Power Skills (D20 Modern Variant Rule)
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Power Skills
Power skills are skills that allow the possessing character to gain access to an extraordinary power. These skills can only be taken when you gain the Evolved feat, and a character can only possess a single power skill unless another rule states otherwise;
- Example: a character with the Power (empathy) skill can gain access to other power skills after coming into contact with another evolved person.
A character can use power skills as much as he would like as long as he takes the proper action to activate it. A power skill takes an attack action, that provokes an attack of opportunity, to activate unless otherwise stated. A power skills effect is considered an extraordinary ability. A character can use a power skill only if he is conscious, unless stated otherwise.
If a GM chooses they may make the character gain a power at random, rolling a d% and consulting the table bellow.
Random % | Power Skill Name | Short Description |
---|---|---|
01-03 | Accelerated Probability | A character can predict the outcome of almost any situation. |
04-06 | Alchemy | A character can manipulate the basic structure of materials. |
07-09 | Animal Control | A character can control animals. |
10-12 | Body Control | A character can mimic the physical actions of others. |
13-15 | Earth Control | A character can change and mold the earth to his liking. |
16-18 | Emotion | A character can alter the emotions of others. |
19-21 | Empathy | A character can gain access to other Power skills. |
22-25 | Energy Control | A character can manipulate a certain type of energy. Fire, cold, electricity, acid, sonic, force, metal, or microwaves. |
26-30 | Enhanced Hearing | A character has extraordinary hearing. |
31-35 | Enhanced Sight | A character has extraordinary eye sight. |
36-40 | Flight | A character has the ability to fly. |
41-45 | Healing | A character can heal the wounds of others. |
46-48 | Illumination | A character can create bright light or darkness. |
49-52 | Illusion | A character can create illusions. |
53-55 | Invisibility | A character can become invisible for a period of time as the spell Invisibility. |
56-58 | Mental Control | A character can read the minds of others. |
59-61 | Phasing | A character can walk through walls. |
62-64 | Plant Control | A character can control plants. |
65-67 | Precognition | A character can see the future. |
68-69 | Regeneration | A character can heal her own wounds faster than normal. |
70-72 | Space/Time Control | A character can slow time to almost a stand still. |
73-77 | Speed | A character can gain a burst of speed. |
78-82 | Strength | A character can increase his own strength to that of super human. |
83-85 | Supercharge | A character can enhance the powers of other evolved. |
86-89 | Technopathy | A character can manipulate and communicate with computers. |
90-94 | Telekinesis | A character can manipulate objects with his mind. |
95-98 | Water Control | A character can manipulate water. |
99-100 | Weather Control | A character can control the weather to some degree. |
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