D20 Modern Rules
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Add your own D20M variant rule to D&D Wiki by clicking the link and following the instructions. |
Variant Rules
Supplemental Variant RulesA supplemental variant rule can be implemented into a campaign with little or no change in the core dynamics. These rules cover an area that the core rules do not cover or do not cover well.
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Transformational Variant RulesA transformational variant rule, when implemented into a campaign, will change the core dynamics. These rules change the core rules to make them more playable or more realistic while staying within the d20 framework. Radical Variant RulesThis new, self-contained rule system goes beyond the d20 framework, but bears much in common with d20 and D&D. The system is still in the early stages of development. These are radical rule variants: |
- Critical Miss Table (Fallout Supplement)
- Drug Effects (D20 Modern Variant Rule)
- Local Damage (D20 Modern Variant Rule)
- Superheroes (D20 Modern Variant Rule)
- Weapon Skill (D20 Modern Variant Rule)
gollark: what could possibly go wrong?
gollark: The solution is simple: reimplement CC's modems on top of Pis and GPIO.
gollark: I mean, given how he tweets about CC, it'd be good to at least, say, not totally ignore it?
gollark: Dan200s be dan2stupids.
gollark: Doesn't start with `p`/`n` and isn't digits.
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