Stalchild (5e Creature)

Stalchild

Small undead, chaotic evil


Armor Class 9 (natural armor)
Hit Points 11 (2d6 + 4)
Speed 15 ft.


STR DEX CON INT WIS CHA
12 (+1) 6 (-2) 15 (+2) 9 (-1) 8 (-1) 12 (+1)

Saving Throws Wis +1
Damage Vulnerabilities thunder
Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 9
Languages Stal, plus one language it knew in life
Challenge 1/8 (25 XP)


Sunlight Weakness. While in sunlight, the stalchild has disadvantage on attack rolls, ability checks, and saving throws.

ACTIONS

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.

Bone. Melee or Ranged Weapon Attack: +0 to hit, range 20/60 ft., one target. Hit: 1 bludgeoning damage.

Dig. The stalchild gains a burrow speed of 5 feet until the start of its next turn.


Source

See Stal (5e Creature).

A stalchild takes the form of an animated humanoid skeleton, usually the height of a child or a kokiri, and featuring a skull reminiscent of a canine or reptile. Unlike most stal-creatures, it moves slowly and clumsily, as if it can barely lift its small and lightweight body. The monster nonetheless attacks any and all living creatures with wild tenacity, flinging its clawed hands to strike as hard as its sluggish body allows. As with all stals, they only arise at night or in darkness.

Haunting Prairies. Although stalchildren can be found in areas as diverse as graveyards, swamps, and mountains, they are most renowned for the sheer numbers of which they inhabit Hyrule fields. Those who wander off the well-traveled paths of prairies often find themselves ambushed and chased by seemingly unending armies of hateful stalchildren.

Mysterious Origins. Despite the uniformity and sheer number of stalchildren, their skeletal structure does not resemble any other known creature. Some believe stalchildren are manifestations in of themselves, and were never truly alive. Others claim stalchildren have arisen from the tombs of one or more ancient and lesser-known races. Stalchildren themselves seem capable of speech, but detest living creatures with such overwhelmingly violent tenacity that their secret past may never be divulged.

Undead Nature. A stalchild does not require air, food, drink, or sleep.

gollark: Can't wait to reveal my entry implemented in Minoteaur (v1) scripting.
gollark: Great!
gollark: Oh, also, is it deliberate that you can submit stuff with *any* language even if the round doesn't allow for it?
gollark: Thanks.
gollark: Well, this solidifies my advantage excellently.

See also

  • Stalfos, an animated skeleton of greater capability, that is often derived from one of several existent races
  • Stalhound, an animated canine skeleton, also known to haunt prairies at night
  • Poe, an undead specter often found in the vicinity of stalchildren



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