Pillars of Eternity II: Deadfire

Pillars of Eternity II: Deadfire is a role-playing video game developed by Obsidian Entertainment and published by Versus Evil. It is the sequel to 2015's Pillars of Eternity, and was released for Microsoft Windows, Linux, macOS in May 2018, and for PlayStation 4, and Xbox One in January 2020. It will be released for the Nintendo Switch at a later date. The game was announced in January 2017 with a crowdfunding campaign on Fig, where it reached its funding goal within a day.

Pillars of Eternity II: Deadfire
Developer(s)Obsidian Entertainment
Publisher(s)Versus Evil
Director(s)Josh Sawyer
Designer(s)Bobby Null
Programmer(s)Adam Brennecke
Artist(s)Kaz Aruga
Writer(s)
  • Carrie Patel
  • Josh Sawyer
Composer(s)Justin E. Bell
EngineUnity
Platform(s)
Release
  • Windows, Linux, macOS
  • May 8, 2018
  • PlayStation 4, Xbox One
  • January 28, 2020
  • Switch
  • TBA
Genre(s)Role-playing
Mode(s)Single-player

Gameplay

Pillars of Eternity II: Deadfire is a role-playing video game that is played from an isometric perspective.[1] Both returning and new companions are available, depending upon the choices made by the player, which play an optional story role within the game. Deadfire focuses on seafaring and island exploration via a ship. Crews can also be hired to look over them and assist in ship combat. Class based gameplay returns, with each class having at least four optional sub-classes with unique skills. A new feature in Deadfire compared to the original are sub-classes.

Plot

Deadfire is a direct sequel to Pillars of Eternity, taking place in the world of Eora.[1] As with the first game, the player assumes the role of a "Watcher", a character with the ability to look into other people's souls and read their memories, as well as the ones of their past lives.

The story begins five years after the events of the first game. Eothas, the god of light and rebirth who was believed dead, awakens under the player's stronghold Caed Nua from the first game.[2] Eothas' awakening is extremely violent, and he destroys Caed Nua, while he drains the souls of the people in the surrounding area. The Watcher themselves similarly has a piece of their soul torn out during the attack, but manage to barely cling on to life.[2] In this near-dead state, they are contacted by Berath, the god of death, who offers to restore their soul if they in exchange agree to become Berath's herald and take on the task of pursuing Eothas and find out what he is planning. The hunt for Eothas takes the Watcher via ship to the Deadfire Archipelago, where they must try to seek out answers—answers which could throw mortals and the gods themselves into chaos.[1][2] The player's actions and decisions in the first game influence certain storyline elements of Deadfire.[3]

Throughout the story, the Watcher meets four different factions all vying for control over the Deadfire area: the imperialistic Royal Deadfire Company, acting on behalf of the expansionist Rauatai empire; the more profit-oriented and mercantile Vailian Trading Company, acting on behalf of the Vailian Republics; the traditionalist Huana, a tribal alliance of natives seeking to uphold their people's independence; and the PrĂ­ncipi sen Patrena, a federation of pirates seeking to establish a republic of their own. The Watcher can help or hinder these factions along the way. Through their pursuit of Eothas, the Watcher eventually discovers the god's true intentions: he aims to break the Wheel, the cycle of reincarnation that governs the souls of Eora and by extension feeds the gods with the energy they need to sustain themselves, hoping that in doing so he can break the other gods' control over all mortal beings, allowing them to be free to pursue their own destinies. To that end, he seeks the mythical lost city of Ukaizo, where the mechanism controlling the Wheel is housed. Though the other gods intervene several times in an attempt to stop Eothas, he is undeterred and continues towards his goal.

By either swearing fealty to one of the factions and gaining their help or acting independently, the Watcher and their ship braves the stormy sea of Ondra's Mortar, which protects the city of Ukaizo, just as Eothas makes his final approach towards to the Wheel, and confronts him there. Eothas, though sympathetic to the Watcher, refuses to back down from his endeavor, explaining to the Watcher that destroying the Wheel would most likely kill him and the rest of the gods for good, but that his death will also give him the power to enact a great change upon all of Eora. Before destroying the Wheel, he returns the piece of the Watcher's soul he took from them, thereby freeing them from their debt to Berath, and asks for their advice on what that change should be. An epilogue then follows, detailing the effects the Watcher's choices had on their companions, the different factions, the Deadfire, and the world at large. In the end, the Watcher resolves to head home to the Dyrwood, uncertain of what the future now holds for both gods and mortals.

Development

The game was developed by Obsidian Entertainment, creators of the original Pillars of Eternity, and was published by Versus Evil.[1][4] In May 2016, Obsidian CEO Feargus Urquhart announced that the game had entered production.[5] Like its predecessor, Obsidian chose to launch a crowdfunding campaign to raise money for the development of Deadfire.[1] The campaign launched on January 26, 2017 on the Fig platform with a funding goal of US$1.1 million with US$2.25 million open for equity.[1] The funding goal was achieved in under 23 hours,[6] and surpassed $4.4 million by the end of the campaign.[7]

The game was released for Microsoft Windows, Linux, and macOS on May 8, 2018, and will be released at a later date for Nintendo Switch, PlayStation 4, and Xbox One.[1][8] A downloadable content pack, Critical Role Pack was released for free alongside the game's launch, adding additional character voices and portraits from the original campaign of Critical Role.[9]

On January 24, 2019, Pillars of Eternity II: Deadfire received a major update that revises the gameplay mechanics and gives the player an option play the whole game with the turn-based combat mechanics. The player can now choose between real-time or turn-based before the character creation menu when starting the new game.[10]

Pillars of Eternity design director Josh Sawyer explained that if the team were to create a sequel, they would set it in a different location within the game's fictional world to ensure the setting felt new and interesting.[11] Sawyer stated that one focus of Deadfire was to address criticisms raised over the abundance of filler combat encounters in the original game.[12] The game's size is significantly larger than the original.[12][13]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPC: 88/100[14]
PS4: 77/100[15]
PS4 (Ultimate Edition): 76/100[16]
Review scores
PublicationScore
EurogamerRecommended[17]
GameSpot8/10[18]
IGN8.5/10[19]
PC Gamer (US)88/100[20]

Pillars of Eternity II: Deadfire was met with generally positive reviews, according to review aggregator Metacritic.[14][15][16] Sawyer said that the game's sales was "relatively low", and that Obsidian did not understand why the game underperformed commercially.[21]

Pillars of Eternity II: Deadfire was nominated for "Best Storytelling" and "PC Game of the Year" at the 2018 Golden Joystick Awards,[22][23] for "Best Role-Playing Game" at The Game Awards 2018,[24] for "Fan Favorite Role Playing Game" at the Gamers' Choice Awards,[25] for "Role-Playing Game of the Year" at the D.I.C.E. Awards,[26] for "Outstanding Achievement in Videogame Writing" at the Writers Guild of America Awards 2018,[27] for "Game, Franchise Role Playing" at the National Academy of Video Game Trade Reviewers Awards,[28] for "Outstanding Video Game" at the 30th GLAAD Media Awards,[29] and for "Adventure Game" and "Best Writing" at the 2019 Webby Awards.[30]

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References

  1. Yin-Poole, Wesley (January 26, 2017). "Pillars of Eternity 2: Deadfire announced". Eurogamer. Retrieved January 26, 2017.
  2. Nunneley, Stephany (January 26, 2017). "Pillars of Eternity 2: Deadfire in development, crowdfunding campaign kicks off on Fig". VG247. Retrieved January 26, 2017.
  3. Fig, Pillars of Eternity II: Deadfire - by Obsidian Entertainment, retrieved on March 8, 2017. "Enhanced Reactivity - Continue the story you began as the Watcher of Caed Nua in Pillars of Eternity, and see how your decisions and actions in the Dyrwood persist in Deadfire."
  4. Purchese, Robert (September 21, 2017). "Pillars of Eternity 2: Deadfire signs publisher Versus Evil". Eurogamer. Retrieved October 11, 2017.
  5. Smith, Graham (May 17, 2017). "Obsidian Working On Pillars Of Eternity 2 & New IP". Rock, Paper, Shotgun. Retrieved January 26, 2017.
  6. Yin-Pereira, Chris (January 27, 2017). "Pillars Of Eternity 2 Funded In Less Than A Day". GameSpot. Retrieved January 27, 2017.
  7. Makuch, Eddie (February 25, 2017). "Pillars Of Eternity 2 Fig Funding Ends With $4.4 Million [UPDATE]". GameSpot. Retrieved February 26, 2017.
  8. Purchese, Robert. "Pillars of Eternity 2 will still come to consoles, including Switch, in 2019". Eurogamer. Retrieved December 18, 2018.
  9. "Pillars of Eternity II: Deadfire: Build Vox Machina In-Game!". April 18, 2018.
  10. Pillars of Eternity 2 is going turn-based, eight months after launch in PCgamesn
  11. Webber, Jordan Erica (September 8, 2015). "Pillars of Eternity 2 would be set in a whole new (part of the) world". PC Gamer. Retrieved January 26, 2017.
  12. Chalk, Andy (January 26, 2017). "Obsidian announces Pillars of Eternity 2: Deadfire". PC Gamer. Retrieved January 26, 2017.
  13. Chalk, Andy (March 13, 2018). "Pillars of Eternity 2: Deadfire is delayed". PC Gamer. Retrieved March 13, 2018.
  14. "Pillars of Eternity II: Deadfire for PC Reviews". Metacritic. CBS Interactive. Retrieved July 27, 2019.
  15. "Pillars of Eternity II: Deadfire for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved March 25, 2020.
  16. "Pillars of Eternity II: Deadfire - Ultimate Edition for PlayStation 4 Reviews". Metacritic. CBS Interactive. Retrieved March 25, 2020.
  17. Purchese, Robert (May 21, 2019). "Pillars of Eternity 2: Deadfire review - a golden doubloon of an RPG". eurogamer.net. Retrieved October 19, 2019.
  18. Starkey, Daniel (May 10, 2018). "Roiling with the waves". gamespot.com. Retrieved October 19, 2019.
  19. DM, Schmeyer (May 8, 2018). "Pillars of Eternity 2: Deadfire Review". ign.com. Retrieved October 19, 2019.
  20. Kelly, Andy (May 8, 2018). "PILLARS OF ETERNITY 2: DEADFIRE REVIEW". pcgamer.com. Retrieved October 19, 2019.
  21. Makuch, Eddie (November 10, 2019). "Pillars Of Eternity Dev Says Deadfire Sales Were Low, Sequel Might Not Happen". GameSpot. Retrieved March 25, 2020.
  22. Hoggins, Tom (September 24, 2018). "Golden Joysticks 2018 nominees announced, voting open now". The Daily Telegraph. Retrieved October 6, 2018.
  23. Sheridan, Connor (November 16, 2018). "Golden Joystick Awards 2018 winners: God of War wins big but Fortnite gets Victory Royale". GamesRadar+. Retrieved November 17, 2018.
  24. Grant, Christopher (December 6, 2018). "The Game Awards 2018: Here are all the winners". Polygon. Retrieved December 8, 2018.
  25. Glyer, Mike (November 19, 2018). "2018 Gamers' Choice Awards Nominees". File 770. Retrieved January 11, 2019.
  26. Makuch, Eddie (January 10, 2019). "God Of War, Spider-Man Lead DICE Awards; Here's All The Nominees". GameSpot. Retrieved January 11, 2019.
  27. "2019 Writers Guild Awards Screenplay and Videogame Writing Nominations Announced". Writers Guild of America West. January 7, 2019. Retrieved January 11, 2019.
  28. "Nominee List for 2018". National Academy of Video Game Trade Reviewers. February 11, 2019. Archived from the original on February 13, 2019. Retrieved February 13, 2019.
  29. Milligan, Mercedes (January 25, 2019). "GLAAD Media Awards: 'Adventure Time,' 'She-Ra,' 'Steven Universe' Nominated". Animation Magazine. Retrieved February 13, 2019.
  30. "2019 Winners". The Webby Awards. April 22, 2019. Retrieved April 24, 2019.
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