SRD:9th-Level Astral Construct

This material is published under the OGL

9TH-LEVEL ASTRAL CONSTRUCT

9th-Level Astral Construct
Size/Type: Huge Construct
Hit Dice: 19d10+40 (144 hp)
Initiative: +0
Speed: 50 ft. (10 squares)
Armor Class: 33 (+25 natural, –2 size), touch 8, flat-footed 33
Base Attack/Grapple: +16/+38
Attack: Slam +28 melee (2d6+16)
Full Attack: 2 slams +28 melee (2d6+16)
Space/Reach: 15 ft./15 ft.
Special Attacks:
Special Qualities: Two abilities from Menu C, construct traits, damage reduction 15/magic, darkvision 60 ft., low-light vision
Saves: Fort +6, Ref +6, Will +6
Abilities: Str 43, Dex 11, Con —, Int —, Wis 11, Cha 10
Skills:
Feats:
Environment: Any
Organization: Solitary
Challenge Rating: 10
Treasure: None
Alignment: Always neutral
Advancement:
Level Adjustment:

See Also:



Back to Main Page 3.5e Open Game Content System Reference Document Creatures

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: `&dyn Fn(u64,u64)->u64` is, if I remember right, a type-erased trait object thingy.
gollark: It might optimize it. I said "may".
gollark: Passing a function pointer MAY be mildly less efficient.
gollark: It might make the binary huge due to monomorphization.
gollark: No, it should still work as a closure.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.