Great Gleeok (5e Creature)
Great Gleeok
Gargantuan dragon, lawful evil Armor Class 17 (natural armor)
Saving Throws Str +14, Dex +8, Con +12, Wis +10 Detach Head (3/Day). When the great gleeok is first reduced to half its hit points (250), one of its four heads involuntarily detaches to become a gleeok head. A second separates at a quarter its hit points (125), and a third at an eighth of its hit points (62). Each of these heads acts on the gleeok's initiative. When the gleeok is reduced to 0 hit points, all of its detached heads die immediately. Weak Point. An attack which specifically targets one the gleeok's attached heads bypasses its damage resistance. Any attack roll made as a called shot, such as against this weak point, is normally made with disadvantage. ACTIONSMultiattack: The great gleeok makes four attacks. The number of attacks it can use during this multiattack is decreased by one for each time it has used Detach Head. Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 23 (3d10 + 7) piercing damage plus 5 (1d10) fire damage. Fire Bolt. Ranged Spell Attack: +12 to hit, range 120 ft., one target. Hit: 22 (4d10) fire damage.
|
A great gleeok is a much more powerful form of the somewhat more common gleeok, of even greater size, towering well over 30 feet. It bears four fire-breathing heads and significantly more capable wings. It is infamously one of the most ferocious monsters to ever be under the complete dominion of Ganon. |
See also
- Gleeok, a similar gleeok, albeit with only two heads
- Primordial Gleeok, a mythic form of this monster capable of destroying worlds
- Thermogleeok, a gleeok whose twin heads each spit either fire or frost
- Gleerok, a single-headed gleeok adorned with an impenetrable turtle-like shell
Back to Main Page → 5e Homebrew → 5e Creatures
Back to Main Page → 5e Homebrew → Campaign Settings → Hyrule→ Bestiary → Gleeok