Power Skills (D20 Modern Variant Rule)

Navigation Menu
  • Home
For Player
For GMs
  • NPCs
  • Locations
  • Organizations
  • Adventures
  • Events
General

Power Skills

Power skills are skills that allow the possessing character to gain access to an extraordinary power. These skills can only be taken when you gain the Evolved feat, and a character can only possess a single power skill unless another rule states otherwise;

Example: a character with the Power (empathy) skill can gain access to other power skills after coming into contact with another evolved person.

A character can use power skills as much as he would like as long as he takes the proper action to activate it. A power skill takes an attack action, that provokes an attack of opportunity, to activate unless otherwise stated. A power skills effect is considered an extraordinary ability. A character can use a power skill only if he is conscious, unless stated otherwise.

If a GM chooses they may make the character gain a power at random, rolling a d% and consulting the table bellow.


Random %Power Skill NameShort Description
01-03Accelerated ProbabilityA character can predict the outcome of almost any situation.
04-06AlchemyA character can manipulate the basic structure of materials.
07-09Animal ControlA character can control animals.
10-12Body ControlA character can mimic the physical actions of others.
13-15Earth ControlA character can change and mold the earth to his liking.
16-18EmotionA character can alter the emotions of others.
19-21EmpathyA character can gain access to other Power skills.
22-25Energy ControlA character can manipulate a certain type of energy. Fire, cold, electricity, acid, sonic, force, metal, or microwaves.
26-30Enhanced HearingA character has extraordinary hearing.
31-35Enhanced SightA character has extraordinary eye sight.
36-40FlightA character has the ability to fly.
41-45HealingA character can heal the wounds of others.
46-48IlluminationA character can create bright light or darkness.
49-52IllusionA character can create illusions.
53-55InvisibilityA character can become invisible for a period of time as the spell Invisibility.
56-58Mental ControlA character can read the minds of others.
59-61PhasingA character can walk through walls.
62-64Plant ControlA character can control plants.
65-67PrecognitionA character can see the future.
68-69RegenerationA character can heal her own wounds faster than normal.
70-72Space/Time ControlA character can slow time to almost a stand still.
73-77SpeedA character can gain a burst of speed.
78-82StrengthA character can increase his own strength to that of super human.
83-85SuperchargeA character can enhance the powers of other evolved.
86-89TechnopathyA character can manipulate and communicate with computers.
90-94TelekinesisA character can manipulate objects with his mind.
95-98Water ControlA character can manipulate water.
99-100Weather ControlA character can control the weather to some degree.



Back to Main Page D20 Modern Rules Power Feats

gollark: 8 * 16 = 128, and 2.88 * 16 = 46.08.
gollark: My 8-minute tape is 2.88MB, it seems.
gollark: I don't know.
gollark: Also, you get the wonderful sounds reminiscent of dial-up internet.
gollark: Tapes are higher-capacity.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.