Batsugun
Batsugun[lower-alpha 2] is a 1993 vertically scrolling bullet hell arcade video game originally developed and published by Toaplan in Japan and Europe by Taito, as well as Korea by Unite Trading.[1][2][3] The last shoot 'em up game to be created by Toaplan,[4] the title takes place on a distant Earth-like planet where a global takeover operative led by king Renoselva A. Gladebaran VII is set into motion, as players assume the role from one of the six fighter pilots conforming the Skull Hornets squadron taking control of submersible jets in a last-ditch effort to overthrow the invading military force from the planet. Its gameplay mainly consists of shooting mixed with role-playing game-esque elements using a main two-button configuration.
Batsugun | |
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Developer(s) | Toaplan[lower-alpha 1] |
Publisher(s) | Arcade Saturn |
Producer(s) | Yuko Tataka |
Designer(s) | Junya Inoue Takeshi Kawamoto |
Programmer(s) | Satoshi Kōyama Seiji Iwakura Tsuneki Ikeda |
Composer(s) | Yoshitatsu Sakai |
Platform(s) | Arcade, Sega Saturn |
Release | Arcade
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Genre(s) | Bullet hell |
Mode(s) | |
Cabinet | Upright |
Headed by Fire Shark designer Yuko Tataka, Batsugun was created by most of the same team that previously worked on several projects at Toaplan and who would later go on to join one of its offshoots after the company declared bankruptcy in 1994 to continue working in the bullet hell sub-genre. Though first launched for the arcades, the game was later ported to the Sega Saturn by Gazelle and published exclusively in Japan by Banpresto on 25 October 1996, featuring various changes and additions compared with the original version.
Batsugun has been met with mixed critical reception from critics and reviewers alike since its initial release in arcades and later on the Saturn as an import title. Nevertheless, the game garnered awards from Gamest magazine. It has been heralded by some as the first manic shooter due to its evolution of many gameplay features in the shoot 'em up genre and as an inspiration for other similar titles. As of 2019, the rights to the project are owned by Tatsujin, a company founded in 2017 by former Toaplan member Masahiro Yuge and now-affiliate of Japanese arcade manufacturer exA-Arcadia alongside many other Toaplan IPs.
Gameplay
![](../I/m/ARC_Batsugun.png)
Batsugun is a science fiction-themed vertically scrolling bullet hell game where players assume the role of one of the six Skull Hornets pilots taking control of their respective fighter jets through five increasingly difficult levels in a last-ditch effort to overthrow a global takeover led by the army of king Renoselva A. Gladebaran VII as the main objective.[4][5][6][7][8][9][10] As far as vertical scrolling shooters go, the title initially appears to be very standard; Players control their craft over a constantly scrolling background and the scenery never stops moving until a boss is reached. Players also have only two weapons at their disposal: the main gun that travels a max distance of the screen's height and three bombs capable of obliterating any enemy caught within its blast radius.
A unique gameplay feature is the weapon system;[4][5][6] As enemies are destroyed, players gain experience points that are separate from the score and for every 288 experience points gained, the main gun is leveled up and becomes much stronger. This is analogous to exp and levelling up in role-playing games. The weapon can only level up twice, so after achieving its maximum level, 288 experience points will grant players an extra bomb stock instead.[4] In addition, player can also grab "P" icons to increase the power of the current level gun.[4][5][6] A maximum of five "P" icons can be collected per experience level and getting more after this gives extra points instead, while collecting "B" icons increases the number of bomb stock to a maximum of seven.[4][5][6] Another gameplay feature, reminiscent of Aero Fighters, is the ability to choose between three fighter ship variations: Sky Mirage (type A), Dragon's Whisper (type B) and Judgement Flasher (type C).[4][5][6] Type A ships have a simple array of rapid-fire energy-beams that spread evenly. Type B ships shoot a straight beam of lightning for as long as the fire button is held, while tapping the button causes sparks to appear and travel along the beam. Lastly, Type C ships are adaptable; holding the fire button shoot energy waves straight, while tapping the button fires a spread of projectiles. Each ship type becomes more powerful by leveling up.
There are multiple scoring methods for reaching high-scores to obtain extra lives in the game apart from destroying enemies, which are awarded at 1,000,000 points. Points can be gained from collecting V-shaped gold medals and once the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one.[4][5][6] Firing or bombing on determined locations is also crucial to reach high-scores, as certain setpieces in some stages hosts bonus secrets within their scenery, as well as destroying enemies on certain spots.[4][5][6][11][12] The game employs a respawn system where a downed single player will start off immediately at the location they died at. Getting hit by enemy fire will result in losing a live, as well as a penalty of decreasing the ship's firepower to its original state, in addition of all medals collected and once all lives are lost, the game is over unless the player inserts more credits into the arcade machine to continue playing. Unlike previous shoot 'em ups titles from Toaplan, there are no additional loops after completing the last stage.
Synopsis
Plot
The plot summary of Batsugun is explained through supplementary materials.[5][6][13][14][15] On a distant planet similar to Earth, a global takeover codenamed Epsilon Plan led by king Renoselva A. Gladebaran VII is set into motion, with the Imperial Army successfully staging multiple coup d'états upon countries of the planet in less than two weeks. All that stands between the military forces of Renoselva and world domination are the Skull Hornets: a squadron of fighter pilots led by prince Olisis R. Gladebaran VIII, son of Renoselva. The Skull Hornets utilize the most powerful submersible jets the planet's scientists have ever devised.
Characters
- Jeeno: Pilot of the Type A (P1) ship. An attractive teenage soldier with cybernetic implants by Dr. Gabriel and a tragic past.
- Schneider: Pilot of the Type A (P2) ship. A war veteran who was previously cryogenized and the main protagonist of Flying Shark.
- Beltiana: Pilot of the Type B (P1) ship. An attractive young adult girl who seeks to avenge the death of her brother.
- Alteeno: Pilot of the Type B (P2) ship. The tomboyish mechanic of the Skull Hornets squadron and a child prodigy.
- Iceman: Pilot of the Type C (P1) ship. A hired mercenary with a turbulent past.
- Olisis: Pilot of the Type C (P2) ship. Founder and director of the Skull Hornets squadron, he is the exiled prince of his home planet and fights to dethrone his father Renoselva.
Development
Batsugun was created by most of the same team that previously worked on several projects at Toaplan such as Grind Stormer and who would later go on to join one of its offshoots after the company declared bankruptcy in 1994 to continue working in the bullet hell sub-genre.[15][16][17][18][19] Its development was helmed by a small group at the company and most of the members had several roles during this process, with Fire Shark designer Yuko Tataka acting as both producer and co-designer alongside artists Junya Inoue and Takeshi Kawamoto.[15][16][20] Cave co-founder Tsuneki Ikeda served as one of its programmers along with Satoshi Kōyama, Seiji Iwakura and composer Yoshitatsu Sakai.[16][21][22][23]
Release
Batsugun was first launched in arcades worldwide by Toaplan, Taito and Unite Trading in 1993.[1][24] During the same year, a soundtrack album containing music from the title was co-published exclusively in Japan by Scitron and Pony Canyon.[13][14] Several promotional materials were also released by Toaplan.[25][26][27]
Batsugun Special Version
![](../I/m/Batsugunpcb.jpg)
A second edition, titled Batsugun Special Version, was showcased to attendees at the 1994 AOU Show in Japan but it was never officially released in arcades, as Toaplan slid into bankruptcy and after the company vanished, this special version appeared on the secondary video game collecting market.[4][18][28][29] The special version featured a number of changes compared to the original version including a much smaller hitbox, a shield protecting the player from one hit, more powerful bombs, new scoring items, and the addition of multiple loops of increasing difficulty after completing the initial loop, among other changes.[4]
Sega Saturn
On 25 October 1996, Batsugun received a conversion to the Sega Saturn by Gazelle, an offshoot of Toaplan, and published exclusively in Japan by Banpresto.[4][18][19][30] The Saturn version featured various changes and additions such as the inclusion of both the original and special versions as a 2-in-1 package, as well as an arranged soundtrack.[4]
Reception
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Batsugun has been met with mixed critical reception from critics and reviewers alike since its release on both the arcades and Sega Saturn. In Japan, Game Machine listed it on their February 1, 1994 issue as being the seventh most-successful table arcade unit of the year, outperforming titles such as Puyo Puyo and Samurai Shodown.[38] In the April 1994 issue of Japanese publication Micom BASIC Magazine, the game was ranked on the number nine spot in popularity.[39] Gamest simultaneously awarded the title with both the 6th "Best Shooting" and 36th "Best Character '94" awards.[36][37] The Japanese Sega Saturn Magazine reviewers gave the Saturn conversion individual scores of 8, 8 and 6 respectively for a 7.33 rating in total.[35] Edge gave the Saturn version a seven out of ten rating, deeming it "not a classic in designs terms, perhaps, but one that won't disappoint those yearning a show-off 2D title".[31] French magazine Joypad gave the Saturn port a four out of five score.[33] Christian Blendl of German magazine MAN!AC reviewed the Saturn release and gave it a 50 percent rating.[34]
Batsugun has also been met with mixed response by reviewers in recent years.[40][41] Nick Zverloff of Hardcore Gaming 101 praised Inoue and Sakai's artwork and soundtrack respectively, among other aspects but criticized some of the additions in the Saturn conversion such as the arranged soundtrack.[4]
Legacy
Batsugun has been regarded by some publications as the first manic shooter due to its evolution with use of complex enemy waves, bullet patterns, player firepower and hitbox.[42][43][44][45][46] In addition, the game was also cited as an inspiration for other titles in the shoot 'em up genre since its release such as Cho Ren Sha 68K and Eschatos.[47][48] After its initial launch, Toaplan would cease development of shooting projects prior to their closure on March 31, 1994.[18][49][50] In more recent years, the rights to the title and many other IPs from Toaplan are now owned by Tatsujin, a company named after Truxton's Japanese title that was founded in 2017 by Masahiro Yuge, who are now affiliated with arcade manufacturer exA-Arcadia.[51][52][53][54][55]
Notes
References
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- Akagi, Masumi (13 October 2006). 東亜プラン (Toa Plan). アーケードTVゲームリスト 国内•海外編 (1971-2005) (in Japanese) (1st ed.). Amusement News Agency. p. 50. ISBN 978-4990251215.
- "Arcades - News•Previews: Batsugun (Toaplan)". Joypad (in French). No. 30. Yellow Media. April 1994. p. 25.
- Zverloff, Nick (15 September 2017). "Batsugun". Hardcore Gaming 101. Archived from the original on 6 June 2019. Retrieved 13 December 2019.
- Batsugun manual (Sega Saturn, JP)
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- "攻略 ステージ 4-5 - Batsugun". Gamest (in Japanese). No. 111. Shinseisha. April 1994. pp. 63–65.
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- Iona; VHS; K-HEX (June 2009). "東亜プラン FOREVER (4/5)". Floor 25 (in Japanese). Vol. 9. (Translation by Gamengai. Archived 2013-04-23 at Archive.today).
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- "井上淳哉". Game Staff List Association (in Japanese). BrandGamer-R・TYPERS. 2002. Archived from the original on 1 July 2016. Retrieved 29 June 2020. (Translation by Gamengai. Archived 2019-11-22 at the Wayback Machine).
- "クリエイターズファイル - 「鬼弾幕は避ける快感の究極形」ケイブの池田恒基氏". Gpara.com (in Japanese). 株式会社ジーパラドットコム. 21 September 2004. Archived from the original on 27 September 2007. Retrieved 13 December 2019. (Translation by Shmuplations. Archived 2019-12-13 at the Wayback Machine).
- "CAVE 15th Anniversary ~Shoot'em All!!~". Monthly Arcadia (in Japanese). No. 118. Enterbrain. March 2010. pp. 46–55. (Translation by Shmuplations. Archived 2019-09-14 at the Wayback Machine).
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- "テレカプレゼント - Batsugun". Gamest (in Japanese). No. 116. Shinseisha. May–June 1994. p. 101.
- "'94 AOUショー レポート - Batsugun AOU版". Gamest (in Japanese). No. 113. Shinseisha. May 1994. p. 67.
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- "第8回'94 ゲーメスト大賞 ベストシューティング賞 6位". Gamest (in Japanese). No. 136. Shinseisha. January–February 1995. p. 44.
- "第8回'94 ゲーメスト大賞 ベストキャラクター'94 36位". Gamest (in Japanese). No. 136. Shinseisha. January–February 1995. p. 51.
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External links
- Batsugun at GameFAQs
- Batsugun at Giant Bomb
- Batsugun at Killer List of Videogames
- Batsugun at MobyGames
- Batsugun at The Toaplan Museum