Goron Caster (5e Creature)

Goron Caster

Medium humanoid (goron) , lawful good


Armor Class 14 (natural armor)
Hit Points 26 (4d8 + 8)
Speed 20 ft.


STR DEX CON INT WIS CHA
14 (+2) 8 (-1) 15 (+2) 9 (-1) 15 (+2) 12 (+1)

Saving Throws Con +4, Wis +4
Skills Athletics +4, Religion +1
Tools One musical instrument (usually drums)
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 12
Languages Common, Goro, Subrosian
Challenge 1 (200 XP)


Breathless. The goron has no need to drink water, and can hold its breath indefinitely. While it holds its breath for longer than it would otherwise be able, it has disadvantage on all ability checks and attack rolls.

Goron Roll. When the goron takes the Dash action, its speed increases by 40 feet instead of 20 feet. If it takes the Dash action and moves at least 20 feet, it can make a punch attack as a bonus action.

Spellcasting. The goron caster is a 2nd-level spellcaster, and has 8 Magic Points. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The goron caster has the following sage of fire spells prepared:

Cantrips: produce flame, resistance
1st level (2 points): burning hands, faerie fire, healing word, shield

ACTIONS

Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Rock Throw. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.


Source

See Goron (5e Race).

In goron society, few endeavor to learn or understand magic, and the rare spellcasters that rise among their race are usually novice sages derived from either circumstance or religious devotion. These goron casters usually belong to domains of earth or fire, and rarely have a chance demonstrate their supernatural capabilities except during battle.


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See also

  • Goron, a goron commoner without particular training or spellcasting
  • Goron warrior, a goron armed and trained for a serious battle
  • Goron hero, a goron warrior of great skill



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