Creation Club

Creation Club is a system of microtransactions designed by Bethesda Game Studios for its games Fallout 4 and The Elder Scrolls V: Skyrim. The system was launched for Fallout 4 on August 29, 2017.[1]

Despite being described by critics as "paid mods",[2][3] Bethesda has disputed this, as the content was made by independent creators using funding from Bethesda.[4] Journalists reported that Creation Club content was being automatically downloaded to players' hard drives, regardless of whether the players had purchased the content, which Bethesda said they were looking at how to fix.[5][6]

Currently, Creation Club Content is known to be unavailable in "Region 3" for PlayStation consoles.[7]

Reception

At launch, Creation Club was criticized for the content being too similar to free mods, and the requirement to purchase in-game credits with real-world currency.[4][8]

A number of modders supported the system, however, due to its "improved quality control process" and the fact that existing mods cannot be stolen and sold by others.[3]

gollark: It mostly doesn't happen unless the existing stuff is also very bad. I suspect it's also easier for somewhat purpose-specific instant messaging than for general social network stuff because the group which has to move with you is smaller and you don't have to migrate giant friend lists or something.
gollark: Even if better services *do* exist, people generally don't move to something they don't have stuff/people they know on.
gollark: Generally it requires the existing service to be really bad before people start moving.
gollark: Yes, privacy-focused stuff often lacks features. But even if someone came up with "Facebook but significantly better somehow", network effects mean adoption would be very slow.
gollark: Discord isn't ideal, but at least they seem to have a mostly non-data-harvesting business model and somewhat better privacy policy.

References


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.