SRD:Werewolf

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WEREWOLF

Werewolf, Human FormWerewolf, Wolf FormWerewolf, Hybrid Form
Size/Type: Medium Humanoid (Human, Shapechanger)Medium Humanoid (Human, Shapechanger)Medium Humanoid (Human, Shapechanger)
Hit Dice: 1d8+1 plus 2d8+6 (20 hp)1d8+1 plus 2d8+6 (20 hp)1d8+1 plus 2d8+6 (20 hp)
Initiative: +4+6+6
Speed: 30 ft. (6 squares)50 ft. (10 squares)30 ft. (6 squares)
Armor Class: 17 (+2 natural, +4 chain shirt, +1 light shield), touch 10, flat-footed 1716 (+2 Dex, +4 natural), touch 12, flat-footed 1416 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +2/+3+2/+4+2/+4
Attack: Longsword +3 melee (1d8+1/19–20) or light crossbow +2 ranged (1d8/19–20)Bite +5 melee (1d6+3)Claw +4 melee (1d4+2)
Full Attack: Longsword +3 melee (1d8+1/19–20) or light crossbow +2 ranged (1d8/19–20)Bite +5 melee (1d6+3)2 claws +4 melee (1d4+2) and bite +0 melee (1d6+1)
Space/Reach: 5 ft./5 ft.5 ft./5 ft.5 ft./5 ft.
Special Attacks: Curse of lycanthropy, tripCurse of lycanthropy
Special Qualities: Alternate form, wolf empathy, low-light vision, scentAlternate form, wolf empathy, damage reduction 10/silver, low-light vision, scentAlternate form, wolf empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +6, Ref +3, Will +2Fort +8, Ref +5, Will +2Fort +8, Ref +5, Will +2
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8Str 15, Dex 15, Con 16, Int 10, Wis 11, Cha 8
Skills: Handle Animal +1, Hide +1, Listen +1, Move Silently +2, Spot +1, Survival +2Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2*Handle Animal +1, Hide +6, Listen +1, Move Silently +6, Spot +1, Survival +2*
Feats: Improved Initiative, Iron WillB, Stealthy, TrackB, Weapon Focus (bite)(same as human form)(same as human form)
Environment: Temperate forestsTemperate forestsTemperate forests
Organization: Solitary, pair, pack (6–10), or troupe (2–5 plus 5–8 wolves)(same as human form)(same as human form)
Challenge Rating: 333
Treasure: StandardStandardStandard
Alignment: Always chaotic evilAlways chaotic evilAlways chaotic evil
Advancement: By character classBy character classBy character class
Level Adjustment: +3+3+3

Werewolves in humanoid form have no distinguishing traits.

COMBAT

In wolf form, a werewolf can trip just as a normal wolf does. A werewolf in hybrid form usually dispenses with weapon attacks, though it can wield a weapon and use its bite as a secondary natural attack.

Alternate Form (Su): A werewolf can assume a bipedal hybrid form or the form of a wolf.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a werewolf’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Trip (Ex): A werewolf in animal form that hits with a bite attack can attempt to trip the opponent (+2 check modifier) as a free action without making a touch attack or provoking an attack of opportunity.

If the attempt fails, the opponent cannot react to trip the werewolf.

Wolf Empathy (Ex): Communicate with wolves and dire wolves, and +4 racial bonus on Charisma-based checks against wolves and dire wolves.

Skills: *A werewolf in hybrid or wolf form gains a +4 racial bonus on Survival checks when tracking by scent.

The werewolf presented here is based on a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

See Also:

SEE WIKIPEDIA ENTRY: Werewolf



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