Fallout: New Vegas
Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. A spin-off of the Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is not a direct sequel, but does mark the return of several elements found in Fallout 2.
Fallout: New Vegas | |
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Developer(s) | Obsidian Entertainment |
Publisher(s) | Bethesda Softworks |
Director(s) | Josh Sawyer |
Producer(s) |
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Designer(s) | Josh Sawyer |
Programmer(s) | Frank Kowalkowski |
Artist(s) | Joe Sanabria |
Writer(s) | John Gonzalez |
Composer(s) | Inon Zur |
Series | Fallout |
Engine | Gamebryo |
Platform(s) | |
Release | |
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, what used to be Las Vegas, the Courier is ambushed, robbed of the package, shot, and left for dead. After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various warring factions, and ultimately becomes caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, though it was criticized for its glitches and bugs on launch. It was a commercial success, shipping more than 5 million copies, and is estimated to have sold around 12 million copies worldwide. The game received a Golden Joystick Award for "RPG of the Year" in 2011 and was nominated for two BAFTA Awards (Best Strategy Game and Best Story), as well as a NAVGTR Award for Supporting Performance in a Drama (Felicia Day).
Gameplay
While gameplay from Fallout 3 was retained for Fallout: New Vegas, Obsidian Entertainment worked upon providing the game with improvements upon existing elements while introducing some old and new features to the series. Some improvements and new features are included. Combat is improved upon, with the V.A.T.S. system being updated with several new V.A.T.S.-specific attacks, and a number of kill animations being made for several of the game's melee weapons. The response and accuracy given from weapons was also improved. Players can use the iron sights on firearms, with the exception of certain larger guns and some energy weapons.[1][2][3][4] The third-person perspective in the game was redesigned to be more "over the shoulder" than it had been in Fallout 3. The Character Creation section of the game was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up. The option to make any last minute changes to their character occurs when the player steps beyond the boundaries of the starting location of Goodsprings. More Perks were added to the game to provide greater options for improving the player's characters upon leveling up. The Perk system itself changed, allowing a Perk at every other level instead of every level like in earlier games. This prevents the player from having an overly powerful character early in the game. More weapons were added to the game, including the 9 mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher. Each weapon is intended to serve a specific and tactical role within the game.[4] The "Big Guns" and "Small Guns" skills are consolidated into one skill, "Guns". A skill, Survival, is introduced. This skill impacts how much health is restored by food and drink. Skills have a larger effect on conversation choices; whether a dialogue option will succeed or fail is shown up front, and entirely dependent on Skill level, rather than both skill and chance as was the case in Fallout 3.[3] Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around the Mojave Wasteland or purchased from vendors, the effects of which can be further enhanced by certain Perks. Players can gamble. They can do this by visiting casinos, buying chips with the three major currencies in the games, and playing either blackjack, slots, or roulette within them. Players can also play a card game called Caravan, which was specifically designed for the game and has its own rules, and can be played with certain people outside of the casinos.[5][6]
Crafting and modding
Although players could craft items in Fallout 3, these items were limited to a few unique weapons. With New Vegas, crafting was expanded to allow the creation of food, drink, drugs, and ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, and campfires, and requires specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so. Some special items cannot be made until their recipes/schematics are found. Players can harvest plants to use in recipes. In addition to crafting, players can modify weapons with special firearm modifications. Such modifications can improve the rate of fire or the size of the magazine, or add a mounted telescopic sight to allow for greater range. Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors.[1]
Reputation
Because of the large number of factions created for the game, developers reintroduced the reputation system that was first used in Fallout 2 and had been absent in Fallout 3. Much like Karma, a player's standing with a faction or settlement can change depending on how they interact with them and what decisions they make. If, for example, players help a faction or settlement, their reputation with them improves in all locations controlled by that faction or settlement; opting to kill their members or citizens will cause a gain of infamy with that faction or settlement. Unlike the Karma system, any reputation fame or infamy gained is permanent and irreversible and if a player has a "Wild Child" reputation with a faction it is unchangeable. The only exception is when the NCR and Legion grant one-time exemptions for past wrongdoings, which resets infamy to 0. The type of reputation the player has with each faction or settlement affects how non-player characters (NPCs) behave towards them; a good reputation might make completing some quests easier, provide discounts with the faction or settlement's vendors, and cause faction members to offer gifts; a bad reputation may lead to the faction refusing to help the player or attacking them on sight, or sending assassins after the player.[7]
Companions
Companions in New Vegas received far more depth the companions from Fallout 3, through the use of the Companion Wheel. Through the Wheel, players can switch a companion's tactics in combat, including their behavior and how they attack, as well as dismiss them, treat them for injuries, access their inventory and talk with them. Players are capable of having two companions with them at any one time – one humanoid and one non-humanoid. Companions can confer a unique Perk or advantage and have the opportunity to be improved by completing a special quest related to them.[4] They can be sent directly to the Lucky 38 Presidential Suite upon being dismissed rather than returning to their original location. Each companion was intended to represent a different style of combat. There are a total of eight permanent companions.
Hardcore mode
An optional difficulty setting included in New Vegas is the Hardcore mode, which delivers more realism and intensity to the playing environment. While the standard adjustable difficulty level settings only affect combat difficulty, Hardcore mode adds statistics and encourages the player to consider resource management and combat tactics. Game director Josh Sawyer stated that the mode was inspired by several different Fallout 3 mods.[8] In this mode, the following occurs:[9][10] All healing items, including food and water, do not heal the player instantly but work over a short period of time. RadAway takes time to gradually decrease radiation poisoning, rather than instantly. Stimpaks can no longer heal crippled limbs. Players must either use Doctor's Bags, sleep in an owned or rented bed, use the chem Hydra, or visit a doctor to heal limbs. Ammunition and caps have weight, reducing the amount that can be carried. Players must eat, drink, and sleep in order to avoid starvation, dehydration, and exhaustion, respectively; failure to do so confers a steady decrease in certain skills and eventually leads to death if untreated. Companions can be killed upon being reduced to zero hit points, rather than losing consciousness. Completing the game on this mode (from start to finish as the mode can be turned on at any point during the game) results in either an achievement (Xbox 360[11]/Steam[12]) or trophy (PlayStation 3)[13] being awarded.
Plot
Setting
Fallout: New Vegas takes place during the year 2281 and within the region surrounding the former city of Las Vegas (now called "New Vegas"), around four years after the events of Fallout 3, and roughly around 204 years since the Great War of 2077. At the time the game begins, three major powers seek control over New Vegas and its surroundings – the New California Republic (NCR), Caesar's Legion, and Mr. House. Since their last appearance in Fallout 2, the NCR has become overextended and mismanaged, but their expansion eastwards has allowed them to gain control of the majority of territories in the Mojave, with the only threat to their expansion coming from the slave-driving, Roman army-styled forces of Caesar's Legion, led by their leader Caesar (voiced by John Doman), who have conquered and united 86 tribes further to the east, and plan to conquer New Vegas. Four years before the start of the game, both sides came into conflict at the Hoover Dam, a major landmark that supplies power to New Vegas,[3] and which both sides seek control over. As both sides prepare for a second, inevitable conflict over the dam, Mr. House, a mysterious businessman who presides over New Vegas as its de facto leader with an army of "Securitron" security robots, also seeks control of the dam while ensuring neither side gains control, and is moving towards the final stages of his plans.
Much of the game takes place in the Mojave Wasteland, which encompasses parts of the former states of California, Nevada, and Arizona. Along with the three main factions, the region has a number of minor factions. These include the Boomers, an isolationist and xenophobic tribe of heavily armed former Vault dwellers who have taken shelter at Nellis Air Force Base; the Powder Gangers, a violent group of escaped convicts from the New California Republic; the Great Khans, a tribe of drug dealers and raiders descended from the remnants of the New Khans in Fallout 2; and the Brotherhood of Steel, technology-craving remnants of the U.S. Army who are attempting to secure any technology that could cause significant harm. Along with the Hoover Dam and Nellis Air Force Base, the region has additional landmarks, including its own vaults and the HELIOS One solar energy plant.[10]
Story
The protagonist is a courier working for the Mojave Express. The game begins as the Courier is ambushed by a mobster named Benny (voiced by Matthew Perry) en route to New Vegas to deliver a mysterious item known as the "Platinum Chip". Benny shoots the Courier and leaves them for dead, taking the Chip for himself, but the Courier is rescued by a Securitron named Victor (voiced by William Sadler) and brought back to good health by Doc Mitchell (voiced by Michael Hogan) in Goodsprings.[3] The Courier embarks on a journey across the Mojave Wasteland to locate and confront Benny and get the Platinum Chip.
The game proceeds according to the Courier's decisions and involves many different events, factions, and characters. The main storyline follows the Courier's pursuit of Benny to both settle the score and retrieve the Platinum Chip. Along the way, the Courier encounters many groups of people with various problems that they can choose to assist with, ignore, or otherwise sabotage, resulting in positive or negative karma. Eventually, after finding Benny and the Chip, the Courier finds themselves in the middle of a conflict between three major factions: Caesar's Legion, a group of Roman-esque slavers, the New California Republic (NCR), an expansionist democratic federation, and Mr. House (voiced by René Auberjonois), the enigmatic de facto ruler of New Vegas, in command of an army of Securitron robots that patrols the city. Each of the three sides aims to control the Hoover Dam, which is still operational and supplying the Southwest with power and clean, non-irradiated water; thus, control of the dam means effective control of the region. It is revealed that Mr. House, a human from before the Great War and surviving via a contained life support chamber, ordered the Platinum Chip's delivery before the war. The Chip is a data storage device with a program that can upgrade the Securitrons to a greater level of combat effectiveness, and was stolen by Benny as part of a scheme to take over House's security and claim New Vegas for himself with the help of a reprogrammed Securitron named Yes Man (voiced by Dave Foley).
The Courier is notified that Caesar's Legion is attacking Hoover Dam, and they must take part to decide the outcome. As the Legion strikes the Dam, led by the fearsome Legate Lanius, the NCR defends its position under General Lee Oliver. Depending on the faction sided with up to the battle, the Courier will either destroy the Dam so no faction can claim it, conquer it for Caesar's Legion, defend it for the NCR or connect the dam's systems to House's network so either he or Yes Man can take control. The game concludes with a narrated slideshow showing and explaining the results of the Courier's actions, the battle for Hoover Dam deciding the faction that comes to power over New Vegas and the Mojave, and the fates of the various other factions based on how the player negotiated with them and which of the major factions emerged dominant.
Endings
The player faces a choice to determine the fate of the Mojave Wasteland.
- Yes Man (independent) – siding with Yes Man will lead the Courier to go solo (with the Courier helping Yes Man to take over New Vegas and Mr. House's Securitrons) and take over Hoover Dam for themselves. The Courier must either convince General Oliver, and the Legate, to withdraw, or they can kill them instead. The Courier and Yes Man proceed take control of Hoover Dam, while ensuring the independence of the Mojave from the NCR, Ceasar's Legion, and Mr. House.
- Mr. House – siding with Mr. House will lead the Courier to enter the control room in Hoover Dam and install the override chip in order to power the Securitron Army. The Courier must either convince General Oliver, and the Legate, to stand down or they can kill them instead. Mr. House and his Securitrons drive both the NCR and the Legion out of Hoover Dam, taking control of it, while still running New Vegas.
- Caesar's Legion – siding with the Legion will lead the Courier to help attack Hoover Dam. The Courier must enter Oliver's compound where they have the choice to either convince him to retreat for the sake of his men, or they can kill him instead. The Legion seizes Hoover Dam, forcing the NCR to retreat, allowing them to gain control over New Vegas and the rest of the Mojave Wasteland.
- New California Republic – siding with the NCR will lead the Courier to defend Hoover Dam from the Legion. The Courier will then lead an attack on the Legate's camp where they have the choice to either convince the Legate to peacefully withdraw, or they can kill him. The NCR emerges from the battle decisively triumphant and annexes New Vegas along with the entire Mojave Wasteland.
Development
In 2004, Bethesda Softworks purchased the license to develop and publish Fallout 3, as well as an option to create two sequels, from Interplay Entertainment.[14] Three years later they bought the Fallout intellectual property.[15] Bethesda abandoned the original gameplay style of previous Fallout titles; instead of an isometric game with action point/turn-based combat, Bethesda's Fallout 3 was a fully 3D game with real-time combat as well as the action point-based V.A.T.S. system.[16][17][18]
Fallout 3 was a critical and commercial success upon its release in 2008,[16] and Bethesda commissioned a sequel. With their own developers busy working on The Elder Scrolls V: Skyrim Bethesda reached out to Obsidian Entertainment, a company founded by several former members of Interplay's original Fallout developers Black Isle Studios, to develop the game. Bethesda and Obsidian decided to create a game that would continue the "West Coast" story rather than the plot of Fallout 3.[16][19] Bethesda rejected Obsidian's idea to set the game between the events of Fallout 2 and Fallout 3, but they did approve of setting the game in Las Vegas.[19][20]
Fallout: New Vegas was announced in April 2009.[21] Obsidian's development team included former Interplay/Black Isle employees Josh Sawyer as director and Chris Avellone as a writer and director of the game's downloadable content.[8][22] The plot of New Vegas takes heavy inspiration from the original Fallout 3 that Black Isle developed, commonly known by its codename "Van Buren",[23] which Sawyer also directed prior to its cancellation.[24] The most notable example is the inclusion of Caesar's Legion, a faction originally created for Van Buren.[23][25] Obsidian included other factions from previous Fallout games and avoided writing any faction as entirely good or evil, but instead as potential rivals depending on what path the player decided to pursue.[23][25]
The game had a somewhat short development cycle of 18 months.[26] New Vegas is similar to Fallout 3, in that both games use the Gamebryo engine, yet it improved on the previous installment's source code, with some graphics rendering improvements and new art assets, while reworking the engine to accommodate the extra lights and effects of the Las Vegas Strip.[25][27] Obsidian were unfamiliar with the Gamebryo engine and had to request the help of an Oblivion modder named Jorge Salgado.[28] Obsidian refined the real-time shooting mechanics and added iron-sights aiming to make playing without V.A.T.S. a more viable option than it was in Fallout 3.[24][29] One PC version of the game relies on Steamworks for online functions, such as achievements and cloud save storage, as well as digital rights management (DRM).[30] A version without DRM was made available by GoG.com on June 1, 2017.[31]
Producer Jason Bergman announced the involvement of several actors, including Ron Perlman as the game's narrator and Wayne Newton as radio DJ "Mr. New Vegas".[32] He confirmed that the game would include voice acting from Matthew Perry, Zachary Levi, Kris Kristofferson, Danny Trejo, Michael Dorn and Felicia Day. The team brought on casting director and voice producer Timothy Cubbison to oversee the actor selection and voice production. The game established the new record for the most lines of dialogue in a single-player action role-playing game. New Vegas contains around 65,000 lines of dialogue, beating its predecessor and previous record holder Fallout 3 which contained 40,000 lines of dialogue.[33]
Fallout 3 composer Inon Zur composed the score.[34] It features three major in-game radio stations, spanning several genres of music in the radio waves: country, bluegrass, popular music from the 1940s and 1950s, jazz and classical.[4] Each station has a set track list which repeats randomly.[35] Music from the first two Fallout games, composed by Mark Morgan, is used in the game as well.[36][37]
On February 4, 2010, Obsidian Entertainment released the Fallout: New Vegas teaser trailer. A second trailer was shown on GameTrailers from E3 on June 11, 2010.[38]
Release
Bethesda announced four pre-order bonus packs giving specific in-game items, they include the "Classic", "Tribal", "Caravan" and "Mercenary" packs available when pre-ordering at specific outlets,[39] all of the listed pre-order packs were later made available for purchase on September 27, 2011. The Collector's Edition was revealed on May 11, 2010.[40] It was distributed worldwide and is available for Microsoft Windows, PlayStation 3, and Xbox 360.[40] Its enclosed contents include seven real clay poker chips from the Fallout: New Vegas casinos, a deck of cards each with a character on them with information on that person, a graphic novel leading up to the events of New Vegas, a Lucky 38 large Platinum Chip replica, and a making-of documentary.[40]
Fallout: New Vegas was released for Microsoft Windows, PlayStation 3 and Xbox 360 on October 19, 2010, in North America, October 21, 2010, in Australia, and October 22, 2010, in Europe.[41][42] Within hours of the game's release on October 19, 2010, players of Fallout: New Vegas began reporting a variety of technical issues (saved games becoming corrupted, the game freezing, players becoming stuck within the terrain, and random NPCs appearing behind the player, initiating combat out of context).[43][44] Bethesda Game Studios stated that they, in conjunction with Obsidian, were actively working on an update for release "as soon as possible" to address in-game issues. They urged customers to keep their copies of New Vegas rather than return them to stores, stating that providing the best possible experience to their users was a priority.
Within a week of the original release, a patch was available for the PC, Xbox 360, and PlayStation 3 versions of the game, which contained over 200 quest and scripting-related fixes.[45] The update released on December 14, 2010, has fixed further glitches and save game problems, including companion-related bugs.[46] Subsequent updates were released in February and April that corrected numerous bugs and gameplay issues. A patch released on July 5, 2011 causes the game to automatically create a save prior to the endgame sequence, allowing single-save players to play through the downloadable content without creating a new game.[47] The user community has created community patches to fix some remaining issues.[48]
The game engine has had major performance issues on the PlayStation 3, leading to unplayable frame rates when the save game file becomes large following extended play, or sometimes when downloadable content is installed. Similar issues plagued The Elder Scrolls V: Skyrim, but a performance patch to improve New Vegas was not implemented. Sawyer stated that the issue involves the core engine and cannot be patched easily.[49][50]
Downloadable content
On October 18, 2010, Bethesda Softworks announced that downloadable content (DLC) would be available for New Vegas, in keeping with its predecessor Fallout 3. Six add-on packs have been released. The six add-ons are titled Dead Money, Honest Hearts, Old World Blues", Lonesome Road, Gun Runners' Arsenal, and Courier's Stash. The combined effect of the DLC is to raise the level cap from 30 to 50.
Dead Money
The first add-on pack was released for the Xbox 360 on December 21, 2010,[51][52] and for PlayStation 3 and PC (via Steam) on February 22, 2011.[53][54] In Dead Money, the Courier is captured by an insane ex-Brotherhood of Steel leader known as Father Elijah and must work alongside three[51] other captives to find the fabled treasure of the Sierra Madre Casino, concealed from the world by a deadly toxic cloud.[51] The pack adds achievements/trophies, weapons, perks, terrain, enemies, and decisions for the player,[51][52] as well as raising the level cap by five.[51] It is the only one of the four story add-ons that cannot be revisited after the completion of its main quest line.[55]
Honest Hearts
The second pack was released on May 17, 2011, on Xbox Live and Steam and June 2, 2011, on the PlayStation Network due to the April–May outage.[56] In Honest Hearts, the Courier takes part in a trading expedition to Utah's Zion National Park after joining on with The Happy Trails Caravan, which is attacked and destroyed by tribal raiders.[57] While trying to return to the Mojave, the Courier becomes involved in conflicts between the tribes, a "New Canaanite" (post-apocalyptic incarnation of Mormonism) missionary, and a person known as the "Burned Man", Caesar's former Legate, who, after losing the first battle of Hoover Dam, was covered in pitch, set on fire, and thrown into the Grand Canyon.[57] The pack adds achievements/trophies, perks, terrain, items, enemies and decisions for the player, as well as raising the level cap by five.
Old World Blues
In Old World Blues, the Courier is abducted and unwittingly becomes a lab rat in a science experiment gone awry and discovers how some of the Mojave's mutated creatures and dangerous technology came to exist. Old World Blues takes place in the Pre-War research centers of Big Mountain, known colloquially as "the Big Empty" or "Big MT". The player can choose to either turn on their kidnappers, or join with them to fight a greater threat.[58] This pack adds achievements/trophies, perks, a vast area to explore, and raises the level cap by five like the previous two packs. Old World Blues was released on July 19, 2011.[59]
Lonesome Road
In Lonesome Road, the Courier is contacted by Ulysses, an ex-Legionary and courier who, upon seeing the Courier's name on a list of possible deliverers, refused to deliver the Platinum Chip that was ultimately responsible for the Courier's attempted murder.[58] Ulysses was a character whose involvement in the story had been hinted since New Vegas' initial release, and Lonesome Road concludes his story, as well as that of the Courier.[60] Initially, Lonesome Road was planned to be released in August 2011; however, the add-on was delayed until September 20 for unspecified reasons.[60][61]
Gun Runners' Arsenal and Courier's Stash
On September 27, 2011,[62] Bethesda released two content packs titled Gun Runners' Arsenal and Courier's Stash.[60][62] Gun Runners' Arsenal adds various weapons, like the Katana, Time Bomb and Chainsaw, and weapon mods, like suppressors, scopes, laser sights and stacked magazines, along with new ammo types, which can be found throughout the game world.[60][62] Courier's Stash contains all bonus content that was previously only available for pre-ordering the game (the "Caravan Pack", "Classic Pack", "Mercenary Pack" and "Tribal Pack").[60][62]
Ultimate Edition
On November 3, 2011, Bethesda announced Fallout: New Vegas – Ultimate Edition, which includes the game and all of its downloadable content. It was released worldwide throughout February 2012.[63] It was released on February 7, 2012 in North America and February 10 for Europe.
J.E. Sawyer's mod
On December 29, 2011, Fallout: New Vegas director Josh "J.E." Sawyer released an unofficial mod for the PC version. The mod adjusts the maximum level to 35, halves the rate of increase in player experience points, reduces base player health, reduces the base weight a player can carry, defines certain characters as good or evil rather than neutral, and makes various other adjustments. These are changes that Sawyer wanted to be included in the game, but they were not released as an official update. This mod requires all add-on packs to work.[64][65]
New California
Fallout: New California (originally named Project Brazil) is a massive fan-made overhaul mod for Fallout: New Vegas by Radian-Helix Media, adding an all-new feature-length campaign and world space, complete with voiced characters, quests, companions, factions, and multiple endings, set in the California Wastelands of the San Bernardino Mountains.[66]
Reception
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Fallout: New Vegas received "generally favorable" reviews from critics according to review aggregator Metacritic. Critics praised the gameplay improvements and expanded content over Fallout 3, while criticizing familiarity and technical issues. As of November 8, 2010, the game had shipped 5 million copies worldwide,[85] achieving revenue of $300 million.[86] Electronic Entertainment Design and Research, a market research firm, estimates that the game had sold 11.6 million copies worldwide by 2015.[87]
IGN's Keza MacDonald praised the game's script, but criticized the character models and facial animation as "wooden and unbelievable".[78][79] Eurogamer commented that "Obsidian has created a totally compelling world and its frustrations pale into insignificance compared to the immersive, obsessive experience on offer. Just like the scorched scenery that provides its epic backdrop, New Vegas is huge and sprawling, sometimes gaudy, even downright ugly at times – but always effortlessly, shamelessly entertaining."[72] According to GameSpot's Kevin VanOrd, the game's "familiar rhythm will delight fans of the series, and the huge world, expansive quests, and hidden pleasures will have [the players] itching to see what other joys you might uncover. However, as time wears on, the constant glitches invade almost every element of the game and eventually grow wearisome."[76]
Giant Bomb's Jeff Gerstmann reviewed Fallout: New Vegas for the Xbox 360 positively, despite its many crash bugs and glitches. Gerstmann wrote: "When I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time."[88] 1UP.com's Mike Nelson wrote "On one hand, it feels like I can recommend this to any fan of the Fallout series. I single these fans out because they're willing to forgive silly bugs like meeting characters who walk into walls or occasionally float in mid-air. These fans realize that the game as a whole is greater than the sum of minor graphical anomalies. On the other hand, I simply can't ignore or forgive the game for crashing on me when I walk around the Mojave Wasteland; or for quests that simply can't be completed because of a game glitch; or for making my companions disappear when I need them the most during a battle. These are some of the most frustrating bugs I have ever encountered with any game, especially when attached to a series that I deeply enjoy."[70]
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