Sculptris
Sculptris is a virtual sculpting software program, with a primary focus on the concept of modeling clay. It entered active development in early December 2009,[1] and the most recent release was in 2011.[2]
Fullscreen screenshot of Sculptris Alpha 5 with customised user background and material | |
Developer(s) | Pixologic |
---|---|
Initial release | December 2009 |
Stable release | Alpha 6
|
Operating system | Microsoft Windows, Mac OS X |
Type | 3D computer graphics |
License | proprietary |
Website | pixologic |
Users can pull, push, pinch, and twist virtual clay. It is geared toward character sculpting and "organic" models.
3D meshes (.obj) can be imported into the program for further detailing, generating normal and displacement maps.
In late July 2010, Sculptris inventor Tomas Pettersson joined the Pixologic team (makers of ZBrush), who have taken over Sculptris development.[3] He left Pixologic 'a while' before March 2014.[4]
Functions
- Sculpting
- Dynamic tessellation
- UV texture painting
- Cavity painting
gollark: Oh, you need more iron. Of course you do.
gollark: Make more iron gears.
gollark: There is no situation in which this would be beneficial, except something incredibly contrived like some of the power poles being missing but the boilers and inserters still working.
gollark: Their electrical output is directly proportional to steam consumption in all cases.
gollark: Each steam engine uses *exactly* half the output of a boiler at maximum power output.
Footnotes
- "DrPetter's homepage - Sculptris". www.drpetter.se.
- "Sculptris Alpha 6: It's HERE!". www.zbrushcentral.com.
- "A Gift From Pixologic". www.zbrushcentral.com.
- "DrPetter's homepage - News". www.drpetter.se.
External links
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.