Sculptris
Sculptris is a virtual sculpting software program, with a primary focus on the concept of modeling clay. It entered active development in early December 2009,[1] and the most recent release was in 2011.[2]
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![]() Fullscreen screenshot of Sculptris Alpha 5 with customised user background and material | |
Developer(s) | Pixologic |
---|---|
Initial release | December 2009 |
Stable release | Alpha 6
|
Operating system | Microsoft Windows, Mac OS X |
Type | 3D computer graphics |
License | proprietary |
Website | pixologic |
Users can pull, push, pinch, and twist virtual clay. It is geared toward character sculpting and "organic" models.
3D meshes (.obj) can be imported into the program for further detailing, generating normal and displacement maps.
In late July 2010, Sculptris inventor Tomas Pettersson joined the Pixologic team (makers of ZBrush), who have taken over Sculptris development.[3] He left Pixologic 'a while' before March 2014.[4]
Functions
- Sculpting
- Dynamic tessellation
- UV texture painting
- Cavity painting
gollark: Are there not lots of stress-testing things anyway?
gollark: Basically every sane language has an arbitrary precision *library* at least.
gollark: Perl can do anything with enough regexes.
gollark: I think for larger numbers you can use GMP bindings.
gollark: (not arbitrary-precision floats, I mean)
Footnotes
- "DrPetter's homepage - Sculptris". www.drpetter.se.
- "Sculptris Alpha 6: It's HERE!". www.zbrushcentral.com.
- "A Gift From Pixologic". www.zbrushcentral.com.
- "DrPetter's homepage - News". www.drpetter.se.
External links
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