Dynamic Trial 7

Dynamic Trial 7[lower-alpha 1] is an unreleased 1993 vehicular combat racing arcade video game that was in development and planned to be published by Toaplan.[1][2] In the game, players take the wheel of heavily armed and armored cars in order to compete against either computer-controlled opponents or other human players across a futuristic science fiction setting. The title was first showcased to attendees of the August 1993 AM Show and despite being previewed across a few video game magazines, it was ultimately shelved due to lack of popularity.

Dynamic Trial 7
Developer(s)Toaplan
Publisher(s)Toaplan
Platform(s)Arcade
ReleaseUnreleased
Genre(s)Racing, vehicular combat
Mode(s)Single-player, multiplayer
(up to four players via link-up)
CabinetUpright
DisplayRaster (Vertical)

Gameplay

Dynamic Trial 7 is a top-down futuristic vehicular combat racing game featuring a single-player mode, as well as a multiplayer mode like most other racing titles released in the era.[3][4] In the single-player mode, players compete against AI-controlled racers through multiple courses in order to become the champion, while up to four human players can compete on versus matches in the multiplayer mode by connecting four arcade systems via LAN.[3][4] Running out of energy results in a game over unless the players insert more credits into the arcade machine to continue playing.

Before starting to drive, a traffic light will appear and start the countdown. When the light turns green, the race begins. During a race, the goal of the players is to finish a race ahead of other racers and reach first-place position.[3][4] Similar to Super Mario Kart, a variety of items marked with a specific icon that are arrayed on the race tracks can be picked up and these give special abilities to a player if their vehicle passes over them. These power-ups can either benefit or harm those who have picked them up, ranging to speed increasers to weapon items that allow players to inflict damage to rival vehicles once acquired and the stock of weapon supply can be increased by grabbing more weapon icons.[3][4]

As with F-Zero, players must finish in a determined place as well to avoiding disqualification.[5]

Characters

Dynamic Trial 7 features a roster of seven playable characters, each one with their own vehicle and weapon set:[3][4]

  • T. Max: Driver of the Twin Laser vehicle.
  • S. Bill: Driver of the Blue Gale vehicle.
  • S. Saly: Driver of the Pink Cat vehicle.
  • R. Pagi: Driver of the Thunderbolt vehicle.
  • D. Guse: Driver of the Sprinkle Rat vehicle.
  • T. Adan: Driver of the Twister Crush vehicle.
  • G. Bias: Driver of the Boomeranner vehicle.

History

Dynamic Trial 7 was first showcased in a playable state to attendees at the 1993 AM Show in Japan and across other shows.[5][6][7][8][9][10][11] However, according to former Toaplan composer Tatsuya Uemura in a 2009 interview with Japanese publication Floor 25, the game proved to be unpopular and was left unreleased as a result despite being heavily promoted by the company.[11] In June 2016, a prototype of the game was revealed online, while the only known gameplay footage of the title was uploaded online on the same month.[12][13][14]

Notes

  1. Japanese: ダイナミックトライアル7 Hepburn: Dainamikku Toraiaru 7, also known as Survival Battle Dynamic Trial 7
gollark: Consequentialist-ly speaking (yes, I am aware you don't subscribe to this) a technological development could be "bad", if the majority of the possible uses for it are negative, or it's most likely to be used for negative things. To what extent any technology actually falls into that is a separate issue though.
gollark: You can show that 2 + 2 = 4 follows from axioms, and that the system allows you to define useful mathematical tools to model reality.
gollark: If you're going to say something along the lines of "see how it deals with [SCENARIO] and rate that by [OTHER STANDARD]", this doesn't work because it sneaks in [OTHER STANDARD] as a more fundamental underlying ethical system.
gollark: I don't see how you can empirically test your ethics like you can a scientific theory.
gollark: I'm not sure exactly how you define "moral relativists", but personally I've never seen a convincing/working argument for some particular ethical system being *objectively true*, and don't think it's even possible.

References

  1. Column. 総天然色 - Arcade Game Classics 帰ってきた名作ゲーム 2 1988~1993 (in Japanese). BrainBusters. November 1996. ISBN 978-4845812400.
  2. Kiyoshi, Tane; hally (VORC); Yūsaku, Yamamoto (3 February 2012). "東亜プラン特集: [ダイナミックトライアル7] Dymanic Trial 7". Shooting Gameside (in Japanese). Vol. 4. Micro Magazine. p. 19. ISBN 978-4896373844.
  3. Dynamic Trial 7 arcade flyer (Toaplan, JP)
  4. "D・T 7 (ダイナミック・トライアル 7)" (in Japanese). Shooting Star. Retrieved 2019-11-23.
  5. "AM Show & New Game Patrol Special - D•T 7". Gamest (in Japanese). No. 100. Shinseisha. October 1993.
  6. "Be Mega AM Network - D•T•7". Beep! MegaDrive (in Japanese). No. 49. SoftBank Creative. October 1993. p. 37.
  7. "31th Amusement Machine Show - ダイナミックトライアル7 (東亜プラン)". Game Machine (in Japanese). No. 458. Amusement Press, Inc. 1 October 1993. p. 12.
  8. "'93 AM ショーレポート - ダイナミックトライアル7". Gamest (in Japanese). No. 101. Shinseisha. November 1993. p. 51.
  9. Yamashita, Nobuyuki (November 1993). "ショーで見られた新作注目ゲームをー挙に紹介するぞ! - DT7 (ダイナミックトライアル7)". Micom BASIC Magazine (in Japanese). No. 137. The Dempa Shimbunsha Corporation. p. 197.
  10. "Super Soft Hot Information: アーケードゲーム (Arcade Game) - DataBase". Micom BASIC Magazine (in Japanese). No. 139. The Dempa Shimbunsha Corporation. January 1994. p. 354.
  11. Iona; VHS; K-HEX (June 2009). "東亜プラン FOREVER (4/5)". Floor 25 (in Japanese). Vol. 9. (Translation by Gamengai. Archived 2013-04-23 at Archive.today).
  12. Chung, Eric (June 28, 2016). "The emulation thread... (Page 19)". gamengai.com. Archived from the original on 2020-01-21. Retrieved 2020-01-20.
  13. Chung, Eric (June 27, 2016). "DT 7 (AC) One of three planned games by Toaplan before they went under has now been recovered! DT stands for Dynamic Trial. This is an overhead combat racer that could be linked with another PCB for up to 4 players across 4 cabs". Tumblr. Automattic. Archived from the original on December 31, 2018. Retrieved 2019-11-23.
  14. Chung, Eric (June 30, 2016). "DT 7 (AC) Attract Mode". Tumblr. Automattic. Archived from the original on January 7, 2019. Retrieved 2019-11-23.
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