" comes from the Japanese word meaning "image" (映像 eizō).

History

The company was founded as Hakui Electronic Corporation in Hakui, Ishikawa, Japan, in 1968; it initially manufactured televisions. In March 1973, it became Nanao Corporation. In 1976, it began manufacture of industrial monitors, and in 1981 started making PC monitors.

In 1980, the company acquired video game developer and publisher Irem Corporation.[8]

Hitec Associates Ltd was founded in 1984 as a sales subsidiary of Nanao specifically for the European market.[3]

In 1985, "EIZO" was launched as a brand of Hitec Associates in Europe. In the same period, parent company Nanao founded Nanao USA in the United States to launch products in that region under the "Nanao" brand as in Japan.

In January 1990, Hitec Associates Ltd was renamed EIZO Corporation.

In May 1990, the company moved its headquarters to Mattō, Ishikawa (now Hakusan).

In 1996, the "EIZO" brand replaced the "Nanao" brand in Japan and the United States, although Nanao remained the corporate name of the company in Japan. In the United States, Nanao USA was renamed Eizo Nanao Technologies[9]

In 1997, Irem Software Engineering Inc. (a subsidiary company that replaces Irem Corporation) was founded.[8]

In 1999, Nanao Corporation and EIZO Corporation merged to become EIZO Nanao Corporation, which in 2013 changed its name to simply EIZO Corporation.[3]

Products

EIZO FlexScan L461 (16.0inch)
Eizo ColorEdge CG277 display

Eizo's products portfolio includes:

References and footnotes

  1. "Corporate Profile". Eizo Corporation. Retrieved August 18, 2014.
  2. "Financial Highlight". Eizo Corporation. Retrieved August 18, 2014.
  3. "Company History". Eizo Corporation. Retrieved August 18, 2014.
  4. "Company Profile". Nikkei Asian Review. Nikkei Inc. Retrieved September 5, 2017.
  5. "Financial Highlights". Bloomberg Businessweek. Retrieved August 18, 2014.
  6. "Nanao USA Corporation changes name to EIZO Nanao Technologies Inc". Business Wire. March 29, 1996. Retrieved September 26, 2018.
  7. "Contributing to the Betterment of Society as a Visual Technology Company". EIZO Corporation. Retrieved September 26, 2018.
  8. "沿革 | EIZO株式会社". www.eizo.co.jp. Retrieved 2019-06-06.
  9. "EIZO Inc.: Private Company Information - Bloomberg". www.bloomberg.com. Retrieved 2019-06-06.
gollark: "It's only real work if you do manual labour, because that was around longer and is thus evidently the only valid kind, and it looks more difficult to me."
gollark: Yes, that is silly people being silly.
gollark: You're not really paying them for either as much as just the fact that they can do/make the thing you want and you are, presumably, willing to pay the price they ask for. Going around trying to judge someone else's "worth" in some way is problematic.
gollark: The learning time is amortized over all the other programming stuff they do, and it's not like they would somehow unlearn everything if you didn't pay more. Still, it is somewhat complicated and, er, possibly impossible, although if people want to do it (they regularly do complex things anyway if they're interesting) then why not.
gollark: Honestly it's not *that* practical a lot of the time because doing complex things is very hard and slow.


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.