SRD:2nd-Level Astral Construct
2ND-LEVEL ASTRAL CONSTRUCT
2nd-Level Astral Construct | |
---|---|
Size/Type: | Medium Construct |
Hit Dice: | 2d10+20 (31 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares) |
Armor Class: | 18 (+2 Dex, +6 natural), touch 12, flat-footed 16 |
Base Attack/Grapple: | +3/+4 |
Attack: | Slam +4 melee (1d6+4) |
Full Attack: | Slam +4 melee (1d6+4) |
Space/Reach: | 5 ft./5 ft. |
Special Attacks: | — |
Special Qualities: | One ability from Menu A, construct traits, darkvision 60 ft., low-light vision |
Saves: | Fort +0, Ref +2, Will +0 |
Abilities: | Str 17, Dex 15, Con —, Int —, Wis 11, Cha 10 |
Skills: | — |
Feats: | — |
Environment: | Any |
Organization: | Solitary |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | — |
Level Adjustment: | — |
gollark: Yes. It might not be possible to do anything but somehow optimize the genetic-algorithm-based approach then.
gollark: That sounds worrying.
gollark: If your problem actually is nice and differentiable - which it sounds like it *might* be, I think you're laying out cables or something? - then it should be a lot faster if you can use that instead of just moving around randomly.
gollark: "Borrow" a cutting-edge silicon fab and make your design on 5nm, for maximum good.
gollark: Again, computers are fast, so it can probably be optimized.
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