SRD:Werewolf Lord

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LYCANTHROPE, WEREWOLF LORD

Werewolf Lord, Human FormWerewolf Lord, Dire Wolf FormWerewolf Lord, Hybrid Form
Size/Type: Medium Humanoid (Human, Shapechanger)Large Humanoid (Human, Shapechanger)Large Humanoid (Human, Shapechanger)
Hit Dice: 10d10+20 plus 6d8+30 (132 hp)10d10+20 plus 6d8+30 (132 hp)10d10+20 plus 6d8+30 (132 hp)
Initiative: +2+4+4
Speed: 30 ft. (6 squares)40 ft. (8 squares)30 ft. (6 squares)
Armor Class: 26 (+2 Dex, +3 natural, +6 +2 mithral chain shirt, +5 +3 heavy shield), touch 12, flat-footed 2419 (–1 size, +4 Dex, +6 natural),, touch 13, flat-footed 1519 (–1 size, +4 Dex, +6 natural),, touch 13, flat-footed 15
Base Attack/Grapple: +14/+18+14/+29+14/+27
Attack: +2 bastard sword +21 melee (1d10+8/17–20) or masterwork composite longbow (+4 str bonus) (2d8+15/17–20) +17 ranged (1d8+4/x3)Bite +25 melee (2d6+16/19–20)Claw +24 melee (1d6+11) or +2 bastard sword +27 melee
Full Attack: +2 bastard sword +21/+16/+11 melee (1d10+8/17–20) or masterwork composite longbow (+4 str bonus) +17/+12/+7ranged (1d8+4/x3)Bite +25 melee (2d6+16/19–20)2 claws +24 melee (1d6+11) and bite +20 melee (2d6+5/19–20); or +2 bastard sword +27/+22/+17 melee (2d8+15/17–20) and bite +20 melee (2d6+5/19–20)
Space/Reach: 5 ft./5 ft.10 ft./5 ft.10 ft./10 ft.
Special Attacks: Curse of lycanthropy, tripCurse of lycanthropy
Special Qualities: Alternate form, wolf empathy, low-light vision, scentAlternate form, wolf empathy, damage reduction 10/silver, low-light vision, scentAlternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +16, Ref +12, Will +13Fort +17, Ref +12, Will +11Fort +17, Ref +12, Will +11
Abilities: Str 18, Dex 14, Con 14, Int 10, Wis 12, Cha 12Str 32, Dex 18, Con 20, Int 10, Wis 12, Cha 12Str 32, Dex 18, Con 20, Int 10, Wis 12, Cha 12
Skills: Handle Animal +4, Hide +6, Listen +9, Move Silently +8, Spot +13, Survival +5Handle Animal +4, Hide +6, Listen +9, Move Silently +12, Spot +13, Survival +5*Handle Animal +4, Hide +6, Listen +9, Move Silently +12, Spot +13, Survival +5*
Feats: Alertness, Cleave, Combat Reflexes, Exotic Weapon Proficiency (bastard Sword), Improved Critical (bastard sword), Improved Critical (bite), Improved Natural Armor, Improved Natural Attack (bite), Iron WillB, Power Attack, Run, Stealthy, TrackB, Weapon Focus (bastard sword), Weapon Focus (bite), Weapon Specialization (bastard sword)(same as human form)(same as human form)
Environment: Temperate forestsTemperate forestsTemperate forests
Organization: Solitary, pair, or pack (1–2 werewolf lords plus 2–4 werewolves plus 5–8 wolves)(same as human form)(same as human form)
Challenge Rating: 141414
Treasure: StandardStandardStandard
Alignment: Always chaotic evilAlways chaotic evilAlways chaotic evil
Advancement: By character classBy character classBy character class
Level Adjustment: +3+3+3

Stronger, hardier, and more deadly than its lesser fellows, the werewolf lord is a murderous beast that delights in wreaking havoc.

The werewolf lord presented here is a 10th-level human fighter and natural lycanthrope, using the following base ability scores: Str 16, Dex 14, Con 14, Int 10, Wis 10, Cha 12.

COMBAT

Werewolf lords can assume a hybrid form as well as an animal form. In dire wolf form, they can trip just as normal wolves do. In hybrid form, they can wield weapons or fight with their claws.

Alternate Form (Su): A werewolf lord can assume a bipedal hybrid form or the form of a dire wolf.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a werewolf lord’s bite attack in wolf or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Trip (Ex): A werewolf lord in dire wolf form that hits with a bite attack can attempt to trip the opponent (+15 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the werewolf lord.

Wolf Empathy (Ex): Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.

Skills: *A werewolf lord in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent.

Possessions: +2 mithral chain shirt, +3 heavy shield, +2 bastard sword, gauntlets of ogre power, cloak of resistance +2, masterwork composite longbow (+4 Str bonus).

SEE WIKIPEDIA ENTRY: Werewolf



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gollark: If you're going to say "you technically can do whatever you want with your own body, but we're going to practically ban large classes of things" then that can absolutely generalize to abortion or anything else.
gollark: I assumed you meant "bodily autonomy", i.e. you own your body and get to decide what happens to it, based on you saying something about thinking the average person should support ownership of their own body.
gollark: "Ownership of your body ≠ Ownership of abortion drugs or the right to have a doctor do abortions."
gollark: That could equally apply to abortions though!
gollark: Generally, you punish the actual harm directly.
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