OpenFX (software)

OpenFX is an open-source, free modeling and animation studio, distributed under the GNU General Public License, created by Dr. Stuart Ferguson. He made the decision to release the source code to the public in the middle of 1999 and released a stable version a year and a half later. The product, formerly named SoftF/X, was renamed to OpenFX.

OpenFX
Original author(s)Dr. Stuart Ferguson
Initial releaseJanuary 15, 2001 (2001-01-15)
Stable release
2.4 / October 24, 2013 (2013-10-24)
Written inC
Operating systemWindows
LicenseGNU General Public License
Websitewww.openfx.org

The OpenFX featureset includes a full renderer and raytracing engine, NURBS support, kinematics-based animation, morphing, and an extensive plugin API. Plugin capabilities include image post processor effects such as lens flare, fog and depth of field. Animation effects such as explosions, waves and dissolves add to the flexibility of the program. Version 2.0 also features support for modern graphics cards with hardware GPU acceleration.

OpenFX supports the Win32 platform, including Windows 2000, XP, Vista, 7 and 8. It can run under Unix-based platforms by using the Wine compatibility layer.

Release history

Version Release Date Changes
BetaJanuary 15, 2001First Public Beta
1.0February 9, 2001Initial Release
1.1July 22, 2004Stereo hardware support
Stand Alone Model Viewer (OFXVIEW.exe)
A Stereo Movie Viewer (GGPLAY.exe)
A fullscreen flc and avi player (DDPLAY.EXE)
1.5September 22, 2005Better Wave Simulation Plugin
Cubic Environment Support
Removed vertex cap
Bug fixes
1.7November 3, 2006Fixed anti-aliasing problems
2.0September 15, 2007Hardware rendering support
Plug-in
Video software, such as GenArts Sapphire or RE
Vison Effects which adds a wider variety of effects to a host application.
gollark: For Minoteaur purposed.
gollark: Oh. That reminds me, working on useful features is boring, so I need people to suggest slightly insane features instead.
gollark: Titles are somewhat antimemetic to me sometimes.
gollark: If you look at the link it has move semantics and such.
gollark: But right now it just uses GC, or optionally a vaguely rustic automated free call insertion + cycle detection thing.



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