Big Moblin (5e Creature)

Big Moblin

Large humanoid (moblin) , chaotic evil


Armor Class 13 (hide armor)
Hit Points 37 (5d10 + 10)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 15 (+2) 5 (-3) 6 (-2) 7 (-2)

Skills Intimidation +0, Survival +0
Senses passive Perception 8
Languages can understand and speak Blin, but can't read or write
Challenge 1 (200 XP)


Keen Smell. The moblin has advantage on Wisdom (Perception) checks that rely on smell.

ACTIONS

Moblin Spear. Melee Weapon Attack: +2 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 17 (2d12 + 4) piercing damage

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage.



A big moblin wielding a shield and sword.
Source

Also known as big blins, brown moblins, or occasionally mudblins, these brown-skinned creatures are often considered icons of their race. A typical adult moblin towers most other humanoids, with over 8 feet of muscle and fat - a gruesome and intimidating sight that earns its title of "big." Although they usually live in wilderness among beasts, big moblins are generally apex predators in their environment. They have been known to populate almost any terrestrial landscape, but prefer temperate climates with abundant fauna due to their carnivorous diet.

Color Hierarchy. While big moblins are usually of red, orange, or brown skin, other colorations are possible. Those of uncommon green or blue skin tones are of higher status among moblins, but of little physiological difference. However, black moblins and especially silver moblins are treated akin to demigodsthese rare varieties wield power and intelligence backed by the hint of Ganon's magic that has influenced the race.


Variant: Stone Blin

Though it's crude, big blins have been known to fashion and use heavy armor and weapons crafted from stone.

This moblin's crude armor is equivalent to chain mail, increasing its AC to 16. The armor's sheer weight reduces its speed to 20 ft.

This moblin's spear action is replaced with the following:

Crusher. Melee Weapon Attack: +2 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage.

Variant: Shield & Sword

Rarely, a big moblin makes use of expertly crafted weaponryusually something it managed to swipe from a warrior murdered for meat.

This moblin wields a shield, increasing its AC to 15. Its Spear action is replaced with the following:

Longsword. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 11 (2d8 + 2) slashing damage, or 13 (2d10 + 2) slashing damage if used in two hands.


gollark: I was TRYING to make UDP/IPv6 multicast work, except the libc(/POSIX? who knows) APIs for this appear to be terrible and not map onto the actual protocols at all.
gollark: I was using socket2, which provides a thin wrapper over Windows/libc sockets.
gollark: No, the libc socket APIs.
gollark: I tried to do some socket programming in Rust™ yesterday, but it failed in bizarre and incomprehensible ways. I don't think this is Rust's fault as much as the socket APIs just being really terrible and incomprehensible.
gollark: Isn't there already nalgebra for this?

See also

  • Moblin, the race to which this subrace belongs
  • Forest moblin, a Huge form of big moblin known for its greater strength
  • Fat moblin, a hefty variety of big moblin renowned for its body slam attacks
  • Black moblin, a potent variation imbued with evil magic
  • Silver moblin, a supernaturally powerful big moblin, and the second strongest variety of them all
  • Golden moblin, a rare form believed to be by far the most feared form of not only big moblins, but all moblins



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