MechAssault 2: Lone Wolf

MechAssault 2: Lone Wolf is a 2004 video game developed by Day 1 Studios and published by Microsoft Game Studios exclusively for the Xbox console. It is the sequel to 2002's MechAssault and is set in the BattleTech universe. Since the Xbox 360 is backwards-compatible with the Xbox, it can also run Lone Wolf.

MechAssault 2: Lone Wolf
Developer(s)Day 1 Studios
Publisher(s)Microsoft Game Studios
Producer(s)T. J. Wagner
Designer(s)David Fifield
Brad Delaney
Jeffrey Gregg
Corey E. Navage
Matt Udvari
Programmer(s)Michael Springer
Composer(s)Dario Cozzi
Michael Cozzi
SeriesBattleTech
Platform(s)Xbox
Release
  • NA: December 28, 2004
  • PAL: February 4, 2005
Genre(s)Mecha
Mode(s)Single-player, multiplayer

Plot

After many searches, Major Natalia "Nat" Kerensky decides to base their testing operations in Dante City on the Planet Dante, using the blackmarketeers as a cover. One evening, as Foster and the MechWarrior (player) are returning to their workshop, mysterious craft enter the Dante airspace and a Stiletto BattleMech lands on the ground and starts searching for them. They successfully evade the Stiletto and make it back to the workshop, where Nat instructs the player use a new powered armor suit called the BattleArmor to stop the invaders. After this, hundreds of dropships enter Dante's atmosphere. Mysteriously, one of these dropships is shot down by the others. After fighting to the crash site, a strange new MechWarrior by the name of Alera emerges, a space pirate with a jumpship named the "Jezebel". Later, the MechWarrior escapes an enemy port, and steals an enemy tank from 3 soldiers in an attempt to infiltrate the enemy. An allied APC then comes out and follows the MechWarrior on his way. The tank must go through two scans to advance the level, but however, the "Passenger Scan" warns the enemies that it is a trick, and the MechWarrior and his allies must escape the port with a tank.

After several confrontations with the enemy, it is discovered that the aggressors seek to access the Lostech blueprints and prototypes stored in the data cores to create an unstoppable army of mechanised soldiers to obtain dominance over the Inner Sphere, starting with mass-producing the Ragnarok Prototype model that discovered in the first game.

During the final mission, the MechWarrior with the aid of his allies uses the BattleArmor to destroy a half-complete giant BattleMech that uses all five of the data cores.

Gameplay

The player controls a variety of vehicles other than mechs. These vehicles include tanks, powered armor, turrets, and VTOLs. The game lets the player leave the vehicle and plant explosives or roam as a human/pilot. An interesting aspect of the game is the ability to "hitch" rides on friendly mechs and VTOLs, while wearing a powered armor. It is also possible to do the same to enemy mechs and attempt a 'neurohack', with the result of ejecting the pilot and taking over his mech if successful.

Development

Reception

GameSpot rated the game 7.9/10, citing good visual effects, and overall good gameplay, specifically praising the multiplayer portion of the game, but also citing several drawbacks including repetitiveness in the single-player campaign, along with poor voice acting and "uninspired terrain graphics".[1] IGN awarded the game 8.9/10, also citing good gameplay,[2] especially the multiplayer portion of the game. Concerns included the lacking appeal of the singleplayer campaign, and bad environmental graphics.[3] Game Informer gave the game a 9.25/10.[4]

gollark: They SHOULD be.
gollark: And I think some highish-voltage screen power line running beside the screen's data lines, on some MacBooks too.
gollark: Such as MacBooks beind built with entirely inadequate cooling.
gollark: They're unrepairable and often have really stupid flaws.
gollark: Stupid "trusted computing"...

References

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