MechWarrior 3050

MechWarrior 3050 is a 1994 mech-based video game developed by Malibu. The first Battletech based game to be released for the Sega Genesis, it was originally titled simply BattleTech but was later ported to the Super NES by Activision as MechWarrior 3050. The Sega Genesis and Super NES versions are nearly identical, except for their titles.

MechWarrior 3050
North American cover art
Developer(s)Malibu Interactive
SNES: Tiburon Entertainment
Publisher(s)Extreme Entertainment Group
SNES: Activision
Composer(s)Brian L. Schmidt
SeriesBattleTech
MechWarrior
Platform(s)Sega Genesis, Super NES
ReleaseSega Genesis:
  • NA: February 02, 1994
Super NES:
  • EU: 1995
  • NA: October 1995
  • JP: February 23, 1996
Genre(s)Sci-fi mech simulation
Mode(s)Single-player, Cooperative

The story takes place during the events of the Clan Invasion in the 3050 era. Players are assigned the role of a Clan Wolf Mechwarrior, who is sent to eliminate several Inner Sphere assets which threaten to destroy the Clan's dominance on the battlefield, and given Timber Wolf/MadCat mech.

This video game is viewed in an isometric view as opposed to the first person view of the previous game. The game also features a two-player mode where one player controls the bottom half of the mech to navigate it around the map while the second player controls the gun turret.[1]

Reception

Though the four reviewers of Electronic Gaming Monthly complained that the game's single-player mode is difficult to the point of being inaccessible, all but one of them gave the Genesis version a positive recommendation, citing the diversity of missions, strong challenge, and impressive animations. They scored it a 7.25 out of 10 average.[2] They were evenly split on the Super NES version, with two of them recommending it based on the diversity of levels, and the other two focusing on the frustratingly difficult single player mode and the confusing controls. They scored it a 6.75 out of 10 average.[3] A critic for Next Generation gave it three out of five stars, assessing that, compared to the Genesis original, it has sharper graphics but clunkier animation and worse control. He praised the game itself for its frantic, challenging onslaught of enemies.[4] GamePro's Scary Larry was uneasy at how the two-player mode demands that the two players be in perfect sync with each other, and said that the failure to do so could lead to bitter arguments. He also criticized the undetailed graphics, choppy animation, and limited sound effects, but recommended the game for its challenging, strategic, and overall fun gameplay.[1]

gollark: What? I'm using PotatOS for Embedded Systems™ to control my nuclear reactor.
gollark: Entropy is mostly sourced from event timing and data.
gollark: PotatOS has a secure RNG for some odd reason.
gollark: GTech™ DEEPWELL-3.
gollark: Weather sensor and... randomizer maybe?

References

  1. "ProReview: MechWarrior 3050". GamePro. No. 87. IDG. December 1995. p. 104.
  2. "Review Crew: Battletech". Electronic Gaming Monthly. No. 61. Ziff Davis. August 1994. p. 32.
  3. "Review Crew: MechWarrior 3050". Electronic Gaming Monthly. No. 75. Sendai Publishing. October 1995. p. 33.
  4. "Mechwarrior 3050". Next Generation. No. 11. Imagine Media. November 1995. p. 189.
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