SRD:Construct Type

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Construct Type

A construct is an animated object or artificially constructed creature.

Features

A construct has the following features.

Traits

A construct possesses the following traits (unless otherwise noted in a creature’s entry).

Table: Construct Size and Bonus Hit Points
Construct SizeBonus Hit PointsConstruct SizeBonus Hit Points
FineLarge30
DiminutiveHuge40
TinyGargantuan60
Small10Colossal80
Medium20
  • Proficient with its natural weapons only, unless generally humanoid in form, in which case proficient with any weapon mentioned in its entry.
  • Proficient with no armor.
  • Constructs do not eat, sleep, or breathe.

Construct Type Creatures


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gollark: Troubling. The eye disablement beams failed?
gollark: Well, two statements.
gollark: It's two lines, silly.
gollark: I use obviously good and not bad C conventions like very short function names and no comments.
gollark: ```cvoid efork(char **args) { pid_t pid = fork(); if (pid < 0) { perror("fork"); exit(3); } else if (pid == 0) { if (execvp(args[0], args) == -1) { perror("execvp"); exit(2); } } else { int status; waitpid(pid, &status, 0); printf("%d\n", status); }}```
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