Neverwinter Saga

Neverwinter Saga is a saga written in the Forgotten Realms campaign world, a popular Dungeons & Dragons role-playing setting, by fantasy and science fiction author R.A. Salvatore. The tetralogy begins with Gauntlgrym which is set twenty-four years after the events of The Ghost King. Gauntlgrym is also the twentieth book concerning one of Salvatore's famous characters, Drizzt Do'Urden. The saga contains Gauntlgrym, Neverwinter, Charon's Claw, and The Last Threshold. This tetralogy is preceded by The Transitions Series.

Neverwinter Saga

AuthorR. A. Salvatore
CountryUnited States
LanguageEnglish
GenreEpic fantasy
PublisherWizards of the Coast
Published2010 - 2013
Media typePrint
No. of books4
Preceded byTransitions
Followed byThe Sundering

Works included

  1. Gauntlgrym (2010)
  2. Neverwinter (2011)
  3. Charon's Claw (2012)
  4. The Last Threshold (2013)

Plot summary

Gauntlgrym

In this title, Drizzt joins Bruenor Battlehammer on his quest to find the fabled dwarven kingdom of Gauntlgrym: said to be rich ancient treasure and arcane lore. However, Jarlaxle and Athrogate discover it first. In their search for treasure and magic, the enemy drow and dwarf pair inadvertently set into motion a catastrophe that could spell disaster for the unsuspecting inhabitants of Neverwinter—a catastrophe large enough for Jarlaxle to risk his own skin and money to stop it. To their dismay, the more they uncover about the ancient dwarven kingdom, the more they see they can't stop it on their own. This ends up in an unlikely teaming up with none other than Drizzt and Breunor. Drizzt's lust for battle increases and he begins to wonder if he is truly different than any other dark elf, and if he loses the last of his companions he wonders if he will succumb to drow nature. In the end, Breunor must sacrifice his life in order to save his friends and all of Neverwinter.[1]

Neverwinter

Set days after the events of Gauntlgrym, Drizzt is now the sole survivor of the companions of Mithral Hall leaving him with guilt and relief in his new freedom for the first time in nearly one hundred years. Accompanied by Dahlia Sin'felle, the only other survivor from their party at Mount Hotenow, they decide that their best course of action is to head to Luskan in order to regroup and learn what they may. The two head towards the town aided by Drizzt's magical unicorn Andahar. It is revealed that the unicorn can be killed, although it is magical. On a positive note, It can also stay in the Realms for as long as needed with no time limit restraints. However, because it has more vulnerabilities than his other magical familiar, Guenhwyvar, Drizzt is much more cautious in his use of Andahar. While in Luskan, the group runs afoul of the pirate captains, but end up escaping. Drizzt soon finds himself on the opposite side of the law. Dahlia forces him to see the dark things a common man could be driven to do, under certain circumstances. The two find themselves in battle quickly, and Drizzt finds himself enjoying the constant toil.[2]

Charon's Claw

Drizzt and Dahlia return to Neverwinter with plans of revenge against the Netherese lord Herzgo Alegni, heralding a final battle for freedom. Drizzt then reunites with his old foe, Artemis Entreri, to destroy the magical weapon that has control of him, Charon's Claw—even at the cost of losing his life as well. The novel will focus on how Drizzt will prepare to fight Herzgo Alegni and prelude the appearance of Dagult Neverember, who is set to be the Lord Protector of New Neverwinter.[3]

Reception

Gauntlgrym

Ryan Van Cleave of California Literary Review stated that Gauntlgrym is a "quick read with satisfying fight scenes, and deeply layered with emotional atmosphere." Van Cleave also concluded that it is a solid addition to Drizzt's ongoing story.[4] Gauntlgrym debuted on the New York Times bestseller list at number 13.

Neverwinter

Neverwinter debuted on the New York Times bestseller list at number 4.[5] A staff reviewer from enworld.org gave Neverwinter a 4.5 out 5 stating that "Neverwinter is filled with great intrigue,, and some smart dialogue, particularly between Drizzt and Dahlia, where they test their morals, ethics, and philosophies of life off each other, like duelists looking for a weakness." [6]

Publication History

TitleAuthorISBNPublisherUS Release Date
GauntlgrymR.A. SalvatoreISBN 978-0786955008Wizards of the CoastOctober 5, 2010
NeverwinterR.A. SalvatoreISBN 978-0786958429Wizards of the CoastOctober 4, 2011
Charon's ClawR.A. SalvatoreISBN 978-0786962235Wizards of the CoastAugust 7, 2012
The Last ThresholdR.A. SalvatoreISBN 978-0786963645Wizards of the CoastMarch 5, 2013
gollark: <?>
gollark: ★ this message! Or better messages!
gollark: ★
gollark: ∆ — a new take on Hexagony.
gollark: ↓

References

  1. "Gauntlgrym". Retrieved 9 April 2012.
  2. "Neverwinter". Retrieved 9 April 2012.
  3. Jussi (16 December 2011). Charon's Claw by R.A. Salvatore. Retrieved 10 April 2012.
  4. Van Cleave, Ryan (18 October 2010). "Book Review: Gauntlgrym". Archived from the original on 13 December 2011. Retrieved 10 April 2012.
  5. "Bestsellers". The New York Times. 23 October 2011. Retrieved 10 April 2012.
  6. "Neverwinter Review". 10 November 2011. Retrieved 11 April 2012.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.