SRD:Werewolf
WEREWOLF
Werewolf, Human Form | Werewolf, Wolf Form | Werewolf, Hybrid Form | |
---|---|---|---|
Size/Type: | Medium Humanoid (Human, Shapechanger) | Medium Humanoid (Human, Shapechanger) | Medium Humanoid (Human, Shapechanger) |
Hit Dice: | 1d8+1 plus 2d8+6 (20 hp) | 1d8+1 plus 2d8+6 (20 hp) | 1d8+1 plus 2d8+6 (20 hp) |
Initiative: | +4 | +6 | +6 |
Speed: | 30 ft. (6 squares) | 50 ft. (10 squares) | 30 ft. (6 squares) |
Armor Class: | 17 (+2 natural, +4 chain shirt, +1 light shield), touch 10, flat-footed 17 | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 | 16 (+2 Dex, +4 natural), touch 12, flat-footed 14 |
Base Attack/Grapple: | +2/+3 | +2/+4 | +2/+4 |
Attack: | Longsword +3 melee (1d8+1/19–20) or light crossbow +2 ranged (1d8/19–20) | Bite +5 melee (1d6+3) | Claw +4 melee (1d4+2) |
Full Attack: | Longsword +3 melee (1d8+1/19–20) or light crossbow +2 ranged (1d8/19–20) | Bite +5 melee (1d6+3) | 2 claws +4 melee (1d4+2) and bite +0 melee (1d6+1) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks: | — | Curse of lycanthropy, trip | Curse of lycanthropy |
Special Qualities: | Alternate form, wolf empathy, low-light vision, scent | Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent | Alternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent |
Saves: | Fort +6, Ref +3, Will +2 | Fort +8, Ref +5, Will +2 | Fort +8, Ref +5, Will +2 |
Abilities: | Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 | Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8 | Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8 |
Skills: | Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, Survival +2 | Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2* | Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2* |
Feats: | Improved Initiative, Iron WillB, Stealthy, TrackB, Weapon Focus (bite) | (same as human form) | (same as human form) |
Environment: | Temperate forests | Temperate forests | Temperate forests |
Organization: | Solitary, pair, pack (6–10), or troupe (2–5 plus 5–8 wolves) | (same as human form) | (same as human form) |
Challenge Rating: | 3 | 3 | 3 |
Treasure: | Standard | Standard | Standard |
Alignment: | Always chaotic evil | Always chaotic evil | Always chaotic evil |
Advancement: | By character class | By character class | By character class |
Level Adjustment: | +3 | +3 | +3 |
Werewolves in humanoid form have no distinguishing traits.
COMBAT
In wolf form, a werewolf can trip just as a normal wolf does. A werewolf in hybrid form usually dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack.
Alternate Form (Su): A werewolf can assume a bipedal hybrid form or the form of a wolf.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a werewolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.
Trip (Ex): A werewolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.
If the attempt fails, the opponent cannot react to trip the werewolf.
Wolf Empathy (Ex): Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.
Skills: *A werewolf in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent.
The werewolf presented here is based on a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
See Also:
SEE WIKIPEDIA ENTRY: Werewolf
Back to Main Page → 3.5e Open Game Content → System Reference Document → Creatures