SRD:Wererat

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WERERAT

Wererat, Human FormWererat, Dire Rat FormWererat, Hybrid Form
Size/Type: Medium Humanoid (Human, Shapechanger)Small Humanoid (Human, Shapechanger)Medium Humanoid (Human, Shapechanger)
Hit Dice: 1d8+1 plus 1d8+2 (12 hp)1d8+1 plus 1d8+2 (12 hp)1d8+1 plus 1d8+2 (12 hp)
Initiative: +0+3+3
Speed: 30 ft. (6 squares)40 ft. (8 squares), climb 20 ft.30 ft. (6 squares)
Armor Class: 15 (+2 natural, +2 leather, +1 buckler), touch 10, flat-footed 1517 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 1416 (+3 Dex, +3 natural), touch 13, flat-footed 13
Base Attack/Grapple: +1/+2+1/–2+1/+2
Attack: Rapier +2 melee (1d6+1/18–20) or light crossbow +1 ranged (1d8/19–20)Bite +6 melee (1d4+1 plus disease)Rapier +5 melee (1d6+1/18–20) or light crossbow +4 ranged (1d8/19–20)
Full Attack: Rapier +2 melee (1d6+1/18–20) or light crossbow +1 ranged (1d8/19–20)Bite +6 melee (1d4+1 plus disease)Rapier +4 melee (1d6+1/18–20) and bite –1 melee (1d6 plus disease); or light crossbow +4 ranged (1d8/19–20)
Space/Reach: 5 ft./5 ft.5 ft./5 ft.5 ft./5 ft.
Special Attacks: Curse of lycanthropy, diseaseCurse of lycanthropy, disease
Special Qualities: Alternate form, rat empathy, low-light vision, scentAlternate form, rat empathy, damage reduction 10/silver, low-light vision, scentAlternate form, rat empathy, damage reduction 10/silver, low-light vision, scent
Saves: Fort +5, Ref +2, Will +4Fort +6, Ref +5, Will +4Fort +6, Ref +5, Will +4
Abilities: Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8Str 13, Dex 17, Con 14, Int 10, Wis 11, Cha 8
Skills: Climb +0, Handle Animal +3, Hide +1, Listen +4, Move Silently +0, Spot +4, Swim +9Climb +11, Handle Animal +3, Hide +8, Listen +4, Move Silently +4, Spot +4, Swim +11Climb +4, Handle Animal +3, Hide +5, Listen +4, Move Silently +4, Spot +4, Swim +9
Feats: Alertness, Dodge, Iron WillB, Weapon FinesseB(same as human form)(same as human form)
Environment: AnyAnyAny
Organization: Solitary, pair, pack (6–10), or troupe (2–5 plus 5–8 dire rats)(same as human form)(same as human form)
Challenge Rating: 222
Treasure: StandardStandardStandard
Alignment: Always lawful evilAlways lawful evilAlways lawful evil
Advancement: By character classBy character classBy character class
Level Adjustment: +3+3+3

A wererat in humanoid form tends to be a thin, wiry individual of shorter than average height. The eyes constantly dart around, and the nose and mouth may twitch if he or she is excited. Males often have thin, ragged mustaches.

COMBAT

In animal form, wererats avoid combat, preferring to use their dire rat shape for skulking and spying. In hybrid form, a wererat fights with a rapier and light crossbow.

Alternate Form (Su): A wererat can assume a bipedal hybrid form or the form of a dire rat.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a wererat’s bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Disease (Ex): Filth fever; bite, Fortitude DC 12, incubation period 1d3 days, damage 1d3 Dex and 1d3 Con. The save DC is Constitution-based.

Rat Empathy (Ex): Communicate with rats and dire rats, and +4 racial bonus on Charisma-based checks against rats and dire rats.

Skills: A wererat in rat or hybrid form uses its Dexterity modifier for Climb or Swim checks. It has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

Wererats have a +8 racial bonus on Swim checks from their dire rat form.

Feats: Wererats gain Weapon Finesse as a bonus feat.

The wererat presented here is based on a 1st-level human warrior who is a natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

SEE WIKIPEDIA ENTRY: Lycanthrope



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