Nuke (software)

NUKE is a node-based digital compositing and visual effects application first developed by Digital Domain, and used for television and film post-production. NUKE is available for Microsoft Windows 7, OS X 10.9, Red Hat Enterprise Linux 5, and newer versions of these operating systems.[2] The Foundry has further developed the software since Nuke was sold in 2007.

NUKE
Developer(s)
Stable release
12.0v1 / 27 September 2019 (2019-09-27)
Written inC++,[1] Python
Operating systemLinux, OS X, Microsoft Windows
TypeCompositing software
LicenseProprietary
WebsiteNUKE

NUKE's users include Digital Domain, Walt Disney Animation Studios, Blizzard Entertainment,[3] DreamWorks Animation,[4] Illumination Mac Guff,[5] Sony Pictures Imageworks, Sony Pictures Animation, Framestore,[6] Weta Digital,[7] Double Negative,[8] and Industrial Light & Magic.[9]

History

NUKE (the name deriving from 'New compositor')[10] was originally developed by software engineer Phil Beffrey and later Bill Spitzak for in-house use at Digital Domain beginning in 1993. In addition to standard compositing, NUKE was used to render higher-resolution versions of composites from Autodesk Flame.[11]

NUKE version 2 introduced a GUI in 1994, built with FLTK – an in-house GUI toolkit developed at Digital Domain. FLTK was subsequently released under the GNU LGPL in 1998.[12]

NUKE won an Academy Award for Technical Achievement in 2001.[13]

In 2002, NUKE was made available to the public for the first time under the banner of D2 Software.[14][15] In December 2005, D2 Software released NUKE 4.5,[16] which introduced a new 3D subsystem developed by Jonathan Egstad.[17]

In 2007, The Foundry, a London-based plug-in development house, took over development and marketing of NUKE from D2.[18] The Foundry released NUKE 4.7 in June 2007,[19] and NUKE 5 was released in early 2008, which replaced the interface with Qt and added Python scripting, and support for a stereoscopic workflow.[20] In 2015, The Foundry released NUKE Non-commercial with some basic limitations.[21] NUKE supports use of The Foundry plug-ins via its support for the OpenFX standard (several built-in nodes such as Keylight are OpenFX plugins).

Similar products

While not dedicated to compositing, the open source software Blender contains a limited node-based compositing feature which, among other things is capable of basic keying and blurring effects.[22]

gollark: What *is* that font?
gollark: ... why does it have "NEVER SETTLE" in the corner?
gollark: Exactly! I've made you just treat this all as a convoluted joke and *ignore my alts*!
gollark: But they *do*, a bit, and by making it seem like a joke I discredit the very idea.
gollark: You may wonder "but why reveal he's your alt? You're pointlessly introducing suspicion".

References

  1. "Information for NUKE developers". The Foundry. Archived from the original on 2017-02-27. Retrieved 2015-10-03.
  2. "System Requirements | Nuke". Foundry. Retrieved 25 March 2017.
  3. "NUKE is the purrfect partner for DreamWorks Animation". The Foundry.
  4. Moltenbrey, Karen (13 December 2018). "Spoiler Alert". In Focus. Computer Graphics World.
  5. "NUKE helps Framestore make history on Oscar winning Lincoln". The Foundry. Archived from the original on 2016-11-11.
  6. "Weta Digital Purchases Site License Of Nuke".
  7. "Double Negative Procures Nuke Site License". AWN.
  8. "Industrial Light & Magic (ILM) Purchases Nuke Site Licence". Archived from the original on 2013-05-13.
  9. "D2 Software: Company Profile". Computer Graphics World. August 1, 2004.
  10. "Interview Bill Spitzak".
  11. Spitzak, Bill (January 19, 1998). "fltk-0.98 (C++ gui toolkit)".
  12. "2001 Scientific and Technical Awards". March 2002. Archived from the original on 2008-01-13.
  13. "Digital Domain Nukes market". Hollywood Reporter. July 12, 2002.
  14. "Digital Domain launches software unit". AllBusiness.com. 2002-10-10. Retrieved 2008-06-20.
  15. "D2 ships Nuke v4.5 Compositor with image-based Keyer and new Interface". December 1, 2005. Archived from the original on June 7, 2007.
  16. "Interview Jonathan Egstad". Nukepedia.
  17. "D2 Software's Nuke Acquired by The Foundry". March 10, 2007. Retrieved November 10, 2016.
  18. "Nuke Version 4.7 Released". fxguide.com. October 4, 2007.
  19. "3D stereo workflow, new UI & Python scripting are the highlights". Digital Producer Magazine. 14 September 2007. Archived from the original on 10 July 2011.
  20. "The Foundry releases NUKE Non-commercial". Evermotion. 15 April 2015. Retrieved 10 August 2016.
  21. "Blender features page". Retrieved March 19, 2011.


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